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fbdev: Add bounds checking in bit_putcs to fix vmalloc-out-of-bounds
Add bounds checking to prevent writes past framebuffer boundaries when rendering text near screen edges. Return early if the Y position is off-screen and clip image height to screen boundary. Break from the rendering loop if the X position is off-screen. When clipping image width to fit the screen, update the character count to match the clipped width to prevent buffer size mismatches. Without the character count update, bit_putcs_aligned and bit_putcs_unaligned receive mismatched parameters where the buffer is allocated for the clipped width but cnt reflects the original larger count, causing out-of-bounds writes. Reported-by: syzbot+48b0652a95834717f190@syzkaller.appspotmail.com Closes: https://syzkaller.appspot.com/bug?extid=48b0652a95834717f190 Suggested-by: Helge Deller <deller@gmx.de> Tested-by: syzbot+48b0652a95834717f190@syzkaller.appspotmail.com Signed-off-by: Albin Babu Varghese <albinbabuvarghese20@gmail.com> Signed-off-by: Helge Deller <deller@gmx.de>
This commit is contained in:
committed by
Helge Deller
parent
c8fee6a7c5
commit
3637d34b35
@@ -160,6 +160,11 @@ static void bit_putcs(struct vc_data *vc, struct fb_info *info,
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image.height = vc->vc_font.height;
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image.height = vc->vc_font.height;
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image.depth = 1;
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image.depth = 1;
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if (image.dy >= info->var.yres)
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return;
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image.height = min(image.height, info->var.yres - image.dy);
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if (attribute) {
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if (attribute) {
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buf = kmalloc(cellsize, GFP_ATOMIC);
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buf = kmalloc(cellsize, GFP_ATOMIC);
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if (!buf)
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if (!buf)
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@@ -173,6 +178,18 @@ static void bit_putcs(struct vc_data *vc, struct fb_info *info,
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cnt = count;
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cnt = count;
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image.width = vc->vc_font.width * cnt;
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image.width = vc->vc_font.width * cnt;
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if (image.dx >= info->var.xres)
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break;
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if (image.dx + image.width > info->var.xres) {
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image.width = info->var.xres - image.dx;
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cnt = image.width / vc->vc_font.width;
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if (cnt == 0)
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break;
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image.width = cnt * vc->vc_font.width;
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}
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pitch = DIV_ROUND_UP(image.width, 8) + scan_align;
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pitch = DIV_ROUND_UP(image.width, 8) + scan_align;
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pitch &= ~scan_align;
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pitch &= ~scan_align;
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size = pitch * image.height + buf_align;
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size = pitch * image.height + buf_align;
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