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drm/v3d: Hook up the runtime PM ops.
In translating the runtime PM code from vc4, I missed the ".pm" assignment to actually connect them up. Fixes missing MMU setup if runtime PM resets V3D. Signed-off-by: Eric Anholt <eric@anholt.net> (cherry picked from commit ca197699af29baa8236c74c53d4904ca8957ee06)
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@@ -66,7 +66,7 @@ static int v3d_runtime_resume(struct device *dev)
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}
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}
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#endif
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#endif
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static const struct dev_pm_ops v3d_v3d_pm_ops = {
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static const struct dev_pm_ops v3d_pm_ops = {
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SET_RUNTIME_PM_OPS(v3d_runtime_suspend, v3d_runtime_resume, NULL)
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SET_RUNTIME_PM_OPS(v3d_runtime_suspend, v3d_runtime_resume, NULL)
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};
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};
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@@ -360,6 +360,7 @@ static struct platform_driver v3d_platform_driver = {
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.driver = {
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.driver = {
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.name = "v3d",
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.name = "v3d",
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.of_match_table = v3d_of_match,
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.of_match_table = v3d_of_match,
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.pm = &v3d_pm_ops,
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},
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},
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};
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};
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