drm/v3d: Hook up the runtime PM ops.

In translating the runtime PM code from vc4, I missed the ".pm"
assignment to actually connect them up.  Fixes missing MMU setup if
runtime PM resets V3D.

Signed-off-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit ca197699af29baa8236c74c53d4904ca8957ee06)
This commit is contained in:
Eric Anholt
2019-01-14 14:47:57 -08:00
committed by popcornmix
parent 9c225dbc89
commit 49b68ed10c

View File

@@ -66,7 +66,7 @@ static int v3d_runtime_resume(struct device *dev)
}
#endif
static const struct dev_pm_ops v3d_v3d_pm_ops = {
static const struct dev_pm_ops v3d_pm_ops = {
SET_RUNTIME_PM_OPS(v3d_runtime_suspend, v3d_runtime_resume, NULL)
};
@@ -360,6 +360,7 @@ static struct platform_driver v3d_platform_driver = {
.driver = {
.name = "v3d",
.of_match_table = v3d_of_match,
.pm = &v3d_pm_ops,
},
};