drm/vc4: Add suport for 3D rendering using the V3D engine.

This is a squash of the out-of-tree development series.  Since that
series contained code from the first "get a demo triangle rendered
using a hacked up driver using binary shader code" to "plug the last
known security hole", it's hard to reconstruct a different series of
incremental development that's mergeable without security holes
throughout it.

Signed-off-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Eric Anholt
2015-03-02 13:01:12 -08:00
committed by popcornmix
parent 5be6306494
commit 70edec9c80
19 changed files with 5174 additions and 16 deletions

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@@ -8,10 +8,19 @@ vc4-y := \
vc4_crtc.o \ vc4_crtc.o \
vc4_drv.o \ vc4_drv.o \
vc4_kms.o \ vc4_kms.o \
vc4_gem.o \
vc4_hdmi.o \ vc4_hdmi.o \
vc4_hvs.o \ vc4_hvs.o \
vc4_plane.o vc4_irq.o \
vc4_plane.o \
vc4_render_cl.o \
vc4_trace_points.o \
vc4_v3d.o \
vc4_validate.o \
vc4_validate_shaders.o
vc4-$(CONFIG_DEBUG_FS) += vc4_debugfs.o vc4-$(CONFIG_DEBUG_FS) += vc4_debugfs.o
obj-$(CONFIG_DRM_VC4) += vc4.o obj-$(CONFIG_DRM_VC4) += vc4.o
CFLAGS_vc4_trace_points.o := -I$(src)

View File

@@ -15,15 +15,173 @@
*/ */
#include "vc4_drv.h" #include "vc4_drv.h"
#include "uapi/drm/vc4_drm.h"
struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size) static void vc4_bo_stats_dump(struct vc4_dev *vc4)
{ {
struct drm_gem_cma_object *cma_obj; DRM_INFO("num bos allocated: %d\n",
vc4->bo_stats.num_allocated);
DRM_INFO("size bos allocated: %dkb\n",
vc4->bo_stats.size_allocated / 1024);
DRM_INFO("num bos used: %d\n",
vc4->bo_stats.num_allocated - vc4->bo_stats.num_cached);
DRM_INFO("size bos used: %dkb\n",
(vc4->bo_stats.size_allocated -
vc4->bo_stats.size_cached) / 1024);
DRM_INFO("num bos cached: %d\n",
vc4->bo_stats.num_cached);
DRM_INFO("size bos cached: %dkb\n",
vc4->bo_stats.size_cached / 1024);
}
cma_obj = drm_gem_cma_create(dev, size); static uint32_t bo_page_index(size_t size)
if (IS_ERR(cma_obj)) {
return (size / PAGE_SIZE) - 1;
}
/* Must be called with bo_lock held. */
static void vc4_bo_destroy(struct vc4_bo *bo)
{
struct drm_gem_object *obj = &bo->base.base;
struct vc4_dev *vc4 = to_vc4_dev(obj->dev);
if (bo->validated_shader) {
kfree(bo->validated_shader->texture_samples);
kfree(bo->validated_shader);
bo->validated_shader = NULL;
}
vc4->bo_stats.num_allocated--;
vc4->bo_stats.size_allocated -= obj->size;
drm_gem_cma_free_object(obj);
}
/* Must be called with bo_lock held. */
static void vc4_bo_remove_from_cache(struct vc4_bo *bo)
{
struct drm_gem_object *obj = &bo->base.base;
struct vc4_dev *vc4 = to_vc4_dev(obj->dev);
vc4->bo_stats.num_cached--;
vc4->bo_stats.size_cached -= obj->size;
list_del(&bo->unref_head);
list_del(&bo->size_head);
}
static struct list_head *vc4_get_cache_list_for_size(struct drm_device *dev,
size_t size)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
uint32_t page_index = bo_page_index(size);
if (vc4->bo_cache.size_list_size <= page_index) {
uint32_t new_size = max(vc4->bo_cache.size_list_size * 2,
page_index + 1);
struct list_head *new_list;
uint32_t i;
new_list = kmalloc(new_size * sizeof(struct list_head),
GFP_KERNEL);
if (!new_list)
return NULL; return NULL;
/* Rebase the old cached BO lists to their new list
* head locations.
*/
for (i = 0; i < vc4->bo_cache.size_list_size; i++) {
struct list_head *old_list = &vc4->bo_cache.size_list[i];
if (list_empty(old_list))
INIT_LIST_HEAD(&new_list[i]);
else else
list_replace(old_list, &new_list[i]);
}
/* And initialize the brand new BO list heads. */
for (i = vc4->bo_cache.size_list_size; i < new_size; i++)
INIT_LIST_HEAD(&new_list[i]);
kfree(vc4->bo_cache.size_list);
vc4->bo_cache.size_list = new_list;
vc4->bo_cache.size_list_size = new_size;
}
return &vc4->bo_cache.size_list[page_index];
}
void vc4_bo_cache_purge(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
spin_lock(&vc4->bo_lock);
while (!list_empty(&vc4->bo_cache.time_list)) {
struct vc4_bo *bo = list_last_entry(&vc4->bo_cache.time_list,
struct vc4_bo, unref_head);
vc4_bo_remove_from_cache(bo);
vc4_bo_destroy(bo);
}
spin_unlock(&vc4->bo_lock);
}
struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t unaligned_size)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
uint32_t size = roundup(unaligned_size, PAGE_SIZE);
uint32_t page_index = bo_page_index(size);
struct drm_gem_cma_object *cma_obj;
int pass;
if (size == 0)
return NULL;
/* First, try to get a vc4_bo from the kernel BO cache. */
spin_lock(&vc4->bo_lock);
if (page_index < vc4->bo_cache.size_list_size &&
!list_empty(&vc4->bo_cache.size_list[page_index])) {
struct vc4_bo *bo =
list_first_entry(&vc4->bo_cache.size_list[page_index],
struct vc4_bo, size_head);
vc4_bo_remove_from_cache(bo);
spin_unlock(&vc4->bo_lock);
kref_init(&bo->base.base.refcount);
return bo;
}
spin_unlock(&vc4->bo_lock);
/* Otherwise, make a new BO. */
for (pass = 0; ; pass++) {
cma_obj = drm_gem_cma_create(dev, size);
if (!IS_ERR(cma_obj))
break;
switch (pass) {
case 0:
/*
* If we've run out of CMA memory, kill the cache of
* CMA allocations we've got laying around and try again.
*/
vc4_bo_cache_purge(dev);
break;
case 1:
/*
* Getting desperate, so try to wait for any
* previous rendering to finish, free its
* unreferenced BOs to the cache, and then
* free the cache.
*/
vc4_wait_for_seqno(dev, vc4->emit_seqno, ~0ull, true);
vc4_job_handle_completed(vc4);
vc4_bo_cache_purge(dev);
break;
case 3:
DRM_ERROR("Failed to allocate from CMA:\n");
vc4_bo_stats_dump(vc4);
return NULL;
}
}
vc4->bo_stats.num_allocated++;
vc4->bo_stats.size_allocated += size;
return to_vc4_bo(&cma_obj->base); return to_vc4_bo(&cma_obj->base);
} }
@@ -41,7 +199,7 @@ int vc4_dumb_create(struct drm_file *file_priv,
if (args->size < args->pitch * args->height) if (args->size < args->pitch * args->height)
args->size = args->pitch * args->height; args->size = args->pitch * args->height;
bo = vc4_bo_create(dev, roundup(args->size, PAGE_SIZE)); bo = vc4_bo_create(dev, args->size);
if (!bo) if (!bo)
return -ENOMEM; return -ENOMEM;
@@ -50,3 +208,309 @@ int vc4_dumb_create(struct drm_file *file_priv,
return ret; return ret;
} }
static void
vc4_bo_cache_free_old(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
unsigned long expire_time = jiffies - msecs_to_jiffies(1000);
spin_lock(&vc4->bo_lock);
while (!list_empty(&vc4->bo_cache.time_list)) {
struct vc4_bo *bo = list_last_entry(&vc4->bo_cache.time_list,
struct vc4_bo, unref_head);
if (time_before(expire_time, bo->free_time)) {
mod_timer(&vc4->bo_cache.time_timer,
round_jiffies_up(jiffies +
msecs_to_jiffies(1000)));
spin_unlock(&vc4->bo_lock);
return;
}
vc4_bo_remove_from_cache(bo);
vc4_bo_destroy(bo);
}
spin_unlock(&vc4->bo_lock);
}
/* Called on the last userspace/kernel unreference of the BO. Returns
* it to the BO cache if possible, otherwise frees it.
*
* Note that this is called with the struct_mutex held.
*/
void vc4_free_object(struct drm_gem_object *gem_bo)
{
struct drm_device *dev = gem_bo->dev;
struct vc4_dev *vc4 = to_vc4_dev(dev);
struct vc4_bo *bo = to_vc4_bo(gem_bo);
struct list_head *cache_list;
/* If the object references someone else's memory, we can't cache it.
*/
if (gem_bo->import_attach) {
vc4_bo_destroy(bo);
return;
}
/* Don't cache if it was publicly named. */
if (gem_bo->name) {
vc4_bo_destroy(bo);
return;
}
spin_lock(&vc4->bo_lock);
cache_list = vc4_get_cache_list_for_size(dev, gem_bo->size);
if (!cache_list) {
vc4_bo_destroy(bo);
spin_unlock(&vc4->bo_lock);
return;
}
if (bo->validated_shader) {
kfree(bo->validated_shader->texture_samples);
kfree(bo->validated_shader);
bo->validated_shader = NULL;
}
bo->free_time = jiffies;
list_add(&bo->size_head, cache_list);
list_add(&bo->unref_head, &vc4->bo_cache.time_list);
vc4->bo_stats.num_cached++;
vc4->bo_stats.size_cached += gem_bo->size;
spin_unlock(&vc4->bo_lock);
vc4_bo_cache_free_old(dev);
}
static void vc4_bo_cache_time_work(struct work_struct *work)
{
struct vc4_dev *vc4 =
container_of(work, struct vc4_dev, bo_cache.time_work);
struct drm_device *dev = vc4->dev;
vc4_bo_cache_free_old(dev);
}
static void vc4_bo_cache_time_timer(unsigned long data)
{
struct drm_device *dev = (struct drm_device *)data;
struct vc4_dev *vc4 = to_vc4_dev(dev);
schedule_work(&vc4->bo_cache.time_work);
}
struct dma_buf *
vc4_prime_export(struct drm_device *dev, struct drm_gem_object *obj, int flags)
{
struct vc4_bo *bo = to_vc4_bo(obj);
if (bo->validated_shader) {
DRM_ERROR("Attempting to export shader BO\n");
return ERR_PTR(-EINVAL);
}
return drm_gem_prime_export(dev, obj, flags);
}
int
vc4_create_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct drm_vc4_create_bo *args = data;
struct vc4_bo *bo = NULL;
int ret;
bo = vc4_bo_create(dev, args->size);
if (!bo)
return -ENOMEM;
ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
drm_gem_object_unreference_unlocked(&bo->base.base);
return ret;
}
int
vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct drm_vc4_create_shader_bo *args = data;
struct vc4_bo *bo = NULL;
int ret;
if (args->size == 0)
return -EINVAL;
if (args->size % sizeof(u64) != 0)
return -EINVAL;
if (args->flags != 0) {
DRM_INFO("Unknown flags set: 0x%08x\n", args->flags);
return -EINVAL;
}
if (args->pad != 0) {
DRM_INFO("Pad set: 0x%08x\n", args->pad);
return -EINVAL;
}
bo = vc4_bo_create(dev, args->size);
if (!bo)
return -ENOMEM;
ret = copy_from_user(bo->base.vaddr,
(void __user *)(uintptr_t)args->data,
args->size);
if (ret != 0)
goto fail;
bo->validated_shader = vc4_validate_shader(&bo->base);
if (!bo->validated_shader) {
ret = -EINVAL;
goto fail;
}
/* We have to create the handle after validation, to avoid
* races for users to do doing things like mmap the shader BO.
*/
ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
fail:
drm_gem_object_unreference_unlocked(&bo->base.base);
return ret;
}
int
vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct drm_vc4_mmap_bo *args = data;
struct drm_gem_object *gem_obj;
gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle);
if (!gem_obj) {
DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
return -EINVAL;
}
/* The mmap offset was set up at BO allocation time. */
args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node);
drm_gem_object_unreference(gem_obj);
return 0;
}
int vc4_mmap(struct file *filp, struct vm_area_struct *vma)
{
struct drm_gem_object *gem_obj;
struct vc4_bo *bo;
int ret;
ret = drm_gem_mmap(filp, vma);
if (ret)
return ret;
gem_obj = vma->vm_private_data;
bo = to_vc4_bo(gem_obj);
if (bo->validated_shader) {
DRM_ERROR("mmaping of shader BOs not allowed.\n");
return -EINVAL;
}
/*
* Clear the VM_PFNMAP flag that was set by drm_gem_mmap(), and set the
* vm_pgoff (used as a fake buffer offset by DRM) to 0 as we want to map
* the whole buffer.
*/
vma->vm_flags &= ~VM_PFNMAP;
vma->vm_pgoff = 0;
ret = dma_mmap_writecombine(bo->base.base.dev->dev, vma,
bo->base.vaddr, bo->base.paddr,
vma->vm_end - vma->vm_start);
if (ret)
drm_gem_vm_close(vma);
return ret;
}
int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma)
{
struct vc4_bo *bo = to_vc4_bo(obj);
if (bo->validated_shader) {
DRM_ERROR("mmaping of shader BOs not allowed.\n");
return -EINVAL;
}
return drm_gem_cma_prime_mmap(obj, vma);
}
void *vc4_prime_vmap(struct drm_gem_object *obj)
{
struct vc4_bo *bo = to_vc4_bo(obj);
if (bo->validated_shader) {
DRM_ERROR("mmaping of shader BOs not allowed.\n");
return ERR_PTR(-EINVAL);
}
return drm_gem_cma_prime_vmap(obj);
}
void vc4_bo_cache_init(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
spin_lock_init(&vc4->bo_lock);
INIT_LIST_HEAD(&vc4->bo_cache.time_list);
INIT_WORK(&vc4->bo_cache.time_work, vc4_bo_cache_time_work);
setup_timer(&vc4->bo_cache.time_timer,
vc4_bo_cache_time_timer,
(unsigned long) dev);
}
void vc4_bo_cache_destroy(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
del_timer(&vc4->bo_cache.time_timer);
cancel_work_sync(&vc4->bo_cache.time_work);
vc4_bo_cache_purge(dev);
if (vc4->bo_stats.num_allocated) {
DRM_ERROR("Destroying BO cache while BOs still allocated:\n");
vc4_bo_stats_dump(vc4);
}
}
#ifdef CONFIG_DEBUG_FS
int vc4_bo_stats_debugfs(struct seq_file *m, void *unused)
{
struct drm_info_node *node = (struct drm_info_node *) m->private;
struct drm_device *dev = node->minor->dev;
struct vc4_dev *vc4 = to_vc4_dev(dev);
struct vc4_bo_stats stats;
spin_lock(&vc4->bo_lock);
stats = vc4->bo_stats;
spin_unlock(&vc4->bo_lock);
seq_printf(m, "num bos allocated: %d\n", stats.num_allocated);
seq_printf(m, "size bos allocated: %dkb\n", stats.size_allocated / 1024);
seq_printf(m, "num bos used: %d\n", (stats.num_allocated -
stats.num_cached));
seq_printf(m, "size bos used: %dkb\n", (stats.size_allocated -
stats.size_cached) / 1024);
seq_printf(m, "num bos cached: %d\n", stats.num_cached);
seq_printf(m, "size bos cached: %dkb\n", stats.size_cached / 1024);
return 0;
}
#endif

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@@ -35,6 +35,7 @@
#include "drm_atomic_helper.h" #include "drm_atomic_helper.h"
#include "drm_crtc_helper.h" #include "drm_crtc_helper.h"
#include "linux/clk.h" #include "linux/clk.h"
#include "drm_fb_cma_helper.h"
#include "linux/component.h" #include "linux/component.h"
#include "linux/of_device.h" #include "linux/of_device.h"
#include "vc4_drv.h" #include "vc4_drv.h"
@@ -476,10 +477,105 @@ static irqreturn_t vc4_crtc_irq_handler(int irq, void *data)
return ret; return ret;
} }
struct vc4_async_flip_state {
struct drm_crtc *crtc;
struct drm_framebuffer *fb;
struct drm_pending_vblank_event *event;
struct vc4_seqno_cb cb;
};
/* Called when the V3D execution for the BO being flipped to is done, so that
* we can actually update the plane's address to point to it.
*/
static void
vc4_async_page_flip_complete(struct vc4_seqno_cb *cb)
{
struct vc4_async_flip_state *flip_state =
container_of(cb, struct vc4_async_flip_state, cb);
struct drm_crtc *crtc = flip_state->crtc;
struct drm_device *dev = crtc->dev;
struct vc4_dev *vc4 = to_vc4_dev(dev);
struct drm_plane *plane = crtc->primary;
vc4_plane_async_set_fb(plane, flip_state->fb);
if (flip_state->event) {
unsigned long flags;
spin_lock_irqsave(&dev->event_lock, flags);
drm_crtc_send_vblank_event(crtc, flip_state->event);
spin_unlock_irqrestore(&dev->event_lock, flags);
}
drm_framebuffer_unreference(flip_state->fb);
kfree(flip_state);
up(&vc4->async_modeset);
}
/* Implements async (non-vblank-synced) page flips.
*
* The page flip ioctl needs to return immediately, so we grab the
* modeset semaphore on the pipe, and queue the address update for
* when V3D is done with the BO being flipped to.
*/
static int vc4_async_page_flip(struct drm_crtc *crtc,
struct drm_framebuffer *fb,
struct drm_pending_vblank_event *event,
uint32_t flags)
{
struct drm_device *dev = crtc->dev;
struct vc4_dev *vc4 = to_vc4_dev(dev);
struct drm_plane *plane = crtc->primary;
int ret = 0;
struct vc4_async_flip_state *flip_state;
struct drm_gem_cma_object *cma_bo = drm_fb_cma_get_gem_obj(fb, 0);
struct vc4_bo *bo = to_vc4_bo(&cma_bo->base);
flip_state = kzalloc(sizeof(*flip_state), GFP_KERNEL);
if (!flip_state)
return -ENOMEM;
drm_framebuffer_reference(fb);
flip_state->fb = fb;
flip_state->crtc = crtc;
flip_state->event = event;
/* Make sure all other async modesetes have landed. */
ret = down_interruptible(&vc4->async_modeset);
if (ret) {
kfree(flip_state);
return ret;
}
/* Immediately update the plane's legacy fb pointer, so that later
* modeset prep sees the state that will be present when the semaphore
* is released.
*/
drm_atomic_set_fb_for_plane(plane->state, fb);
plane->fb = fb;
vc4_queue_seqno_cb(dev, &flip_state->cb, bo->seqno,
vc4_async_page_flip_complete);
/* Driver takes ownership of state on successful async commit. */
return 0;
}
static int vc4_page_flip(struct drm_crtc *crtc,
struct drm_framebuffer *fb,
struct drm_pending_vblank_event *event,
uint32_t flags)
{
if (flags & DRM_MODE_PAGE_FLIP_ASYNC)
return vc4_async_page_flip(crtc, fb, event, flags);
else
return drm_atomic_helper_page_flip(crtc, fb, event, flags);
}
static const struct drm_crtc_funcs vc4_crtc_funcs = { static const struct drm_crtc_funcs vc4_crtc_funcs = {
.set_config = drm_atomic_helper_set_config, .set_config = drm_atomic_helper_set_config,
.destroy = vc4_crtc_destroy, .destroy = vc4_crtc_destroy,
.page_flip = drm_atomic_helper_page_flip, .page_flip = vc4_page_flip,
.set_property = NULL, .set_property = NULL,
.cursor_set = NULL, /* handled by drm_mode_cursor_universal */ .cursor_set = NULL, /* handled by drm_mode_cursor_universal */
.cursor_move = NULL, /* handled by drm_mode_cursor_universal */ .cursor_move = NULL, /* handled by drm_mode_cursor_universal */

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@@ -16,11 +16,14 @@
#include "vc4_regs.h" #include "vc4_regs.h"
static const struct drm_info_list vc4_debugfs_list[] = { static const struct drm_info_list vc4_debugfs_list[] = {
{"bo_stats", vc4_bo_stats_debugfs, 0},
{"hdmi_regs", vc4_hdmi_debugfs_regs, 0}, {"hdmi_regs", vc4_hdmi_debugfs_regs, 0},
{"hvs_regs", vc4_hvs_debugfs_regs, 0}, {"hvs_regs", vc4_hvs_debugfs_regs, 0},
{"crtc0_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)0}, {"crtc0_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)0},
{"crtc1_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)1}, {"crtc1_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)1},
{"crtc2_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)2}, {"crtc2_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)2},
{"v3d_ident", vc4_v3d_debugfs_ident, 0},
{"v3d_regs", vc4_v3d_debugfs_regs, 0},
}; };
#define VC4_DEBUGFS_ENTRIES ARRAY_SIZE(vc4_debugfs_list) #define VC4_DEBUGFS_ENTRIES ARRAY_SIZE(vc4_debugfs_list)

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@@ -14,8 +14,10 @@
#include <linux/module.h> #include <linux/module.h>
#include <linux/of_platform.h> #include <linux/of_platform.h>
#include <linux/platform_device.h> #include <linux/platform_device.h>
#include <soc/bcm2835/raspberrypi-firmware.h>
#include "drm_fb_cma_helper.h" #include "drm_fb_cma_helper.h"
#include "uapi/drm/vc4_drm.h"
#include "vc4_drv.h" #include "vc4_drv.h"
#include "vc4_regs.h" #include "vc4_regs.h"
@@ -63,7 +65,7 @@ static const struct file_operations vc4_drm_fops = {
.open = drm_open, .open = drm_open,
.release = drm_release, .release = drm_release,
.unlocked_ioctl = drm_ioctl, .unlocked_ioctl = drm_ioctl,
.mmap = drm_gem_cma_mmap, .mmap = vc4_mmap,
.poll = drm_poll, .poll = drm_poll,
.read = drm_read, .read = drm_read,
#ifdef CONFIG_COMPAT #ifdef CONFIG_COMPAT
@@ -73,16 +75,28 @@ static const struct file_operations vc4_drm_fops = {
}; };
static const struct drm_ioctl_desc vc4_drm_ioctls[] = { static const struct drm_ioctl_desc vc4_drm_ioctls[] = {
DRM_IOCTL_DEF_DRV(VC4_SUBMIT_CL, vc4_submit_cl_ioctl, 0),
DRM_IOCTL_DEF_DRV(VC4_WAIT_SEQNO, vc4_wait_seqno_ioctl, 0),
DRM_IOCTL_DEF_DRV(VC4_WAIT_BO, vc4_wait_bo_ioctl, 0),
DRM_IOCTL_DEF_DRV(VC4_CREATE_BO, vc4_create_bo_ioctl, 0),
DRM_IOCTL_DEF_DRV(VC4_MMAP_BO, vc4_mmap_bo_ioctl, 0),
DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, 0),
}; };
static struct drm_driver vc4_drm_driver = { static struct drm_driver vc4_drm_driver = {
.driver_features = (DRIVER_MODESET | .driver_features = (DRIVER_MODESET |
DRIVER_ATOMIC | DRIVER_ATOMIC |
DRIVER_GEM | DRIVER_GEM |
DRIVER_HAVE_IRQ |
DRIVER_PRIME), DRIVER_PRIME),
.lastclose = vc4_lastclose, .lastclose = vc4_lastclose,
.preclose = vc4_drm_preclose, .preclose = vc4_drm_preclose,
.irq_handler = vc4_irq,
.irq_preinstall = vc4_irq_preinstall,
.irq_postinstall = vc4_irq_postinstall,
.irq_uninstall = vc4_irq_uninstall,
.enable_vblank = vc4_enable_vblank, .enable_vblank = vc4_enable_vblank,
.disable_vblank = vc4_disable_vblank, .disable_vblank = vc4_disable_vblank,
.get_vblank_counter = drm_vblank_count, .get_vblank_counter = drm_vblank_count,
@@ -92,18 +106,18 @@ static struct drm_driver vc4_drm_driver = {
.debugfs_cleanup = vc4_debugfs_cleanup, .debugfs_cleanup = vc4_debugfs_cleanup,
#endif #endif
.gem_free_object = drm_gem_cma_free_object, .gem_free_object = vc4_free_object,
.gem_vm_ops = &drm_gem_cma_vm_ops, .gem_vm_ops = &drm_gem_cma_vm_ops,
.prime_handle_to_fd = drm_gem_prime_handle_to_fd, .prime_handle_to_fd = drm_gem_prime_handle_to_fd,
.prime_fd_to_handle = drm_gem_prime_fd_to_handle, .prime_fd_to_handle = drm_gem_prime_fd_to_handle,
.gem_prime_import = drm_gem_prime_import, .gem_prime_import = drm_gem_prime_import,
.gem_prime_export = drm_gem_prime_export, .gem_prime_export = vc4_prime_export,
.gem_prime_get_sg_table = drm_gem_cma_prime_get_sg_table, .gem_prime_get_sg_table = drm_gem_cma_prime_get_sg_table,
.gem_prime_import_sg_table = drm_gem_cma_prime_import_sg_table, .gem_prime_import_sg_table = drm_gem_cma_prime_import_sg_table,
.gem_prime_vmap = drm_gem_cma_prime_vmap, .gem_prime_vmap = vc4_prime_vmap,
.gem_prime_vunmap = drm_gem_cma_prime_vunmap, .gem_prime_vunmap = drm_gem_cma_prime_vunmap,
.gem_prime_mmap = drm_gem_cma_prime_mmap, .gem_prime_mmap = vc4_prime_mmap,
.dumb_create = vc4_dumb_create, .dumb_create = vc4_dumb_create,
.dumb_map_offset = drm_gem_cma_dumb_map_offset, .dumb_map_offset = drm_gem_cma_dumb_map_offset,
@@ -113,6 +127,8 @@ static struct drm_driver vc4_drm_driver = {
.num_ioctls = ARRAY_SIZE(vc4_drm_ioctls), .num_ioctls = ARRAY_SIZE(vc4_drm_ioctls),
.fops = &vc4_drm_fops, .fops = &vc4_drm_fops,
.gem_obj_size = sizeof(struct vc4_bo),
.name = DRIVER_NAME, .name = DRIVER_NAME,
.desc = DRIVER_DESC, .desc = DRIVER_DESC,
.date = DRIVER_DATE, .date = DRIVER_DATE,
@@ -153,6 +169,7 @@ static int vc4_drm_bind(struct device *dev)
struct drm_device *drm; struct drm_device *drm;
struct drm_connector *connector; struct drm_connector *connector;
struct vc4_dev *vc4; struct vc4_dev *vc4;
struct device_node *firmware_node;
int ret = 0; int ret = 0;
dev->coherent_dma_mask = DMA_BIT_MASK(32); dev->coherent_dma_mask = DMA_BIT_MASK(32);
@@ -161,6 +178,14 @@ static int vc4_drm_bind(struct device *dev)
if (!vc4) if (!vc4)
return -ENOMEM; return -ENOMEM;
firmware_node = of_parse_phandle(dev->of_node, "firmware", 0);
vc4->firmware = rpi_firmware_get(firmware_node);
if (!vc4->firmware) {
DRM_DEBUG("Failed to get Raspberry Pi firmware reference.\n");
return -EPROBE_DEFER;
}
of_node_put(firmware_node);
drm = drm_dev_alloc(&vc4_drm_driver, dev); drm = drm_dev_alloc(&vc4_drm_driver, dev);
if (!drm) if (!drm)
return -ENOMEM; return -ENOMEM;
@@ -170,13 +195,17 @@ static int vc4_drm_bind(struct device *dev)
drm_dev_set_unique(drm, dev_name(dev)); drm_dev_set_unique(drm, dev_name(dev));
vc4_bo_cache_init(drm);
drm_mode_config_init(drm); drm_mode_config_init(drm);
if (ret) if (ret)
goto unref; goto unref;
vc4_gem_init(drm);
ret = component_bind_all(dev, drm); ret = component_bind_all(dev, drm);
if (ret) if (ret)
goto unref; goto gem_destroy;
ret = drm_dev_register(drm, 0); ret = drm_dev_register(drm, 0);
if (ret < 0) if (ret < 0)
@@ -200,8 +229,11 @@ unregister:
drm_dev_unregister(drm); drm_dev_unregister(drm);
unbind_all: unbind_all:
component_unbind_all(dev, drm); component_unbind_all(dev, drm);
gem_destroy:
vc4_gem_destroy(drm);
unref: unref:
drm_dev_unref(drm); drm_dev_unref(drm);
vc4_bo_cache_destroy(drm);
return ret; return ret;
} }
@@ -228,6 +260,7 @@ static struct platform_driver *const component_drivers[] = {
&vc4_hdmi_driver, &vc4_hdmi_driver,
&vc4_crtc_driver, &vc4_crtc_driver,
&vc4_hvs_driver, &vc4_hvs_driver,
&vc4_v3d_driver,
}; };
static int vc4_platform_drm_probe(struct platform_device *pdev) static int vc4_platform_drm_probe(struct platform_device *pdev)

View File

@@ -15,8 +15,85 @@ struct vc4_dev {
struct vc4_hdmi *hdmi; struct vc4_hdmi *hdmi;
struct vc4_hvs *hvs; struct vc4_hvs *hvs;
struct vc4_crtc *crtc[3]; struct vc4_crtc *crtc[3];
struct vc4_v3d *v3d;
struct drm_fbdev_cma *fbdev; struct drm_fbdev_cma *fbdev;
struct rpi_firmware *firmware;
/* The kernel-space BO cache. Tracks buffers that have been
* unreferenced by all other users (refcounts of 0!) but not
* yet freed, so we can do cheap allocations.
*/
struct vc4_bo_cache {
/* Array of list heads for entries in the BO cache,
* based on number of pages, so we can do O(1) lookups
* in the cache when allocating.
*/
struct list_head *size_list;
uint32_t size_list_size;
/* List of all BOs in the cache, ordered by age, so we
* can do O(1) lookups when trying to free old
* buffers.
*/
struct list_head time_list;
struct work_struct time_work;
struct timer_list time_timer;
} bo_cache;
struct vc4_bo_stats {
u32 num_allocated;
u32 size_allocated;
u32 num_cached;
u32 size_cached;
} bo_stats;
/* Protects bo_cache and the BO stats. */
spinlock_t bo_lock;
/* Sequence number for the last job queued in job_list.
* Starts at 0 (no jobs emitted).
*/
uint64_t emit_seqno;
/* Sequence number for the last completed job on the GPU.
* Starts at 0 (no jobs completed).
*/
uint64_t finished_seqno;
/* List of all struct vc4_exec_info for jobs to be executed.
* The first job in the list is the one currently programmed
* into ct0ca/ct1ca for execution.
*/
struct list_head job_list;
/* List of the finished vc4_exec_infos waiting to be freed by
* job_done_work.
*/
struct list_head job_done_list;
spinlock_t job_lock;
wait_queue_head_t job_wait_queue;
struct work_struct job_done_work;
/* List of struct vc4_seqno_cb for callbacks to be made from a
* workqueue when the given seqno is passed.
*/
struct list_head seqno_cb_list;
/* The binner overflow memory that's currently set up in
* BPOA/BPOS registers. When overflow occurs and a new one is
* allocated, the previous one will be moved to
* vc4->current_exec's free list.
*/
struct vc4_bo *overflow_mem;
struct work_struct overflow_mem_work;
struct {
uint32_t last_ct0ca, last_ct1ca;
struct timer_list timer;
struct work_struct reset_work;
} hangcheck;
struct semaphore async_modeset;
}; };
static inline struct vc4_dev * static inline struct vc4_dev *
@@ -27,6 +104,25 @@ to_vc4_dev(struct drm_device *dev)
struct vc4_bo { struct vc4_bo {
struct drm_gem_cma_object base; struct drm_gem_cma_object base;
/* seqno of the last job to render to this BO. */
uint64_t seqno;
/* List entry for the BO's position in either
* vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
*/
struct list_head unref_head;
/* Time in jiffies when the BO was put in vc4->bo_cache. */
unsigned long free_time;
/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
struct list_head size_head;
/* Struct for shader validation state, if created by
* DRM_IOCTL_VC4_CREATE_SHADER_BO.
*/
struct vc4_validated_shader_info *validated_shader;
}; };
static inline struct vc4_bo * static inline struct vc4_bo *
@@ -35,6 +131,17 @@ to_vc4_bo(struct drm_gem_object *bo)
return (struct vc4_bo *)bo; return (struct vc4_bo *)bo;
} }
struct vc4_seqno_cb {
struct work_struct work;
uint64_t seqno;
void (*func)(struct vc4_seqno_cb *cb);
};
struct vc4_v3d {
struct platform_device *pdev;
void __iomem *regs;
};
struct vc4_hvs { struct vc4_hvs {
struct platform_device *pdev; struct platform_device *pdev;
void __iomem *regs; void __iomem *regs;
@@ -72,9 +179,151 @@ to_vc4_encoder(struct drm_encoder *encoder)
return container_of(encoder, struct vc4_encoder, base); return container_of(encoder, struct vc4_encoder, base);
} }
#define V3D_READ(offset) readl(vc4->v3d->regs + offset)
#define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
#define HVS_READ(offset) readl(vc4->hvs->regs + offset) #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
#define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset) #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
enum vc4_bo_mode {
VC4_MODE_UNDECIDED,
VC4_MODE_RENDER,
VC4_MODE_SHADER,
};
struct vc4_bo_exec_state {
struct drm_gem_cma_object *bo;
enum vc4_bo_mode mode;
};
struct vc4_exec_info {
/* Sequence number for this bin/render job. */
uint64_t seqno;
/* Kernel-space copy of the ioctl arguments */
struct drm_vc4_submit_cl *args;
/* This is the array of BOs that were looked up at the start of exec.
* Command validation will use indices into this array.
*/
struct vc4_bo_exec_state *bo;
uint32_t bo_count;
/* Pointers for our position in vc4->job_list */
struct list_head head;
/* List of other BOs used in the job that need to be released
* once the job is complete.
*/
struct list_head unref_list;
/* Current unvalidated indices into @bo loaded by the non-hardware
* VC4_PACKET_GEM_HANDLES.
*/
uint32_t bo_index[2];
/* This is the BO where we store the validated command lists, shader
* records, and uniforms.
*/
struct drm_gem_cma_object *exec_bo;
/**
* This tracks the per-shader-record state (packet 64) that
* determines the length of the shader record and the offset
* it's expected to be found at. It gets read in from the
* command lists.
*/
struct vc4_shader_state {
uint8_t packet;
uint32_t addr;
/* Maximum vertex index referenced by any primitive using this
* shader state.
*/
uint32_t max_index;
} *shader_state;
/** How many shader states the user declared they were using. */
uint32_t shader_state_size;
/** How many shader state records the validator has seen. */
uint32_t shader_state_count;
bool found_tile_binning_mode_config_packet;
bool found_start_tile_binning_packet;
bool found_increment_semaphore_packet;
uint8_t bin_tiles_x, bin_tiles_y;
struct drm_gem_cma_object *tile_bo;
uint32_t tile_alloc_offset;
/**
* Computed addresses pointing into exec_bo where we start the
* bin thread (ct0) and render thread (ct1).
*/
uint32_t ct0ca, ct0ea;
uint32_t ct1ca, ct1ea;
/* Pointers to the shader recs. These paddr gets incremented as CL
* packets are relocated in validate_gl_shader_state, and the vaddrs
* (u and v) get incremented and size decremented as the shader recs
* themselves are validated.
*/
void *shader_rec_u;
void *shader_rec_v;
uint32_t shader_rec_p;
uint32_t shader_rec_size;
/* Pointers to the uniform data. These pointers are incremented, and
* size decremented, as each batch of uniforms is uploaded.
*/
void *uniforms_u;
void *uniforms_v;
uint32_t uniforms_p;
uint32_t uniforms_size;
};
static inline struct vc4_exec_info *
vc4_first_job(struct vc4_dev *vc4)
{
if (list_empty(&vc4->job_list))
return NULL;
return list_first_entry(&vc4->job_list, struct vc4_exec_info, head);
}
/**
* struct vc4_texture_sample_info - saves the offsets into the UBO for texture
* setup parameters.
*
* This will be used at draw time to relocate the reference to the texture
* contents in p0, and validate that the offset combined with
* width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
* Note that the hardware treats unprovided config parameters as 0, so not all
* of them need to be set up for every texure sample, and we'll store ~0 as
* the offset to mark the unused ones.
*
* See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
* Setup") for definitions of the texture parameters.
*/
struct vc4_texture_sample_info {
bool is_direct;
uint32_t p_offset[4];
};
/**
* struct vc4_validated_shader_info - information about validated shaders that
* needs to be used from command list validation.
*
* For a given shader, each time a shader state record references it, we need
* to verify that the shader doesn't read more uniforms than the shader state
* record's uniform BO pointer can provide, and we need to apply relocations
* and validate the shader state record's uniforms that define the texture
* samples.
*/
struct vc4_validated_shader_info
{
uint32_t uniforms_size;
uint32_t uniforms_src_size;
uint32_t num_texture_samples;
struct vc4_texture_sample_info *texture_samples;
};
/** /**
* _wait_for - magic (register) wait macro * _wait_for - magic (register) wait macro
* *
@@ -111,6 +360,18 @@ int vc4_dumb_create(struct drm_file *file_priv,
struct drm_mode_create_dumb *args); struct drm_mode_create_dumb *args);
struct dma_buf *vc4_prime_export(struct drm_device *dev, struct dma_buf *vc4_prime_export(struct drm_device *dev,
struct drm_gem_object *obj, int flags); struct drm_gem_object *obj, int flags);
int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
void *vc4_prime_vmap(struct drm_gem_object *obj);
void vc4_bo_cache_init(struct drm_device *dev);
void vc4_bo_cache_destroy(struct drm_device *dev);
int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
/* vc4_crtc.c */ /* vc4_crtc.c */
extern struct platform_driver vc4_crtc_driver; extern struct platform_driver vc4_crtc_driver;
@@ -126,10 +387,34 @@ void vc4_debugfs_cleanup(struct drm_minor *minor);
/* vc4_drv.c */ /* vc4_drv.c */
void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index); void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
/* vc4_gem.c */
void vc4_gem_init(struct drm_device *dev);
void vc4_gem_destroy(struct drm_device *dev);
int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
void vc4_submit_next_job(struct drm_device *dev);
int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
uint64_t timeout_ns, bool interruptible);
void vc4_job_handle_completed(struct vc4_dev *vc4);
int vc4_queue_seqno_cb(struct drm_device *dev,
struct vc4_seqno_cb *cb, uint64_t seqno,
void (*func)(struct vc4_seqno_cb *cb));
/* vc4_hdmi.c */ /* vc4_hdmi.c */
extern struct platform_driver vc4_hdmi_driver; extern struct platform_driver vc4_hdmi_driver;
int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused); int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
/* vc4_irq.c */
irqreturn_t vc4_irq(int irq, void *arg);
void vc4_irq_preinstall(struct drm_device *dev);
int vc4_irq_postinstall(struct drm_device *dev);
void vc4_irq_uninstall(struct drm_device *dev);
void vc4_irq_reset(struct drm_device *dev);
/* vc4_hvs.c */ /* vc4_hvs.c */
extern struct platform_driver vc4_hvs_driver; extern struct platform_driver vc4_hvs_driver;
void vc4_hvs_dump_state(struct drm_device *dev); void vc4_hvs_dump_state(struct drm_device *dev);
@@ -143,3 +428,35 @@ struct drm_plane *vc4_plane_init(struct drm_device *dev,
enum drm_plane_type type); enum drm_plane_type type);
u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist); u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
u32 vc4_plane_dlist_size(struct drm_plane_state *state); u32 vc4_plane_dlist_size(struct drm_plane_state *state);
void vc4_plane_async_set_fb(struct drm_plane *plane, struct drm_framebuffer *fb);
/* vc4_v3d.c */
extern struct platform_driver vc4_v3d_driver;
int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
int vc4_v3d_set_power(struct vc4_dev *vc4, bool on);
/* vc4_validate.c */
int
vc4_validate_bin_cl(struct drm_device *dev,
void *validated,
void *unvalidated,
struct vc4_exec_info *exec);
int
vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
struct vc4_validated_shader_info *
vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
bool vc4_use_bo(struct vc4_exec_info *exec,
uint32_t hindex,
enum vc4_bo_mode mode,
struct drm_gem_cma_object **obj);
int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
bool vc4_check_tex_size(struct vc4_exec_info *exec,
struct drm_gem_cma_object *fbo,
uint32_t offset, uint8_t tiling_format,
uint32_t width, uint32_t height, uint8_t cpp);

View File

@@ -0,0 +1,686 @@
/*
* Copyright © 2014 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <linux/module.h>
#include <linux/platform_device.h>
#include <linux/device.h>
#include <linux/io.h>
#include "uapi/drm/vc4_drm.h"
#include "vc4_drv.h"
#include "vc4_regs.h"
#include "vc4_trace.h"
static void
vc4_queue_hangcheck(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
mod_timer(&vc4->hangcheck.timer,
round_jiffies_up(jiffies + msecs_to_jiffies(100)));
}
static void
vc4_reset(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
DRM_INFO("Resetting GPU.\n");
vc4_v3d_set_power(vc4, false);
vc4_v3d_set_power(vc4, true);
vc4_irq_reset(dev);
/* Rearm the hangcheck -- another job might have been waiting
* for our hung one to get kicked off, and vc4_irq_reset()
* would have started it.
*/
vc4_queue_hangcheck(dev);
}
static void
vc4_reset_work(struct work_struct *work)
{
struct vc4_dev *vc4 =
container_of(work, struct vc4_dev, hangcheck.reset_work);
vc4_reset(vc4->dev);
}
static void
vc4_hangcheck_elapsed(unsigned long data)
{
struct drm_device *dev = (struct drm_device *)data;
struct vc4_dev *vc4 = to_vc4_dev(dev);
uint32_t ct0ca, ct1ca;
/* If idle, we can stop watching for hangs. */
if (list_empty(&vc4->job_list))
return;
ct0ca = V3D_READ(V3D_CTNCA(0));
ct1ca = V3D_READ(V3D_CTNCA(1));
/* If we've made any progress in execution, rearm the timer
* and wait.
*/
if (ct0ca != vc4->hangcheck.last_ct0ca ||
ct1ca != vc4->hangcheck.last_ct1ca) {
vc4->hangcheck.last_ct0ca = ct0ca;
vc4->hangcheck.last_ct1ca = ct1ca;
vc4_queue_hangcheck(dev);
return;
}
/* We've gone too long with no progress, reset. This has to
* be done from a work struct, since resetting can sleep and
* this timer hook isn't allowed to.
*/
schedule_work(&vc4->hangcheck.reset_work);
}
static void
submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
/* Stop any existing thread and set state to "stopped at halt" */
V3D_WRITE(V3D_CTNCS(thread), V3D_CTRUN);
barrier();
V3D_WRITE(V3D_CTNCA(thread), start);
barrier();
/* Set the end address of the control list. Writing this
* register is what starts the job.
*/
V3D_WRITE(V3D_CTNEA(thread), end);
barrier();
}
int
vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
bool interruptible)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
int ret = 0;
unsigned long timeout_expire;
DEFINE_WAIT(wait);
if (vc4->finished_seqno >= seqno)
return 0;
if (timeout_ns == 0)
return -ETIME;
timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
for (;;) {
prepare_to_wait(&vc4->job_wait_queue, &wait,
interruptible ? TASK_INTERRUPTIBLE :
TASK_UNINTERRUPTIBLE);
if (interruptible && signal_pending(current)) {
ret = -ERESTARTSYS;
break;
}
if (vc4->finished_seqno >= seqno)
break;
if (timeout_ns != ~0ull) {
if (time_after_eq(jiffies, timeout_expire)) {
ret = -ETIME;
break;
}
schedule_timeout(timeout_expire - jiffies);
} else {
schedule();
}
}
finish_wait(&vc4->job_wait_queue, &wait);
trace_vc4_wait_for_seqno_end(dev, seqno);
if (ret && ret != -ERESTARTSYS) {
DRM_ERROR("timeout waiting for render thread idle\n");
return ret;
}
return 0;
}
static void
vc4_flush_caches(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
/* Flush the GPU L2 caches. These caches sit on top of system
* L3 (the 128kb or so shared with the CPU), and are
* non-allocating in the L3.
*/
V3D_WRITE(V3D_L2CACTL,
V3D_L2CACTL_L2CCLR);
V3D_WRITE(V3D_SLCACTL,
VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
}
/* Sets the registers for the next job to be actually be executed in
* the hardware.
*
* The job_lock should be held during this.
*/
void
vc4_submit_next_job(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
struct vc4_exec_info *exec = vc4_first_job(vc4);
if (!exec)
return;
vc4_flush_caches(dev);
/* Disable the binner's pre-loaded overflow memory address */
V3D_WRITE(V3D_BPOA, 0);
V3D_WRITE(V3D_BPOS, 0);
if (exec->ct0ca != exec->ct0ea)
submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
}
static void
vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
{
struct vc4_bo *bo;
unsigned i;
for (i = 0; i < exec->bo_count; i++) {
bo = to_vc4_bo(&exec->bo[i].bo->base);
bo->seqno = seqno;
}
list_for_each_entry(bo, &exec->unref_list, unref_head) {
bo->seqno = seqno;
}
}
/* Queues a struct vc4_exec_info for execution. If no job is
* currently executing, then submits it.
*
* Unlike most GPUs, our hardware only handles one command list at a
* time. To queue multiple jobs at once, we'd need to edit the
* previous command list to have a jump to the new one at the end, and
* then bump the end address. That's a change for a later date,
* though.
*/
static void
vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
uint64_t seqno = ++vc4->emit_seqno;
unsigned long irqflags;
exec->seqno = seqno;
vc4_update_bo_seqnos(exec, seqno);
spin_lock_irqsave(&vc4->job_lock, irqflags);
list_add_tail(&exec->head, &vc4->job_list);
/* If no job was executing, kick ours off. Otherwise, it'll
* get started when the previous job's frame done interrupt
* occurs.
*/
if (vc4_first_job(vc4) == exec) {
vc4_submit_next_job(dev);
vc4_queue_hangcheck(dev);
}
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
}
/**
* Looks up a bunch of GEM handles for BOs and stores the array for
* use in the command validator that actually writes relocated
* addresses pointing to them.
*/
static int
vc4_cl_lookup_bos(struct drm_device *dev,
struct drm_file *file_priv,
struct vc4_exec_info *exec)
{
struct drm_vc4_submit_cl *args = exec->args;
uint32_t *handles;
int ret = 0;
int i;
exec->bo_count = args->bo_handle_count;
if (!exec->bo_count) {
/* See comment on bo_index for why we have to check
* this.
*/
DRM_ERROR("Rendering requires BOs to validate\n");
return -EINVAL;
}
exec->bo = kcalloc(exec->bo_count, sizeof(struct vc4_bo_exec_state),
GFP_KERNEL);
if (!exec->bo) {
DRM_ERROR("Failed to allocate validated BO pointers\n");
return -ENOMEM;
}
handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
if (!handles) {
DRM_ERROR("Failed to allocate incoming GEM handles\n");
goto fail;
}
ret = copy_from_user(handles,
(void __user *)(uintptr_t)args->bo_handles,
exec->bo_count * sizeof(uint32_t));
if (ret) {
DRM_ERROR("Failed to copy in GEM handles\n");
goto fail;
}
spin_lock(&file_priv->table_lock);
for (i = 0; i < exec->bo_count; i++) {
struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
handles[i]);
if (!bo) {
DRM_ERROR("Failed to look up GEM BO %d: %d\n",
i, handles[i]);
ret = -EINVAL;
spin_unlock(&file_priv->table_lock);
goto fail;
}
drm_gem_object_reference(bo);
exec->bo[i].bo = (struct drm_gem_cma_object *)bo;
}
spin_unlock(&file_priv->table_lock);
fail:
kfree(handles);
return 0;
}
static int
vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
{
struct drm_vc4_submit_cl *args = exec->args;
void *temp = NULL;
void *bin;
int ret = 0;
uint32_t bin_offset = 0;
uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
16);
uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
uint32_t exec_size = uniforms_offset + args->uniforms_size;
uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
args->shader_rec_count);
struct vc4_bo *bo;
if (uniforms_offset < shader_rec_offset ||
exec_size < uniforms_offset ||
args->shader_rec_count >= (UINT_MAX /
sizeof(struct vc4_shader_state)) ||
temp_size < exec_size) {
DRM_ERROR("overflow in exec arguments\n");
goto fail;
}
/* Allocate space where we'll store the copied in user command lists
* and shader records.
*
* We don't just copy directly into the BOs because we need to
* read the contents back for validation, and I think the
* bo->vaddr is uncached access.
*/
temp = kmalloc(temp_size, GFP_KERNEL);
if (!temp) {
DRM_ERROR("Failed to allocate storage for copying "
"in bin/render CLs.\n");
ret = -ENOMEM;
goto fail;
}
bin = temp + bin_offset;
exec->shader_rec_u = temp + shader_rec_offset;
exec->uniforms_u = temp + uniforms_offset;
exec->shader_state = temp + exec_size;
exec->shader_state_size = args->shader_rec_count;
ret = copy_from_user(bin,
(void __user *)(uintptr_t)args->bin_cl,
args->bin_cl_size);
if (ret) {
DRM_ERROR("Failed to copy in bin cl\n");
goto fail;
}
ret = copy_from_user(exec->shader_rec_u,
(void __user *)(uintptr_t)args->shader_rec,
args->shader_rec_size);
if (ret) {
DRM_ERROR("Failed to copy in shader recs\n");
goto fail;
}
ret = copy_from_user(exec->uniforms_u,
(void __user *)(uintptr_t)args->uniforms,
args->uniforms_size);
if (ret) {
DRM_ERROR("Failed to copy in uniforms cl\n");
goto fail;
}
bo = vc4_bo_create(dev, exec_size);
if (!bo) {
DRM_ERROR("Couldn't allocate BO for binning\n");
ret = PTR_ERR(exec->exec_bo);
goto fail;
}
exec->exec_bo = &bo->base;
list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
&exec->unref_list);
exec->ct0ca = exec->exec_bo->paddr + bin_offset;
exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
exec->shader_rec_size = args->shader_rec_size;
exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
exec->uniforms_size = args->uniforms_size;
ret = vc4_validate_bin_cl(dev,
exec->exec_bo->vaddr + bin_offset,
bin,
exec);
if (ret)
goto fail;
ret = vc4_validate_shader_recs(dev, exec);
fail:
kfree(temp);
return ret;
}
static void
vc4_complete_exec(struct vc4_exec_info *exec)
{
unsigned i;
if (exec->bo) {
for (i = 0; i < exec->bo_count; i++)
drm_gem_object_unreference(&exec->bo[i].bo->base);
kfree(exec->bo);
}
while (!list_empty(&exec->unref_list)) {
struct vc4_bo *bo = list_first_entry(&exec->unref_list,
struct vc4_bo, unref_head);
list_del(&bo->unref_head);
drm_gem_object_unreference(&bo->base.base);
}
kfree(exec);
}
void
vc4_job_handle_completed(struct vc4_dev *vc4)
{
unsigned long irqflags;
struct vc4_seqno_cb *cb, *cb_temp;
spin_lock_irqsave(&vc4->job_lock, irqflags);
while (!list_empty(&vc4->job_done_list)) {
struct vc4_exec_info *exec =
list_first_entry(&vc4->job_done_list,
struct vc4_exec_info, head);
list_del(&exec->head);
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
vc4_complete_exec(exec);
spin_lock_irqsave(&vc4->job_lock, irqflags);
}
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
if (cb->seqno <= vc4->finished_seqno) {
list_del_init(&cb->work.entry);
schedule_work(&cb->work);
}
}
}
static void vc4_seqno_cb_work(struct work_struct *work)
{
struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
cb->func(cb);
}
int vc4_queue_seqno_cb(struct drm_device *dev,
struct vc4_seqno_cb *cb, uint64_t seqno,
void (*func)(struct vc4_seqno_cb *cb))
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
int ret = 0;
cb->func = func;
INIT_WORK(&cb->work, vc4_seqno_cb_work);
mutex_lock(&dev->struct_mutex);
if (seqno > vc4->finished_seqno) {
cb->seqno = seqno;
list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
} else {
schedule_work(&cb->work);
}
mutex_unlock(&dev->struct_mutex);
return ret;
}
/* Scheduled when any job has been completed, this walks the list of
* jobs that had completed and unrefs their BOs and frees their exec
* structs.
*/
static void
vc4_job_done_work(struct work_struct *work)
{
struct vc4_dev *vc4 =
container_of(work, struct vc4_dev, job_done_work);
struct drm_device *dev = vc4->dev;
/* Need the struct lock for drm_gem_object_unreference(). */
mutex_lock(&dev->struct_mutex);
vc4_job_handle_completed(vc4);
mutex_unlock(&dev->struct_mutex);
}
static int
vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
uint64_t seqno,
uint64_t *timeout_ns)
{
unsigned long start = jiffies;
int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
uint64_t delta = jiffies_to_nsecs(jiffies - start);
if (*timeout_ns >= delta)
*timeout_ns -= delta;
}
return ret;
}
int
vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct drm_vc4_wait_seqno *args = data;
return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
&args->timeout_ns);
}
int
vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
int ret;
struct drm_vc4_wait_bo *args = data;
struct drm_gem_object *gem_obj;
struct vc4_bo *bo;
gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle);
if (!gem_obj) {
DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
return -EINVAL;
}
bo = to_vc4_bo(gem_obj);
ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno, &args->timeout_ns);
drm_gem_object_unreference(gem_obj);
return ret;
}
/**
* Submits a command list to the VC4.
*
* This is what is called batchbuffer emitting on other hardware.
*/
int
vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
struct drm_vc4_submit_cl *args = data;
struct vc4_exec_info *exec;
int ret;
if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
return -EINVAL;
}
exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
if (!exec) {
DRM_ERROR("malloc failure on exec struct\n");
return -ENOMEM;
}
exec->args = args;
INIT_LIST_HEAD(&exec->unref_list);
mutex_lock(&dev->struct_mutex);
ret = vc4_cl_lookup_bos(dev, file_priv, exec);
if (ret)
goto fail;
if (exec->args->bin_cl_size != 0) {
ret = vc4_get_bcl(dev, exec);
if (ret)
goto fail;
} else {
exec->ct0ca = exec->ct0ea = 0;
}
ret = vc4_get_rcl(dev, exec);
if (ret)
goto fail;
/* Clear this out of the struct we'll be putting in the queue,
* since it's part of our stack.
*/
exec->args = NULL;
vc4_queue_submit(dev, exec);
/* Return the seqno for our job. */
args->seqno = vc4->emit_seqno;
mutex_unlock(&dev->struct_mutex);
return 0;
fail:
vc4_complete_exec(exec);
mutex_unlock(&dev->struct_mutex);
return ret;
}
void
vc4_gem_init(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
INIT_LIST_HEAD(&vc4->job_list);
INIT_LIST_HEAD(&vc4->job_done_list);
INIT_LIST_HEAD(&vc4->seqno_cb_list);
spin_lock_init(&vc4->job_lock);
INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
setup_timer(&vc4->hangcheck.timer,
vc4_hangcheck_elapsed,
(unsigned long) dev);
INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
}
void
vc4_gem_destroy(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
/* Waiting for exec to finish would need to be done before
* unregistering V3D.
*/
WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
/* V3D should already have disabled its interrupt and cleared
* the overflow allocation registers. Now free the object.
*/
if (vc4->overflow_mem) {
drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
vc4->overflow_mem = NULL;
}
vc4_bo_cache_destroy(dev);
}

View File

@@ -0,0 +1,211 @@
/*
* Copyright © 2014 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/** DOC: Interrupt management for the V3D engine.
*
* We have an interrupt status register (V3D_INTCTL) which reports
* interrupts, and where writing 1 bits clears those interrupts.
* There are also a pair of interrupt registers
* (V3D_INTENA/V3D_INTDIS) where writing a 1 to their bits enables or
* disables that specific interrupt, and 0s written are ignored
* (reading either one returns the set of enabled interrupts).
*
* When we take a render frame interrupt, we need to wake the
* processes waiting for some frame to be done, and get the next frame
* submitted ASAP (so the hardware doesn't sit idle when there's work
* to do).
*
* When we take the binner out of memory interrupt, we need to
* allocate some new memory and pass it to the binner so that the
* current job can make progress.
*/
#include "vc4_drv.h"
#include "vc4_regs.h"
#define V3D_DRIVER_IRQS (V3D_INT_OUTOMEM | \
V3D_INT_FRDONE)
DECLARE_WAIT_QUEUE_HEAD(render_wait);
static void
vc4_overflow_mem_work(struct work_struct *work)
{
struct vc4_dev *vc4 =
container_of(work, struct vc4_dev, overflow_mem_work);
struct drm_device *dev = vc4->dev;
struct vc4_bo *bo;
bo = vc4_bo_create(dev, 256 * 1024);
if (!bo) {
DRM_ERROR("Couldn't allocate binner overflow mem\n");
return;
}
/* If there's a job executing currently, then our previous
* overflow allocation is getting used in that job and we need
* to queue it to be released when the job is done. But if no
* job is executing at all, then we can free the old overflow
* object direcctly.
*
* No lock necessary for this pointer since we're the only
* ones that update the pointer, and our workqueue won't
* reenter.
*/
if (vc4->overflow_mem) {
struct vc4_exec_info *current_exec;
unsigned long irqflags;
spin_lock_irqsave(&vc4->job_lock, irqflags);
current_exec = vc4_first_job(vc4);
if (current_exec) {
vc4->overflow_mem->seqno = vc4->finished_seqno + 1;
list_add_tail(&vc4->overflow_mem->unref_head,
&current_exec->unref_list);
vc4->overflow_mem = NULL;
}
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
}
if (vc4->overflow_mem) {
drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
}
vc4->overflow_mem = bo;
V3D_WRITE(V3D_BPOA, bo->base.paddr);
V3D_WRITE(V3D_BPOS, bo->base.base.size);
V3D_WRITE(V3D_INTCTL, V3D_INT_OUTOMEM);
V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM);
}
static void
vc4_irq_finish_job(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
struct vc4_exec_info *exec = vc4_first_job(vc4);
if (!exec)
return;
vc4->finished_seqno++;
list_move_tail(&exec->head, &vc4->job_done_list);
vc4_submit_next_job(dev);
wake_up_all(&vc4->job_wait_queue);
schedule_work(&vc4->job_done_work);
}
irqreturn_t
vc4_irq(int irq, void *arg)
{
struct drm_device *dev = arg;
struct vc4_dev *vc4 = to_vc4_dev(dev);
uint32_t intctl;
irqreturn_t status = IRQ_NONE;
barrier();
intctl = V3D_READ(V3D_INTCTL);
/* Acknowledge the interrupts we're handling here. The render
* frame done interrupt will be cleared, while OUTOMEM will
* stay high until the underlying cause is cleared.
*/
V3D_WRITE(V3D_INTCTL, intctl);
if (intctl & V3D_INT_OUTOMEM) {
/* Disable OUTOMEM until the work is done. */
V3D_WRITE(V3D_INTDIS, V3D_INT_OUTOMEM);
schedule_work(&vc4->overflow_mem_work);
status = IRQ_HANDLED;
}
if (intctl & V3D_INT_FRDONE) {
spin_lock(&vc4->job_lock);
vc4_irq_finish_job(dev);
spin_unlock(&vc4->job_lock);
status = IRQ_HANDLED;
}
return status;
}
void
vc4_irq_preinstall(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
init_waitqueue_head(&vc4->job_wait_queue);
INIT_WORK(&vc4->overflow_mem_work, vc4_overflow_mem_work);
/* Clear any pending interrupts someone might have left around
* for us.
*/
V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);
}
int
vc4_irq_postinstall(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
/* Enable both the render done and out of memory interrupts. */
V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS);
return 0;
}
void
vc4_irq_uninstall(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
/* Disable sending interrupts for our driver's IRQs. */
V3D_WRITE(V3D_INTDIS, V3D_DRIVER_IRQS);
/* Clear any pending interrupts we might have left. */
V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);
cancel_work_sync(&vc4->overflow_mem_work);
}
/** Reinitializes interrupt registers when a GPU reset is performed. */
void vc4_irq_reset(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
unsigned long irqflags;
/* Acknowledge any stale IRQs. */
V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);
/*
* Turn all our interrupts on. Binner out of memory is the
* only one we expect to trigger at this point, since we've
* just come from poweron and haven't supplied any overflow
* memory yet.
*/
V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS);
spin_lock_irqsave(&vc4->job_lock, irqflags);
vc4_irq_finish_job(dev);
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
}

View File

@@ -15,6 +15,7 @@
*/ */
#include "drm_crtc.h" #include "drm_crtc.h"
#include "drm_atomic.h"
#include "drm_atomic_helper.h" #include "drm_atomic_helper.h"
#include "drm_crtc_helper.h" #include "drm_crtc_helper.h"
#include "drm_plane_helper.h" #include "drm_plane_helper.h"
@@ -29,10 +30,151 @@ static void vc4_output_poll_changed(struct drm_device *dev)
drm_fbdev_cma_hotplug_event(vc4->fbdev); drm_fbdev_cma_hotplug_event(vc4->fbdev);
} }
struct vc4_commit {
struct drm_device *dev;
struct drm_atomic_state *state;
struct vc4_seqno_cb cb;
};
static void
vc4_atomic_complete_commit(struct vc4_commit *c)
{
struct drm_atomic_state *state = c->state;
struct drm_device *dev = state->dev;
struct vc4_dev *vc4 = to_vc4_dev(dev);
drm_atomic_helper_commit_modeset_disables(dev, state);
drm_atomic_helper_commit_planes(dev, state);
drm_atomic_helper_commit_modeset_enables(dev, state);
drm_atomic_helper_wait_for_vblanks(dev, state);
drm_atomic_helper_cleanup_planes(dev, state);
drm_atomic_state_free(state);
up(&vc4->async_modeset);
kfree(c);
}
static void
vc4_atomic_complete_commit_seqno_cb(struct vc4_seqno_cb *cb)
{
struct vc4_commit *c = container_of(cb, struct vc4_commit, cb);
vc4_atomic_complete_commit(c);
}
static struct vc4_commit *commit_init(struct drm_atomic_state *state)
{
struct vc4_commit *c = kzalloc(sizeof(*c), GFP_KERNEL);
if (!c)
return NULL;
c->dev = state->dev;
c->state = state;
return c;
}
/**
* vc4_atomic_commit - commit validated state object
* @dev: DRM device
* @state: the driver state object
* @async: asynchronous commit
*
* This function commits a with drm_atomic_helper_check() pre-validated state
* object. This can still fail when e.g. the framebuffer reservation fails. For
* now this doesn't implement asynchronous commits.
*
* RETURNS
* Zero for success or -errno.
*/
static int vc4_atomic_commit(struct drm_device *dev,
struct drm_atomic_state *state,
bool async)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
int ret;
int i;
uint64_t wait_seqno = 0;
struct vc4_commit *c;
c = commit_init(state);
if (!c)
return -ENOMEM;
/* Make sure that any outstanding modesets have finished. */
ret = down_interruptible(&vc4->async_modeset);
if (ret) {
kfree(c);
return ret;
}
ret = drm_atomic_helper_prepare_planes(dev, state);
if (ret) {
kfree(c);
up(&vc4->async_modeset);
return ret;
}
for (i = 0; i < dev->mode_config.num_total_plane; i++) {
struct drm_plane *plane = state->planes[i];
struct drm_plane_state *new_state = state->plane_states[i];
if (!plane)
continue;
if ((plane->state->fb != new_state->fb) && new_state->fb) {
struct drm_gem_cma_object *cma_bo =
drm_fb_cma_get_gem_obj(new_state->fb, 0);
struct vc4_bo *bo = to_vc4_bo(&cma_bo->base);
wait_seqno = max(bo->seqno, wait_seqno);
}
}
/*
* This is the point of no return - everything below never fails except
* when the hw goes bonghits. Which means we can commit the new state on
* the software side now.
*/
drm_atomic_helper_swap_state(dev, state);
/*
* Everything below can be run asynchronously without the need to grab
* any modeset locks at all under one condition: It must be guaranteed
* that the asynchronous work has either been cancelled (if the driver
* supports it, which at least requires that the framebuffers get
* cleaned up with drm_atomic_helper_cleanup_planes()) or completed
* before the new state gets committed on the software side with
* drm_atomic_helper_swap_state().
*
* This scheme allows new atomic state updates to be prepared and
* checked in parallel to the asynchronous completion of the previous
* update. Which is important since compositors need to figure out the
* composition of the next frame right after having submitted the
* current layout.
*/
if (async) {
vc4_queue_seqno_cb(dev, &c->cb, wait_seqno,
vc4_atomic_complete_commit_seqno_cb);
} else {
vc4_wait_for_seqno(dev, wait_seqno, ~0ull, false);
vc4_atomic_complete_commit(c);
}
return 0;
}
static const struct drm_mode_config_funcs vc4_mode_funcs = { static const struct drm_mode_config_funcs vc4_mode_funcs = {
.output_poll_changed = vc4_output_poll_changed, .output_poll_changed = vc4_output_poll_changed,
.atomic_check = drm_atomic_helper_check, .atomic_check = drm_atomic_helper_check,
.atomic_commit = drm_atomic_helper_commit, .atomic_commit = vc4_atomic_commit,
.fb_create = drm_fb_cma_create, .fb_create = drm_fb_cma_create,
}; };
@@ -41,6 +183,8 @@ int vc4_kms_load(struct drm_device *dev)
struct vc4_dev *vc4 = to_vc4_dev(dev); struct vc4_dev *vc4 = to_vc4_dev(dev);
int ret; int ret;
sema_init(&vc4->async_modeset, 1);
ret = drm_vblank_init(dev, dev->mode_config.num_crtc); ret = drm_vblank_init(dev, dev->mode_config.num_crtc);
if (ret < 0) { if (ret < 0) {
dev_err(dev->dev, "failed to initialize vblank\n"); dev_err(dev->dev, "failed to initialize vblank\n");
@@ -51,6 +195,8 @@ int vc4_kms_load(struct drm_device *dev)
dev->mode_config.max_height = 2048; dev->mode_config.max_height = 2048;
dev->mode_config.funcs = &vc4_mode_funcs; dev->mode_config.funcs = &vc4_mode_funcs;
dev->mode_config.preferred_depth = 24; dev->mode_config.preferred_depth = 24;
dev->mode_config.async_page_flip = true;
dev->vblank_disable_allowed = true; dev->vblank_disable_allowed = true;
drm_mode_config_reset(dev); drm_mode_config_reset(dev);

View File

@@ -0,0 +1,384 @@
/*
* Copyright © 2014 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef VC4_PACKET_H
#define VC4_PACKET_H
#include "vc4_regs.h" /* for VC4_MASK, VC4_GET_FIELD, VC4_SET_FIELD */
enum vc4_packet {
VC4_PACKET_HALT = 0,
VC4_PACKET_NOP = 1,
VC4_PACKET_FLUSH = 4,
VC4_PACKET_FLUSH_ALL = 5,
VC4_PACKET_START_TILE_BINNING = 6,
VC4_PACKET_INCREMENT_SEMAPHORE = 7,
VC4_PACKET_WAIT_ON_SEMAPHORE = 8,
VC4_PACKET_BRANCH = 16,
VC4_PACKET_BRANCH_TO_SUB_LIST = 17,
VC4_PACKET_STORE_MS_TILE_BUFFER = 24,
VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF = 25,
VC4_PACKET_STORE_FULL_RES_TILE_BUFFER = 26,
VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER = 27,
VC4_PACKET_STORE_TILE_BUFFER_GENERAL = 28,
VC4_PACKET_LOAD_TILE_BUFFER_GENERAL = 29,
VC4_PACKET_GL_INDEXED_PRIMITIVE = 32,
VC4_PACKET_GL_ARRAY_PRIMITIVE = 33,
VC4_PACKET_COMPRESSED_PRIMITIVE = 48,
VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE = 49,
VC4_PACKET_PRIMITIVE_LIST_FORMAT = 56,
VC4_PACKET_GL_SHADER_STATE = 64,
VC4_PACKET_NV_SHADER_STATE = 65,
VC4_PACKET_VG_SHADER_STATE = 66,
VC4_PACKET_CONFIGURATION_BITS = 96,
VC4_PACKET_FLAT_SHADE_FLAGS = 97,
VC4_PACKET_POINT_SIZE = 98,
VC4_PACKET_LINE_WIDTH = 99,
VC4_PACKET_RHT_X_BOUNDARY = 100,
VC4_PACKET_DEPTH_OFFSET = 101,
VC4_PACKET_CLIP_WINDOW = 102,
VC4_PACKET_VIEWPORT_OFFSET = 103,
VC4_PACKET_Z_CLIPPING = 104,
VC4_PACKET_CLIPPER_XY_SCALING = 105,
VC4_PACKET_CLIPPER_Z_SCALING = 106,
VC4_PACKET_TILE_BINNING_MODE_CONFIG = 112,
VC4_PACKET_TILE_RENDERING_MODE_CONFIG = 113,
VC4_PACKET_CLEAR_COLORS = 114,
VC4_PACKET_TILE_COORDINATES = 115,
/* Not an actual hardware packet -- this is what we use to put
* references to GEM bos in the command stream, since we need the u32
* int the actual address packet in order to store the offset from the
* start of the BO.
*/
VC4_PACKET_GEM_HANDLES = 254,
} __attribute__ ((__packed__));
#define VC4_PACKET_HALT_SIZE 1
#define VC4_PACKET_NOP_SIZE 1
#define VC4_PACKET_FLUSH_SIZE 1
#define VC4_PACKET_FLUSH_ALL_SIZE 1
#define VC4_PACKET_START_TILE_BINNING_SIZE 1
#define VC4_PACKET_INCREMENT_SEMAPHORE_SIZE 1
#define VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE 1
#define VC4_PACKET_BRANCH_SIZE 5
#define VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE 5
#define VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE 1
#define VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF_SIZE 1
#define VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE 5
#define VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE 5
#define VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE 7
#define VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE 7
#define VC4_PACKET_GL_INDEXED_PRIMITIVE_SIZE 14
#define VC4_PACKET_GL_ARRAY_PRIMITIVE_SIZE 10
#define VC4_PACKET_COMPRESSED_PRIMITIVE_SIZE 1
#define VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE_SIZE 1
#define VC4_PACKET_PRIMITIVE_LIST_FORMAT_SIZE 2
#define VC4_PACKET_GL_SHADER_STATE_SIZE 5
#define VC4_PACKET_NV_SHADER_STATE_SIZE 5
#define VC4_PACKET_VG_SHADER_STATE_SIZE 5
#define VC4_PACKET_CONFIGURATION_BITS_SIZE 4
#define VC4_PACKET_FLAT_SHADE_FLAGS_SIZE 5
#define VC4_PACKET_POINT_SIZE_SIZE 5
#define VC4_PACKET_LINE_WIDTH_SIZE 5
#define VC4_PACKET_RHT_X_BOUNDARY_SIZE 3
#define VC4_PACKET_DEPTH_OFFSET_SIZE 5
#define VC4_PACKET_CLIP_WINDOW_SIZE 9
#define VC4_PACKET_VIEWPORT_OFFSET_SIZE 5
#define VC4_PACKET_Z_CLIPPING_SIZE 9
#define VC4_PACKET_CLIPPER_XY_SCALING_SIZE 9
#define VC4_PACKET_CLIPPER_Z_SCALING_SIZE 9
#define VC4_PACKET_TILE_BINNING_MODE_CONFIG_SIZE 16
#define VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE 11
#define VC4_PACKET_CLEAR_COLORS_SIZE 14
#define VC4_PACKET_TILE_COORDINATES_SIZE 3
#define VC4_PACKET_GEM_HANDLES_SIZE 9
/** @{
* Bits used by packets like VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
* VC4_PACKET_TILE_RENDERING_MODE_CONFIG.
*/
#define VC4_TILING_FORMAT_LINEAR 0
#define VC4_TILING_FORMAT_T 1
#define VC4_TILING_FORMAT_LT 2
/** @} */
/** @{
*
* low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and
* VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER.
*/
#define VC4_LOADSTORE_FULL_RES_EOF (1 << 3)
#define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL (1 << 2)
#define VC4_LOADSTORE_FULL_RES_DISABLE_ZS (1 << 1)
#define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR (1 << 0)
/** @{
*
* byte 2 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
* VC4_PACKET_LOAD_TILE_BUFFER_GENERAL (low bits of the address)
*/
#define VC4_LOADSTORE_TILE_BUFFER_EOF (1 << 3)
#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_VG_MASK (1 << 2)
#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_ZS (1 << 1)
#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_COLOR (1 << 0)
/** @} */
/** @{
*
* byte 0-1 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
* VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
*/
#define VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR (1 << 15)
#define VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR (1 << 14)
#define VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR (1 << 13)
#define VC4_STORE_TILE_BUFFER_DISABLE_SWAP (1 << 12)
#define VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK VC4_MASK(9, 8)
#define VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT 8
#define VC4_LOADSTORE_TILE_BUFFER_RGBA8888 0
#define VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER 1
#define VC4_LOADSTORE_TILE_BUFFER_BGR565 2
/** @} */
/** @{
*
* byte 0 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
* VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
*/
#define VC4_STORE_TILE_BUFFER_MODE_MASK VC4_MASK(7, 6)
#define VC4_STORE_TILE_BUFFER_MODE_SHIFT 6
#define VC4_STORE_TILE_BUFFER_MODE_SAMPLE0 (0 << 6)
#define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X4 (1 << 6)
#define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X16 (2 << 6)
/** The values of the field are VC4_TILING_FORMAT_* */
#define VC4_LOADSTORE_TILE_BUFFER_TILING_MASK VC4_MASK(5, 4)
#define VC4_LOADSTORE_TILE_BUFFER_TILING_SHIFT 4
#define VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK VC4_MASK(2, 0)
#define VC4_LOADSTORE_TILE_BUFFER_BUFFER_SHIFT 0
#define VC4_LOADSTORE_TILE_BUFFER_NONE 0
#define VC4_LOADSTORE_TILE_BUFFER_COLOR 1
#define VC4_LOADSTORE_TILE_BUFFER_ZS 2
#define VC4_LOADSTORE_TILE_BUFFER_Z 3
#define VC4_LOADSTORE_TILE_BUFFER_VG_MASK 4
#define VC4_LOADSTORE_TILE_BUFFER_FULL 5
/** @} */
#define VC4_INDEX_BUFFER_U8 (0 << 4)
#define VC4_INDEX_BUFFER_U16 (1 << 4)
/* This flag is only present in NV shader state. */
#define VC4_SHADER_FLAG_SHADED_CLIP_COORDS (1 << 3)
#define VC4_SHADER_FLAG_ENABLE_CLIPPING (1 << 2)
#define VC4_SHADER_FLAG_VS_POINT_SIZE (1 << 1)
#define VC4_SHADER_FLAG_FS_SINGLE_THREAD (1 << 0)
/** @{ byte 2 of config bits. */
#define VC4_CONFIG_BITS_EARLY_Z_UPDATE (1 << 1)
#define VC4_CONFIG_BITS_EARLY_Z (1 << 0)
/** @} */
/** @{ byte 1 of config bits. */
#define VC4_CONFIG_BITS_Z_UPDATE (1 << 7)
/** same values in this 3-bit field as PIPE_FUNC_* */
#define VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT 4
#define VC4_CONFIG_BITS_COVERAGE_READ_LEAVE (1 << 3)
#define VC4_CONFIG_BITS_COVERAGE_UPDATE_NONZERO (0 << 1)
#define VC4_CONFIG_BITS_COVERAGE_UPDATE_ODD (1 << 1)
#define VC4_CONFIG_BITS_COVERAGE_UPDATE_OR (2 << 1)
#define VC4_CONFIG_BITS_COVERAGE_UPDATE_ZERO (3 << 1)
#define VC4_CONFIG_BITS_COVERAGE_PIPE_SELECT (1 << 0)
/** @} */
/** @{ byte 0 of config bits. */
#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_NONE (0 << 6)
#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X (1 << 6)
#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_16X (2 << 6)
#define VC4_CONFIG_BITS_AA_POINTS_AND_LINES (1 << 4)
#define VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET (1 << 3)
#define VC4_CONFIG_BITS_CW_PRIMITIVES (1 << 2)
#define VC4_CONFIG_BITS_ENABLE_PRIM_BACK (1 << 1)
#define VC4_CONFIG_BITS_ENABLE_PRIM_FRONT (1 << 0)
/** @} */
/** @{ bits in the last u8 of VC4_PACKET_TILE_BINNING_MODE_CONFIG */
#define VC4_BIN_CONFIG_DB_NON_MS (1 << 7)
#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK VC4_MASK(6, 5)
#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_SHIFT 5
#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_32 0
#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_64 1
#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128 2
#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_256 3
#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK VC4_MASK(4, 3)
#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_SHIFT 3
#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32 0
#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_64 1
#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_128 2
#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_256 3
#define VC4_BIN_CONFIG_AUTO_INIT_TSDA (1 << 2)
#define VC4_BIN_CONFIG_TILE_BUFFER_64BIT (1 << 1)
#define VC4_BIN_CONFIG_MS_MODE_4X (1 << 0)
/** @} */
/** @{ bits in the last u16 of VC4_PACKET_TILE_RENDERING_MODE_CONFIG */
#define VC4_RENDER_CONFIG_DB_NON_MS (1 << 12)
#define VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE (1 << 11)
#define VC4_RENDER_CONFIG_EARLY_Z_DIRECTION_G (1 << 10)
#define VC4_RENDER_CONFIG_COVERAGE_MODE (1 << 9)
#define VC4_RENDER_CONFIG_ENABLE_VG_MASK (1 << 8)
/** The values of the field are VC4_TILING_FORMAT_* */
#define VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK VC4_MASK(7, 6)
#define VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT 6
#define VC4_RENDER_CONFIG_DECIMATE_MODE_1X (0 << 4)
#define VC4_RENDER_CONFIG_DECIMATE_MODE_4X (1 << 4)
#define VC4_RENDER_CONFIG_DECIMATE_MODE_16X (2 << 4)
#define VC4_RENDER_CONFIG_FORMAT_MASK VC4_MASK(3, 2)
#define VC4_RENDER_CONFIG_FORMAT_SHIFT 2
#define VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED 0
#define VC4_RENDER_CONFIG_FORMAT_RGBA8888 1
#define VC4_RENDER_CONFIG_FORMAT_BGR565 2
#define VC4_RENDER_CONFIG_TILE_BUFFER_64BIT (1 << 1)
#define VC4_RENDER_CONFIG_MS_MODE_4X (1 << 0)
#define VC4_PRIMITIVE_LIST_FORMAT_16_INDEX (1 << 4)
#define VC4_PRIMITIVE_LIST_FORMAT_32_XY (3 << 4)
#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_POINTS (0 << 0)
#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_LINES (1 << 0)
#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_TRIANGLES (2 << 0)
#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_RHT (3 << 0)
enum vc4_texture_data_type {
VC4_TEXTURE_TYPE_RGBA8888 = 0,
VC4_TEXTURE_TYPE_RGBX8888 = 1,
VC4_TEXTURE_TYPE_RGBA4444 = 2,
VC4_TEXTURE_TYPE_RGBA5551 = 3,
VC4_TEXTURE_TYPE_RGB565 = 4,
VC4_TEXTURE_TYPE_LUMINANCE = 5,
VC4_TEXTURE_TYPE_ALPHA = 6,
VC4_TEXTURE_TYPE_LUMALPHA = 7,
VC4_TEXTURE_TYPE_ETC1 = 8,
VC4_TEXTURE_TYPE_S16F = 9,
VC4_TEXTURE_TYPE_S8 = 10,
VC4_TEXTURE_TYPE_S16 = 11,
VC4_TEXTURE_TYPE_BW1 = 12,
VC4_TEXTURE_TYPE_A4 = 13,
VC4_TEXTURE_TYPE_A1 = 14,
VC4_TEXTURE_TYPE_RGBA64 = 15,
VC4_TEXTURE_TYPE_RGBA32R = 16,
VC4_TEXTURE_TYPE_YUV422R = 17,
};
#define VC4_TEX_P0_OFFSET_MASK VC4_MASK(31, 12)
#define VC4_TEX_P0_OFFSET_SHIFT 12
#define VC4_TEX_P0_CSWIZ_MASK VC4_MASK(11, 10)
#define VC4_TEX_P0_CSWIZ_SHIFT 10
#define VC4_TEX_P0_CMMODE_MASK VC4_MASK(9, 9)
#define VC4_TEX_P0_CMMODE_SHIFT 9
#define VC4_TEX_P0_FLIPY_MASK VC4_MASK(8, 8)
#define VC4_TEX_P0_FLIPY_SHIFT 8
#define VC4_TEX_P0_TYPE_MASK VC4_MASK(7, 4)
#define VC4_TEX_P0_TYPE_SHIFT 4
#define VC4_TEX_P0_MIPLVLS_MASK VC4_MASK(3, 0)
#define VC4_TEX_P0_MIPLVLS_SHIFT 0
#define VC4_TEX_P1_TYPE4_MASK VC4_MASK(31, 31)
#define VC4_TEX_P1_TYPE4_SHIFT 31
#define VC4_TEX_P1_HEIGHT_MASK VC4_MASK(30, 20)
#define VC4_TEX_P1_HEIGHT_SHIFT 20
#define VC4_TEX_P1_ETCFLIP_MASK VC4_MASK(19, 19)
#define VC4_TEX_P1_ETCFLIP_SHIFT 19
#define VC4_TEX_P1_WIDTH_MASK VC4_MASK(18, 8)
#define VC4_TEX_P1_WIDTH_SHIFT 8
#define VC4_TEX_P1_MAGFILT_MASK VC4_MASK(7, 7)
#define VC4_TEX_P1_MAGFILT_SHIFT 7
# define VC4_TEX_P1_MAGFILT_LINEAR 0
# define VC4_TEX_P1_MAGFILT_NEAREST 1
#define VC4_TEX_P1_MINFILT_MASK VC4_MASK(6, 4)
#define VC4_TEX_P1_MINFILT_SHIFT 4
# define VC4_TEX_P1_MINFILT_LINEAR 0
# define VC4_TEX_P1_MINFILT_NEAREST 1
# define VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR 2
# define VC4_TEX_P1_MINFILT_NEAR_MIP_LIN 3
# define VC4_TEX_P1_MINFILT_LIN_MIP_NEAR 4
# define VC4_TEX_P1_MINFILT_LIN_MIP_LIN 5
#define VC4_TEX_P1_WRAP_T_MASK VC4_MASK(3, 2)
#define VC4_TEX_P1_WRAP_T_SHIFT 2
#define VC4_TEX_P1_WRAP_S_MASK VC4_MASK(1, 0)
#define VC4_TEX_P1_WRAP_S_SHIFT 0
# define VC4_TEX_P1_WRAP_REPEAT 0
# define VC4_TEX_P1_WRAP_CLAMP 1
# define VC4_TEX_P1_WRAP_MIRROR 2
# define VC4_TEX_P1_WRAP_BORDER 3
#define VC4_TEX_P2_PTYPE_MASK VC4_MASK(31, 30)
#define VC4_TEX_P2_PTYPE_SHIFT 30
# define VC4_TEX_P2_PTYPE_IGNORED 0
# define VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE 1
# define VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS 2
# define VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS 3
/* VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE bits */
#define VC4_TEX_P2_CMST_MASK VC4_MASK(29, 12)
#define VC4_TEX_P2_CMST_SHIFT 12
#define VC4_TEX_P2_BSLOD_MASK VC4_MASK(0, 0)
#define VC4_TEX_P2_BSLOD_SHIFT 0
/* VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS */
#define VC4_TEX_P2_CHEIGHT_MASK VC4_MASK(22, 12)
#define VC4_TEX_P2_CHEIGHT_SHIFT 12
#define VC4_TEX_P2_CWIDTH_MASK VC4_MASK(10, 0)
#define VC4_TEX_P2_CWIDTH_SHIFT 0
/* VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS */
#define VC4_TEX_P2_CYOFF_MASK VC4_MASK(22, 12)
#define VC4_TEX_P2_CYOFF_SHIFT 12
#define VC4_TEX_P2_CXOFF_MASK VC4_MASK(10, 0)
#define VC4_TEX_P2_CXOFF_SHIFT 0
#endif /* VC4_PACKET_H */

View File

@@ -29,6 +29,14 @@ struct vc4_plane_state {
u32 *dlist; u32 *dlist;
u32 dlist_size; /* Number of dwords in allocated for the display list */ u32 dlist_size; /* Number of dwords in allocated for the display list */
u32 dlist_count; /* Number of used dwords in the display list. */ u32 dlist_count; /* Number of used dwords in the display list. */
/* Offset in the dlist to pointer word 0. */
u32 pw0_offset;
/* Offset where the plane's dlist was last stored in the
hardware at vc4_crtc_atomic_flush() time.
*/
u32 *hw_dlist;
}; };
static inline struct vc4_plane_state * static inline struct vc4_plane_state *
@@ -207,6 +215,8 @@ static int vc4_plane_mode_set(struct drm_plane *plane,
/* Position Word 3: Context. Written by the HVS. */ /* Position Word 3: Context. Written by the HVS. */
vc4_dlist_write(vc4_state, 0xc0c0c0c0); vc4_dlist_write(vc4_state, 0xc0c0c0c0);
vc4_state->pw0_offset = vc4_state->dlist_count;
/* Pointer Word 0: RGB / Y Pointer */ /* Pointer Word 0: RGB / Y Pointer */
vc4_dlist_write(vc4_state, bo->paddr + offset); vc4_dlist_write(vc4_state, bo->paddr + offset);
@@ -258,6 +268,8 @@ u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist)
struct vc4_plane_state *vc4_state = to_vc4_plane_state(plane->state); struct vc4_plane_state *vc4_state = to_vc4_plane_state(plane->state);
int i; int i;
vc4_state->hw_dlist = dlist;
/* Can't memcpy_toio() because it needs to be 32-bit writes. */ /* Can't memcpy_toio() because it needs to be 32-bit writes. */
for (i = 0; i < vc4_state->dlist_count; i++) for (i = 0; i < vc4_state->dlist_count; i++)
writel(vc4_state->dlist[i], &dlist[i]); writel(vc4_state->dlist[i], &dlist[i]);
@@ -272,6 +284,34 @@ u32 vc4_plane_dlist_size(struct drm_plane_state *state)
return vc4_state->dlist_count; return vc4_state->dlist_count;
} }
/* Updates the plane to immediately (well, once the FIFO needs
* refilling) scan out from at a new framebuffer.
*/
void vc4_plane_async_set_fb(struct drm_plane *plane, struct drm_framebuffer *fb)
{
struct vc4_plane_state *vc4_state = to_vc4_plane_state(plane->state);
struct drm_gem_cma_object *bo = drm_fb_cma_get_gem_obj(fb, 0);
uint32_t addr;
/* We're skipping the address adjustment for negative origin,
* because this is only called on the primary plane.
*/
WARN_ON_ONCE(plane->state->crtc_x < 0 || plane->state->crtc_y < 0);
addr = bo->paddr + fb->offsets[0];
/* Write the new address into the hardware immediately. The
* scanout will start from this address as soon as the FIFO
* needs to refill with pixels.
*/
writel(addr, &vc4_state->hw_dlist[vc4_state->pw0_offset]);
/* Also update the CPU-side dlist copy, so that any later
* atomic updates that don't do a new modeset on our plane
* also use our updated address.
*/
vc4_state->dlist[vc4_state->pw0_offset] = addr;
}
static const struct drm_plane_helper_funcs vc4_plane_helper_funcs = { static const struct drm_plane_helper_funcs vc4_plane_helper_funcs = {
.prepare_fb = NULL, .prepare_fb = NULL,
.cleanup_fb = NULL, .cleanup_fb = NULL,

View File

@@ -0,0 +1,268 @@
/*
* Copyright © 2014 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef VC4_QPU_DEFINES_H
#define VC4_QPU_DEFINES_H
enum qpu_op_add {
QPU_A_NOP,
QPU_A_FADD,
QPU_A_FSUB,
QPU_A_FMIN,
QPU_A_FMAX,
QPU_A_FMINABS,
QPU_A_FMAXABS,
QPU_A_FTOI,
QPU_A_ITOF,
QPU_A_ADD = 12,
QPU_A_SUB,
QPU_A_SHR,
QPU_A_ASR,
QPU_A_ROR,
QPU_A_SHL,
QPU_A_MIN,
QPU_A_MAX,
QPU_A_AND,
QPU_A_OR,
QPU_A_XOR,
QPU_A_NOT,
QPU_A_CLZ,
QPU_A_V8ADDS = 30,
QPU_A_V8SUBS = 31,
};
enum qpu_op_mul {
QPU_M_NOP,
QPU_M_FMUL,
QPU_M_MUL24,
QPU_M_V8MULD,
QPU_M_V8MIN,
QPU_M_V8MAX,
QPU_M_V8ADDS,
QPU_M_V8SUBS,
};
enum qpu_raddr {
QPU_R_FRAG_PAYLOAD_ZW = 15, /* W for A file, Z for B file */
/* 0-31 are the plain regfile a or b fields */
QPU_R_UNIF = 32,
QPU_R_VARY = 35,
QPU_R_ELEM_QPU = 38,
QPU_R_NOP,
QPU_R_XY_PIXEL_COORD = 41,
QPU_R_MS_REV_FLAGS = 41,
QPU_R_VPM = 48,
QPU_R_VPM_LD_BUSY,
QPU_R_VPM_LD_WAIT,
QPU_R_MUTEX_ACQUIRE,
};
enum qpu_waddr {
/* 0-31 are the plain regfile a or b fields */
QPU_W_ACC0 = 32, /* aka r0 */
QPU_W_ACC1,
QPU_W_ACC2,
QPU_W_ACC3,
QPU_W_TMU_NOSWAP,
QPU_W_ACC5,
QPU_W_HOST_INT,
QPU_W_NOP,
QPU_W_UNIFORMS_ADDRESS,
QPU_W_QUAD_XY, /* X for regfile a, Y for regfile b */
QPU_W_MS_FLAGS = 42,
QPU_W_REV_FLAG = 42,
QPU_W_TLB_STENCIL_SETUP = 43,
QPU_W_TLB_Z,
QPU_W_TLB_COLOR_MS,
QPU_W_TLB_COLOR_ALL,
QPU_W_TLB_ALPHA_MASK,
QPU_W_VPM,
QPU_W_VPMVCD_SETUP, /* LD for regfile a, ST for regfile b */
QPU_W_VPM_ADDR, /* LD for regfile a, ST for regfile b */
QPU_W_MUTEX_RELEASE,
QPU_W_SFU_RECIP,
QPU_W_SFU_RECIPSQRT,
QPU_W_SFU_EXP,
QPU_W_SFU_LOG,
QPU_W_TMU0_S,
QPU_W_TMU0_T,
QPU_W_TMU0_R,
QPU_W_TMU0_B,
QPU_W_TMU1_S,
QPU_W_TMU1_T,
QPU_W_TMU1_R,
QPU_W_TMU1_B,
};
enum qpu_sig_bits {
QPU_SIG_SW_BREAKPOINT,
QPU_SIG_NONE,
QPU_SIG_THREAD_SWITCH,
QPU_SIG_PROG_END,
QPU_SIG_WAIT_FOR_SCOREBOARD,
QPU_SIG_SCOREBOARD_UNLOCK,
QPU_SIG_LAST_THREAD_SWITCH,
QPU_SIG_COVERAGE_LOAD,
QPU_SIG_COLOR_LOAD,
QPU_SIG_COLOR_LOAD_END,
QPU_SIG_LOAD_TMU0,
QPU_SIG_LOAD_TMU1,
QPU_SIG_ALPHA_MASK_LOAD,
QPU_SIG_SMALL_IMM,
QPU_SIG_LOAD_IMM,
QPU_SIG_BRANCH
};
enum qpu_mux {
/* hardware mux values */
QPU_MUX_R0,
QPU_MUX_R1,
QPU_MUX_R2,
QPU_MUX_R3,
QPU_MUX_R4,
QPU_MUX_R5,
QPU_MUX_A,
QPU_MUX_B,
/* non-hardware mux values */
QPU_MUX_IMM,
};
enum qpu_cond {
QPU_COND_NEVER,
QPU_COND_ALWAYS,
QPU_COND_ZS,
QPU_COND_ZC,
QPU_COND_NS,
QPU_COND_NC,
QPU_COND_CS,
QPU_COND_CC,
};
enum qpu_pack_mul {
QPU_PACK_MUL_NOP,
QPU_PACK_MUL_8888 = 3, /* replicated to each 8 bits of the 32-bit dst. */
QPU_PACK_MUL_8A,
QPU_PACK_MUL_8B,
QPU_PACK_MUL_8C,
QPU_PACK_MUL_8D,
};
enum qpu_pack_a {
QPU_PACK_A_NOP,
/* convert to 16 bit float if float input, or to int16. */
QPU_PACK_A_16A,
QPU_PACK_A_16B,
/* replicated to each 8 bits of the 32-bit dst. */
QPU_PACK_A_8888,
/* Convert to 8-bit unsigned int. */
QPU_PACK_A_8A,
QPU_PACK_A_8B,
QPU_PACK_A_8C,
QPU_PACK_A_8D,
/* Saturating variants of the previous instructions. */
QPU_PACK_A_32_SAT, /* int-only */
QPU_PACK_A_16A_SAT, /* int or float */
QPU_PACK_A_16B_SAT,
QPU_PACK_A_8888_SAT,
QPU_PACK_A_8A_SAT,
QPU_PACK_A_8B_SAT,
QPU_PACK_A_8C_SAT,
QPU_PACK_A_8D_SAT,
};
enum qpu_unpack_r4 {
QPU_UNPACK_R4_NOP,
QPU_UNPACK_R4_F16A_TO_F32,
QPU_UNPACK_R4_F16B_TO_F32,
QPU_UNPACK_R4_8D_REP,
QPU_UNPACK_R4_8A,
QPU_UNPACK_R4_8B,
QPU_UNPACK_R4_8C,
QPU_UNPACK_R4_8D,
};
#define QPU_MASK(high, low) ((((uint64_t)1<<((high)-(low)+1))-1)<<(low))
/* Using the GNU statement expression extension */
#define QPU_SET_FIELD(value, field) \
({ \
uint64_t fieldval = (uint64_t)(value) << field ## _SHIFT; \
assert((fieldval & ~ field ## _MASK) == 0); \
fieldval & field ## _MASK; \
})
#define QPU_GET_FIELD(word, field) ((uint32_t)(((word) & field ## _MASK) >> field ## _SHIFT))
#define QPU_SIG_SHIFT 60
#define QPU_SIG_MASK QPU_MASK(63, 60)
#define QPU_UNPACK_SHIFT 57
#define QPU_UNPACK_MASK QPU_MASK(59, 57)
/**
* If set, the pack field means PACK_MUL or R4 packing, instead of normal
* regfile a packing.
*/
#define QPU_PM ((uint64_t)1 << 56)
#define QPU_PACK_SHIFT 52
#define QPU_PACK_MASK QPU_MASK(55, 52)
#define QPU_COND_ADD_SHIFT 49
#define QPU_COND_ADD_MASK QPU_MASK(51, 49)
#define QPU_COND_MUL_SHIFT 46
#define QPU_COND_MUL_MASK QPU_MASK(48, 46)
#define QPU_SF ((uint64_t)1 << 45)
#define QPU_WADDR_ADD_SHIFT 38
#define QPU_WADDR_ADD_MASK QPU_MASK(43, 38)
#define QPU_WADDR_MUL_SHIFT 32
#define QPU_WADDR_MUL_MASK QPU_MASK(37, 32)
#define QPU_OP_MUL_SHIFT 29
#define QPU_OP_MUL_MASK QPU_MASK(31, 29)
#define QPU_RADDR_A_SHIFT 18
#define QPU_RADDR_A_MASK QPU_MASK(23, 18)
#define QPU_RADDR_B_SHIFT 12
#define QPU_RADDR_B_MASK QPU_MASK(17, 12)
#define QPU_SMALL_IMM_SHIFT 12
#define QPU_SMALL_IMM_MASK QPU_MASK(17, 12)
#define QPU_ADD_A_SHIFT 9
#define QPU_ADD_A_MASK QPU_MASK(11, 9)
#define QPU_ADD_B_SHIFT 6
#define QPU_ADD_B_MASK QPU_MASK(8, 6)
#define QPU_MUL_A_SHIFT 3
#define QPU_MUL_A_MASK QPU_MASK(5, 3)
#define QPU_MUL_B_SHIFT 0
#define QPU_MUL_B_MASK QPU_MASK(2, 0)
#define QPU_WS ((uint64_t)1 << 44)
#define QPU_OP_ADD_SHIFT 24
#define QPU_OP_ADD_MASK QPU_MASK(28, 24)
#endif /* VC4_QPU_DEFINES_H */

View File

@@ -0,0 +1,448 @@
/*
* Copyright © 2014-2015 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* DOC: Render command list generation
*
* In the VC4 driver, render command list generation is performed by the
* kernel instead of userspace. We do this because validating a
* user-submitted command list is hard to get right and has high CPU overhead,
* while the number of valid configurations for render command lists is
* actually fairly low.
*/
#include "uapi/drm/vc4_drm.h"
#include "vc4_drv.h"
#include "vc4_packet.h"
struct vc4_rcl_setup {
struct drm_gem_cma_object *color_read;
struct drm_gem_cma_object *color_ms_write;
struct drm_gem_cma_object *zs_read;
struct drm_gem_cma_object *zs_write;
struct drm_gem_cma_object *rcl;
u32 next_offset;
};
static inline void rcl_u8(struct vc4_rcl_setup *setup, u8 val)
{
*(u8 *)(setup->rcl->vaddr + setup->next_offset) = val;
setup->next_offset += 1;
}
static inline void rcl_u16(struct vc4_rcl_setup *setup, u16 val)
{
*(u16 *)(setup->rcl->vaddr + setup->next_offset) = val;
setup->next_offset += 2;
}
static inline void rcl_u32(struct vc4_rcl_setup *setup, u32 val)
{
*(u32 *)(setup->rcl->vaddr + setup->next_offset) = val;
setup->next_offset += 4;
}
/*
* Emits a no-op STORE_TILE_BUFFER_GENERAL.
*
* If we emit a PACKET_TILE_COORDINATES, it must be followed by a store of
* some sort before another load is triggered.
*/
static void vc4_store_before_load(struct vc4_rcl_setup *setup)
{
rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
rcl_u16(setup,
VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_NONE,
VC4_LOADSTORE_TILE_BUFFER_BUFFER) |
VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR |
VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR |
VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR);
rcl_u32(setup, 0); /* no address, since we're in None mode */
}
/*
* Emits a PACKET_TILE_COORDINATES if one isn't already pending.
*
* The tile coordinates packet triggers a pending load if there is one, are
* used for clipping during rendering, and determine where loads/stores happen
* relative to their base address.
*/
static void vc4_tile_coordinates(struct vc4_rcl_setup *setup,
uint32_t x, uint32_t y)
{
rcl_u8(setup, VC4_PACKET_TILE_COORDINATES);
rcl_u8(setup, x);
rcl_u8(setup, y);
}
static void emit_tile(struct vc4_exec_info *exec,
struct vc4_rcl_setup *setup,
uint8_t x, uint8_t y, bool first, bool last)
{
struct drm_vc4_submit_cl *args = exec->args;
bool has_bin = args->bin_cl_size != 0;
/* Note that the load doesn't actually occur until the
* tile coords packet is processed, and only one load
* may be outstanding at a time.
*/
if (setup->color_read) {
rcl_u8(setup, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
rcl_u16(setup, args->color_read.bits);
rcl_u32(setup,
setup->color_read->paddr + args->color_read.offset);
}
if (setup->zs_read) {
if (setup->color_read) {
/* Exec previous load. */
vc4_tile_coordinates(setup, x, y);
vc4_store_before_load(setup);
}
rcl_u8(setup, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
rcl_u16(setup, args->zs_read.bits);
rcl_u32(setup, setup->zs_read->paddr + args->zs_read.offset);
}
/* Clipping depends on tile coordinates having been
* emitted, so we always need one here.
*/
vc4_tile_coordinates(setup, x, y);
/* Wait for the binner before jumping to the first
* tile's lists.
*/
if (first && has_bin)
rcl_u8(setup, VC4_PACKET_WAIT_ON_SEMAPHORE);
if (has_bin) {
rcl_u8(setup, VC4_PACKET_BRANCH_TO_SUB_LIST);
rcl_u32(setup, (exec->tile_bo->paddr +
exec->tile_alloc_offset +
(y * exec->bin_tiles_x + x) * 32));
}
if (setup->zs_write) {
rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
rcl_u16(setup, args->zs_write.bits |
(setup->color_ms_write ?
VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR : 0));
rcl_u32(setup,
(setup->zs_write->paddr + args->zs_write.offset) |
((last && !setup->color_ms_write) ?
VC4_LOADSTORE_TILE_BUFFER_EOF : 0));
}
if (setup->color_ms_write) {
if (setup->zs_write) {
/* Reset after previous store */
vc4_tile_coordinates(setup, x, y);
}
if (last)
rcl_u8(setup, VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF);
else
rcl_u8(setup, VC4_PACKET_STORE_MS_TILE_BUFFER);
}
}
static int vc4_create_rcl_bo(struct drm_device *dev, struct vc4_exec_info *exec,
struct vc4_rcl_setup *setup)
{
struct drm_vc4_submit_cl *args = exec->args;
bool has_bin = args->bin_cl_size != 0;
uint8_t min_x_tile = args->min_x_tile;
uint8_t min_y_tile = args->min_y_tile;
uint8_t max_x_tile = args->max_x_tile;
uint8_t max_y_tile = args->max_y_tile;
uint8_t xtiles = max_x_tile - min_x_tile + 1;
uint8_t ytiles = max_y_tile - min_y_tile + 1;
uint8_t x, y;
uint32_t size, loop_body_size;
size = VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE;
loop_body_size = VC4_PACKET_TILE_COORDINATES_SIZE;
if (args->flags & VC4_SUBMIT_CL_USE_CLEAR_COLOR) {
size += VC4_PACKET_CLEAR_COLORS_SIZE +
VC4_PACKET_TILE_COORDINATES_SIZE +
VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE;
}
if (setup->color_read) {
loop_body_size += (VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE);
}
if (setup->zs_read) {
if (setup->color_read) {
loop_body_size += VC4_PACKET_TILE_COORDINATES_SIZE;
loop_body_size += VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE;
}
loop_body_size += VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE;
}
if (has_bin) {
size += VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE;
loop_body_size += VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE;
}
if (setup->zs_write)
loop_body_size += VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE;
if (setup->color_ms_write) {
if (setup->zs_write)
loop_body_size += VC4_PACKET_TILE_COORDINATES_SIZE;
loop_body_size += VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE;
}
size += xtiles * ytiles * loop_body_size;
setup->rcl = &vc4_bo_create(dev, size)->base;
if (!setup->rcl)
return -ENOMEM;
list_add_tail(&to_vc4_bo(&setup->rcl->base)->unref_head,
&exec->unref_list);
rcl_u8(setup, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
rcl_u32(setup,
(setup->color_ms_write ?
(setup->color_ms_write->paddr +
args->color_ms_write.offset) :
0));
rcl_u16(setup, args->width);
rcl_u16(setup, args->height);
rcl_u16(setup, args->color_ms_write.bits);
/* The tile buffer gets cleared when the previous tile is stored. If
* the clear values changed between frames, then the tile buffer has
* stale clear values in it, so we have to do a store in None mode (no
* writes) so that we trigger the tile buffer clear.
*/
if (args->flags & VC4_SUBMIT_CL_USE_CLEAR_COLOR) {
rcl_u8(setup, VC4_PACKET_CLEAR_COLORS);
rcl_u32(setup, args->clear_color[0]);
rcl_u32(setup, args->clear_color[1]);
rcl_u32(setup, args->clear_z);
rcl_u8(setup, args->clear_s);
vc4_tile_coordinates(setup, 0, 0);
rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
rcl_u16(setup, VC4_LOADSTORE_TILE_BUFFER_NONE);
rcl_u32(setup, 0); /* no address, since we're in None mode */
}
for (y = min_y_tile; y <= max_y_tile; y++) {
for (x = min_x_tile; x <= max_x_tile; x++) {
bool first = (x == min_x_tile && y == min_y_tile);
bool last = (x == max_x_tile && y == max_y_tile);
emit_tile(exec, setup, x, y, first, last);
}
}
BUG_ON(setup->next_offset != size);
exec->ct1ca = setup->rcl->paddr;
exec->ct1ea = setup->rcl->paddr + setup->next_offset;
return 0;
}
static int vc4_rcl_surface_setup(struct vc4_exec_info *exec,
struct drm_gem_cma_object **obj,
struct drm_vc4_submit_rcl_surface *surf)
{
uint8_t tiling = VC4_GET_FIELD(surf->bits,
VC4_LOADSTORE_TILE_BUFFER_TILING);
uint8_t buffer = VC4_GET_FIELD(surf->bits,
VC4_LOADSTORE_TILE_BUFFER_BUFFER);
uint8_t format = VC4_GET_FIELD(surf->bits,
VC4_LOADSTORE_TILE_BUFFER_FORMAT);
int cpp;
if (surf->pad != 0) {
DRM_ERROR("Padding unset\n");
return -EINVAL;
}
if (surf->hindex == ~0)
return 0;
if (!vc4_use_bo(exec, surf->hindex, VC4_MODE_RENDER, obj))
return -EINVAL;
if (surf->bits & ~(VC4_LOADSTORE_TILE_BUFFER_TILING_MASK |
VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK |
VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK)) {
DRM_ERROR("Unknown bits in load/store: 0x%04x\n",
surf->bits);
return -EINVAL;
}
if (tiling > VC4_TILING_FORMAT_LT) {
DRM_ERROR("Bad tiling format\n");
return -EINVAL;
}
if (buffer == VC4_LOADSTORE_TILE_BUFFER_ZS) {
if (format != 0) {
DRM_ERROR("No color format should be set for ZS\n");
return -EINVAL;
}
cpp = 4;
} else if (buffer == VC4_LOADSTORE_TILE_BUFFER_COLOR) {
switch (format) {
case VC4_LOADSTORE_TILE_BUFFER_BGR565:
case VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER:
cpp = 2;
break;
case VC4_LOADSTORE_TILE_BUFFER_RGBA8888:
cpp = 4;
break;
default:
DRM_ERROR("Bad tile buffer format\n");
return -EINVAL;
}
} else {
DRM_ERROR("Bad load/store buffer %d.\n", buffer);
return -EINVAL;
}
if (surf->offset & 0xf) {
DRM_ERROR("load/store buffer must be 16b aligned.\n");
return -EINVAL;
}
if (!vc4_check_tex_size(exec, *obj, surf->offset, tiling,
exec->args->width, exec->args->height, cpp)) {
return -EINVAL;
}
return 0;
}
static int
vc4_rcl_ms_surface_setup(struct vc4_exec_info *exec,
struct drm_gem_cma_object **obj,
struct drm_vc4_submit_rcl_surface *surf)
{
uint8_t tiling = VC4_GET_FIELD(surf->bits,
VC4_RENDER_CONFIG_MEMORY_FORMAT);
uint8_t format = VC4_GET_FIELD(surf->bits,
VC4_RENDER_CONFIG_FORMAT);
int cpp;
if (surf->pad != 0) {
DRM_ERROR("Padding unset\n");
return -EINVAL;
}
if (surf->bits & ~(VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK |
VC4_RENDER_CONFIG_FORMAT_MASK)) {
DRM_ERROR("Unknown bits in render config: 0x%04x\n",
surf->bits);
return -EINVAL;
}
if (surf->hindex == ~0)
return 0;
if (!vc4_use_bo(exec, surf->hindex, VC4_MODE_RENDER, obj))
return -EINVAL;
if (tiling > VC4_TILING_FORMAT_LT) {
DRM_ERROR("Bad tiling format\n");
return -EINVAL;
}
switch (format) {
case VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED:
case VC4_RENDER_CONFIG_FORMAT_BGR565:
cpp = 2;
break;
case VC4_RENDER_CONFIG_FORMAT_RGBA8888:
cpp = 4;
break;
default:
DRM_ERROR("Bad tile buffer format\n");
return -EINVAL;
}
if (!vc4_check_tex_size(exec, *obj, surf->offset, tiling,
exec->args->width, exec->args->height, cpp)) {
return -EINVAL;
}
return 0;
}
int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec)
{
struct vc4_rcl_setup setup = {0};
struct drm_vc4_submit_cl *args = exec->args;
bool has_bin = args->bin_cl_size != 0;
int ret;
if (args->min_x_tile > args->max_x_tile ||
args->min_y_tile > args->max_y_tile) {
DRM_ERROR("Bad render tile set (%d,%d)-(%d,%d)\n",
args->min_x_tile, args->min_y_tile,
args->max_x_tile, args->max_y_tile);
return -EINVAL;
}
if (has_bin &&
(args->max_x_tile > exec->bin_tiles_x ||
args->max_y_tile > exec->bin_tiles_y)) {
DRM_ERROR("Render tiles (%d,%d) outside of bin config (%d,%d)\n",
args->max_x_tile, args->max_y_tile,
exec->bin_tiles_x, exec->bin_tiles_y);
return -EINVAL;
}
ret = vc4_rcl_surface_setup(exec, &setup.color_read, &args->color_read);
if (ret)
return ret;
ret = vc4_rcl_ms_surface_setup(exec, &setup.color_ms_write,
&args->color_ms_write);
if (ret)
return ret;
ret = vc4_rcl_surface_setup(exec, &setup.zs_read, &args->zs_read);
if (ret)
return ret;
ret = vc4_rcl_surface_setup(exec, &setup.zs_write, &args->zs_write);
if (ret)
return ret;
/* We shouldn't even have the job submitted to us if there's no
* surface to write out.
*/
if (!setup.color_ms_write && !setup.zs_write) {
DRM_ERROR("RCL requires color or Z/S write\n");
return -EINVAL;
}
return vc4_create_rcl_bo(dev, exec, &setup);
}

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@@ -0,0 +1,63 @@
/*
* Copyright (C) 2015 Broadcom
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*/
#if !defined(_VC4_TRACE_H_) || defined(TRACE_HEADER_MULTI_READ)
#define _VC4_TRACE_H_
#include <linux/stringify.h>
#include <linux/types.h>
#include <linux/tracepoint.h>
#undef TRACE_SYSTEM
#define TRACE_SYSTEM vc4
#define TRACE_INCLUDE_FILE vc4_trace
TRACE_EVENT(vc4_wait_for_seqno_begin,
TP_PROTO(struct drm_device *dev, uint64_t seqno, uint64_t timeout),
TP_ARGS(dev, seqno, timeout),
TP_STRUCT__entry(
__field(u32, dev)
__field(u64, seqno)
__field(u64, timeout)
),
TP_fast_assign(
__entry->dev = dev->primary->index;
__entry->seqno = seqno;
__entry->timeout = timeout;
),
TP_printk("dev=%u, seqno=%llu, timeout=%llu",
__entry->dev, __entry->seqno, __entry->timeout)
);
TRACE_EVENT(vc4_wait_for_seqno_end,
TP_PROTO(struct drm_device *dev, uint64_t seqno),
TP_ARGS(dev, seqno),
TP_STRUCT__entry(
__field(u32, dev)
__field(u64, seqno)
),
TP_fast_assign(
__entry->dev = dev->primary->index;
__entry->seqno = seqno;
),
TP_printk("dev=%u, seqno=%llu",
__entry->dev, __entry->seqno)
);
#endif /* _VC4_TRACE_H_ */
/* This part must be outside protection */
#undef TRACE_INCLUDE_PATH
#define TRACE_INCLUDE_PATH .
#include <trace/define_trace.h>

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@@ -0,0 +1,14 @@
/*
* Copyright (C) 2015 Broadcom
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*/
#include "vc4_drv.h"
#ifndef __CHECKER__
#define CREATE_TRACE_POINTS
#include "vc4_trace.h"
#endif

View File

@@ -0,0 +1,268 @@
/*
* Copyright (c) 2014 The Linux Foundation. All rights reserved.
* Copyright (C) 2013 Red Hat
* Author: Rob Clark <robdclark@gmail.com>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 as published by
* the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "linux/component.h"
#include "soc/bcm2835/raspberrypi-firmware.h"
#include "vc4_drv.h"
#include "vc4_regs.h"
#ifdef CONFIG_DEBUG_FS
#define REGDEF(reg) { reg, #reg }
static const struct {
uint32_t reg;
const char *name;
} vc4_reg_defs[] = {
REGDEF(V3D_IDENT0),
REGDEF(V3D_IDENT1),
REGDEF(V3D_IDENT2),
REGDEF(V3D_SCRATCH),
REGDEF(V3D_L2CACTL),
REGDEF(V3D_SLCACTL),
REGDEF(V3D_INTCTL),
REGDEF(V3D_INTENA),
REGDEF(V3D_INTDIS),
REGDEF(V3D_CT0CS),
REGDEF(V3D_CT1CS),
REGDEF(V3D_CT0EA),
REGDEF(V3D_CT1EA),
REGDEF(V3D_CT0CA),
REGDEF(V3D_CT1CA),
REGDEF(V3D_CT00RA0),
REGDEF(V3D_CT01RA0),
REGDEF(V3D_CT0LC),
REGDEF(V3D_CT1LC),
REGDEF(V3D_CT0PC),
REGDEF(V3D_CT1PC),
REGDEF(V3D_PCS),
REGDEF(V3D_BFC),
REGDEF(V3D_RFC),
REGDEF(V3D_BPCA),
REGDEF(V3D_BPCS),
REGDEF(V3D_BPOA),
REGDEF(V3D_BPOS),
REGDEF(V3D_BXCF),
REGDEF(V3D_SQRSV0),
REGDEF(V3D_SQRSV1),
REGDEF(V3D_SQCNTL),
REGDEF(V3D_SRQPC),
REGDEF(V3D_SRQUA),
REGDEF(V3D_SRQUL),
REGDEF(V3D_SRQCS),
REGDEF(V3D_VPACNTL),
REGDEF(V3D_VPMBASE),
REGDEF(V3D_PCTRC),
REGDEF(V3D_PCTRE),
REGDEF(V3D_PCTR0),
REGDEF(V3D_PCTRS0),
REGDEF(V3D_PCTR1),
REGDEF(V3D_PCTRS1),
REGDEF(V3D_PCTR2),
REGDEF(V3D_PCTRS2),
REGDEF(V3D_PCTR3),
REGDEF(V3D_PCTRS3),
REGDEF(V3D_PCTR4),
REGDEF(V3D_PCTRS4),
REGDEF(V3D_PCTR5),
REGDEF(V3D_PCTRS5),
REGDEF(V3D_PCTR6),
REGDEF(V3D_PCTRS6),
REGDEF(V3D_PCTR7),
REGDEF(V3D_PCTRS7),
REGDEF(V3D_PCTR8),
REGDEF(V3D_PCTRS8),
REGDEF(V3D_PCTR9),
REGDEF(V3D_PCTRS9),
REGDEF(V3D_PCTR10),
REGDEF(V3D_PCTRS10),
REGDEF(V3D_PCTR11),
REGDEF(V3D_PCTRS11),
REGDEF(V3D_PCTR12),
REGDEF(V3D_PCTRS12),
REGDEF(V3D_PCTR13),
REGDEF(V3D_PCTRS13),
REGDEF(V3D_PCTR14),
REGDEF(V3D_PCTRS14),
REGDEF(V3D_PCTR15),
REGDEF(V3D_PCTRS15),
REGDEF(V3D_BGE),
REGDEF(V3D_FDBGO),
REGDEF(V3D_FDBGB),
REGDEF(V3D_FDBGR),
REGDEF(V3D_FDBGS),
REGDEF(V3D_ERRSTAT),
};
int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused)
{
struct drm_info_node *node = (struct drm_info_node *) m->private;
struct drm_device *dev = node->minor->dev;
struct vc4_dev *vc4 = to_vc4_dev(dev);
int i;
for (i = 0; i < ARRAY_SIZE(vc4_reg_defs); i++) {
seq_printf(m, "%s (0x%04x): 0x%08x\n",
vc4_reg_defs[i].name, vc4_reg_defs[i].reg,
V3D_READ(vc4_reg_defs[i].reg));
}
return 0;
}
int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
{
struct drm_info_node *node = (struct drm_info_node *) m->private;
struct drm_device *dev = node->minor->dev;
struct vc4_dev *vc4 = to_vc4_dev(dev);
uint32_t ident1 = V3D_READ(V3D_IDENT1);
uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);
uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
seq_printf(m, "Revision: %d\n", VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
seq_printf(m, "Slices: %d\n", nslc);
seq_printf(m, "TMUs: %d\n", nslc * tups);
seq_printf(m, "QPUs: %d\n", nslc * qups);
seq_printf(m, "Semaphores: %d\n", VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
return 0;
}
#endif /* CONFIG_DEBUG_FS */
/*
* Asks the firmware to turn on power to the V3D engine.
*
* This may be doable with just the clocks interface, though this
* packet does some other register setup from the firmware, too.
*/
int
vc4_v3d_set_power(struct vc4_dev *vc4, bool on)
{
u32 packet = on;
return rpi_firmware_property(vc4->firmware,
RPI_FIRMWARE_SET_ENABLE_QPU,
&packet, sizeof(packet));
}
static void vc4_v3d_init_hw(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
/* Take all the memory that would have been reserved for user
* QPU programs, since we don't have an interface for running
* them, anyway.
*/
V3D_WRITE(V3D_VPMBASE, 0);
}
static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
{
struct platform_device *pdev = to_platform_device(dev);
struct drm_device *drm = dev_get_drvdata(master);
struct vc4_dev *vc4 = to_vc4_dev(drm);
struct vc4_v3d *v3d = NULL;
int ret;
v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
if (!v3d)
return -ENOMEM;
v3d->pdev = pdev;
v3d->regs = vc4_ioremap_regs(pdev, 0);
if (IS_ERR(v3d->regs))
return PTR_ERR(v3d->regs);
vc4->v3d = v3d;
ret = vc4_v3d_set_power(vc4, true);
if (ret)
return ret;
if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);
return -EINVAL;
}
/* Reset the binner overflow address/size at setup, to be sure
* we don't reuse an old one.
*/
V3D_WRITE(V3D_BPOA, 0);
V3D_WRITE(V3D_BPOS, 0);
vc4_v3d_init_hw(drm);
ret = drm_irq_install(drm, platform_get_irq(pdev, 0));
if (ret) {
DRM_ERROR("Failed to install IRQ handler\n");
return ret;
}
return 0;
}
static void vc4_v3d_unbind(struct device *dev, struct device *master,
void *data)
{
struct drm_device *drm = dev_get_drvdata(master);
struct vc4_dev *vc4 = to_vc4_dev(drm);
drm_irq_uninstall(drm);
/* Disable the binner's overflow memory address, so the next
* driver probe (if any) doesn't try to reuse our old
* allocation.
*/
V3D_WRITE(V3D_BPOA, 0);
V3D_WRITE(V3D_BPOS, 0);
vc4_v3d_set_power(vc4, false);
vc4->v3d = NULL;
}
static const struct component_ops vc4_v3d_ops = {
.bind = vc4_v3d_bind,
.unbind = vc4_v3d_unbind,
};
static int vc4_v3d_dev_probe(struct platform_device *pdev)
{
return component_add(&pdev->dev, &vc4_v3d_ops);
}
static int vc4_v3d_dev_remove(struct platform_device *pdev)
{
component_del(&pdev->dev, &vc4_v3d_ops);
return 0;
}
static const struct of_device_id vc4_v3d_dt_match[] = {
{ .compatible = "brcm,vc4-v3d" },
{}
};
struct platform_driver vc4_v3d_driver = {
.probe = vc4_v3d_dev_probe,
.remove = vc4_v3d_dev_remove,
.driver = {
.name = "vc4_v3d",
.of_match_table = vc4_v3d_dt_match,
},
};

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@@ -0,0 +1,958 @@
/*
* Copyright © 2014 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* Command list validator for VC4.
*
* The VC4 has no IOMMU between it and system memory. So, a user with
* access to execute command lists could escalate privilege by
* overwriting system memory (drawing to it as a framebuffer) or
* reading system memory it shouldn't (reading it as a texture, or
* uniform data, or vertex data).
*
* This validates command lists to ensure that all accesses are within
* the bounds of the GEM objects referenced. It explicitly whitelists
* packets, and looks at the offsets in any address fields to make
* sure they're constrained within the BOs they reference.
*
* Note that because of the validation that's happening anyway, this
* is where GEM relocation processing happens.
*/
#include "uapi/drm/vc4_drm.h"
#include "vc4_drv.h"
#include "vc4_packet.h"
#define VALIDATE_ARGS \
struct vc4_exec_info *exec, \
void *validated, \
void *untrusted
/** Return the width in pixels of a 64-byte microtile. */
static uint32_t
utile_width(int cpp)
{
switch (cpp) {
case 1:
case 2:
return 8;
case 4:
return 4;
case 8:
return 2;
default:
DRM_ERROR("unknown cpp: %d\n", cpp);
return 1;
}
}
/** Return the height in pixels of a 64-byte microtile. */
static uint32_t
utile_height(int cpp)
{
switch (cpp) {
case 1:
return 8;
case 2:
case 4:
case 8:
return 4;
default:
DRM_ERROR("unknown cpp: %d\n", cpp);
return 1;
}
}
/**
* The texture unit decides what tiling format a particular miplevel is using
* this function, so we lay out our miptrees accordingly.
*/
static bool
size_is_lt(uint32_t width, uint32_t height, int cpp)
{
return (width <= 4 * utile_width(cpp) ||
height <= 4 * utile_height(cpp));
}
bool
vc4_use_bo(struct vc4_exec_info *exec,
uint32_t hindex,
enum vc4_bo_mode mode,
struct drm_gem_cma_object **obj)
{
*obj = NULL;
if (hindex >= exec->bo_count) {
DRM_ERROR("BO index %d greater than BO count %d\n",
hindex, exec->bo_count);
return false;
}
if (exec->bo[hindex].mode != mode) {
if (exec->bo[hindex].mode == VC4_MODE_UNDECIDED) {
exec->bo[hindex].mode = mode;
} else {
DRM_ERROR("BO index %d reused with mode %d vs %d\n",
hindex, exec->bo[hindex].mode, mode);
return false;
}
}
*obj = exec->bo[hindex].bo;
return true;
}
static bool
vc4_use_handle(struct vc4_exec_info *exec,
uint32_t gem_handles_packet_index,
enum vc4_bo_mode mode,
struct drm_gem_cma_object **obj)
{
return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index],
mode, obj);
}
static uint32_t
gl_shader_rec_size(uint32_t pointer_bits)
{
uint32_t attribute_count = pointer_bits & 7;
bool extended = pointer_bits & 8;
if (attribute_count == 0)
attribute_count = 8;
if (extended)
return 100 + attribute_count * 4;
else
return 36 + attribute_count * 8;
}
bool
vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo,
uint32_t offset, uint8_t tiling_format,
uint32_t width, uint32_t height, uint8_t cpp)
{
uint32_t aligned_width, aligned_height, stride, size;
uint32_t utile_w = utile_width(cpp);
uint32_t utile_h = utile_height(cpp);
/* The shaded vertex format stores signed 12.4 fixed point
* (-2048,2047) offsets from the viewport center, so we should
* never have a render target larger than 4096. The texture
* unit can only sample from 2048x2048, so it's even more
* restricted. This lets us avoid worrying about overflow in
* our math.
*/
if (width > 4096 || height > 4096) {
DRM_ERROR("Surface dimesions (%d,%d) too large", width, height);
return false;
}
switch (tiling_format) {
case VC4_TILING_FORMAT_LINEAR:
aligned_width = round_up(width, utile_w);
aligned_height = height;
break;
case VC4_TILING_FORMAT_T:
aligned_width = round_up(width, utile_w * 8);
aligned_height = round_up(height, utile_h * 8);
break;
case VC4_TILING_FORMAT_LT:
aligned_width = round_up(width, utile_w);
aligned_height = round_up(height, utile_h);
break;
default:
DRM_ERROR("buffer tiling %d unsupported\n", tiling_format);
return false;
}
stride = aligned_width * cpp;
size = stride * aligned_height;
if (size + offset < size ||
size + offset > fbo->base.size) {
DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %d)\n",
width, height,
aligned_width, aligned_height,
size, offset, fbo->base.size);
return false;
}
return true;
}
static int
validate_flush_all(VALIDATE_ARGS)
{
if (exec->found_increment_semaphore_packet) {
DRM_ERROR("VC4_PACKET_FLUSH_ALL after "
"VC4_PACKET_INCREMENT_SEMAPHORE\n");
return -EINVAL;
}
return 0;
}
static int
validate_start_tile_binning(VALIDATE_ARGS)
{
if (exec->found_start_tile_binning_packet) {
DRM_ERROR("Duplicate VC4_PACKET_START_TILE_BINNING\n");
return -EINVAL;
}
exec->found_start_tile_binning_packet = true;
if (!exec->found_tile_binning_mode_config_packet) {
DRM_ERROR("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
return -EINVAL;
}
return 0;
}
static int
validate_increment_semaphore(VALIDATE_ARGS)
{
if (exec->found_increment_semaphore_packet) {
DRM_ERROR("Duplicate VC4_PACKET_INCREMENT_SEMAPHORE\n");
return -EINVAL;
}
exec->found_increment_semaphore_packet = true;
/* Once we've found the semaphore increment, there should be one FLUSH
* then the end of the command list. The FLUSH actually triggers the
* increment, so we only need to make sure there
*/
return 0;
}
static int
validate_indexed_prim_list(VALIDATE_ARGS)
{
struct drm_gem_cma_object *ib;
uint32_t length = *(uint32_t *)(untrusted + 1);
uint32_t offset = *(uint32_t *)(untrusted + 5);
uint32_t max_index = *(uint32_t *)(untrusted + 9);
uint32_t index_size = (*(uint8_t *)(untrusted + 0) >> 4) ? 2 : 1;
struct vc4_shader_state *shader_state;
if (exec->found_increment_semaphore_packet) {
DRM_ERROR("Drawing after VC4_PACKET_INCREMENT_SEMAPHORE\n");
return -EINVAL;
}
/* Check overflow condition */
if (exec->shader_state_count == 0) {
DRM_ERROR("shader state must precede primitives\n");
return -EINVAL;
}
shader_state = &exec->shader_state[exec->shader_state_count - 1];
if (max_index > shader_state->max_index)
shader_state->max_index = max_index;
if (!vc4_use_handle(exec, 0, VC4_MODE_RENDER, &ib))
return -EINVAL;
if (offset > ib->base.size ||
(ib->base.size - offset) / index_size < length) {
DRM_ERROR("IB access overflow (%d + %d*%d > %d)\n",
offset, length, index_size, ib->base.size);
return -EINVAL;
}
*(uint32_t *)(validated + 5) = ib->paddr + offset;
return 0;
}
static int
validate_gl_array_primitive(VALIDATE_ARGS)
{
uint32_t length = *(uint32_t *)(untrusted + 1);
uint32_t base_index = *(uint32_t *)(untrusted + 5);
uint32_t max_index;
struct vc4_shader_state *shader_state;
if (exec->found_increment_semaphore_packet) {
DRM_ERROR("Drawing after VC4_PACKET_INCREMENT_SEMAPHORE\n");
return -EINVAL;
}
/* Check overflow condition */
if (exec->shader_state_count == 0) {
DRM_ERROR("shader state must precede primitives\n");
return -EINVAL;
}
shader_state = &exec->shader_state[exec->shader_state_count - 1];
if (length + base_index < length) {
DRM_ERROR("primitive vertex count overflow\n");
return -EINVAL;
}
max_index = length + base_index - 1;
if (max_index > shader_state->max_index)
shader_state->max_index = max_index;
return 0;
}
static int
validate_gl_shader_state(VALIDATE_ARGS)
{
uint32_t i = exec->shader_state_count++;
if (i >= exec->shader_state_size) {
DRM_ERROR("More requests for shader states than declared\n");
return -EINVAL;
}
exec->shader_state[i].packet = VC4_PACKET_GL_SHADER_STATE;
exec->shader_state[i].addr = *(uint32_t *)untrusted;
exec->shader_state[i].max_index = 0;
if (exec->shader_state[i].addr & ~0xf) {
DRM_ERROR("high bits set in GL shader rec reference\n");
return -EINVAL;
}
*(uint32_t *)validated = (exec->shader_rec_p +
exec->shader_state[i].addr);
exec->shader_rec_p +=
roundup(gl_shader_rec_size(exec->shader_state[i].addr), 16);
return 0;
}
static int
validate_nv_shader_state(VALIDATE_ARGS)
{
uint32_t i = exec->shader_state_count++;
if (i >= exec->shader_state_size) {
DRM_ERROR("More requests for shader states than declared\n");
return -EINVAL;
}
exec->shader_state[i].packet = VC4_PACKET_NV_SHADER_STATE;
exec->shader_state[i].addr = *(uint32_t *)untrusted;
if (exec->shader_state[i].addr & 15) {
DRM_ERROR("NV shader state address 0x%08x misaligned\n",
exec->shader_state[i].addr);
return -EINVAL;
}
*(uint32_t *)validated = (exec->shader_state[i].addr +
exec->shader_rec_p);
return 0;
}
static int
validate_tile_binning_config(VALIDATE_ARGS)
{
struct drm_device *dev = exec->exec_bo->base.dev;
uint8_t flags;
uint32_t tile_state_size, tile_alloc_size;
uint32_t tile_count;
if (exec->found_tile_binning_mode_config_packet) {
DRM_ERROR("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
return -EINVAL;
}
exec->found_tile_binning_mode_config_packet = true;
exec->bin_tiles_x = *(uint8_t *)(untrusted + 12);
exec->bin_tiles_y = *(uint8_t *)(untrusted + 13);
tile_count = exec->bin_tiles_x * exec->bin_tiles_y;
flags = *(uint8_t *)(untrusted + 14);
if (exec->bin_tiles_x == 0 ||
exec->bin_tiles_y == 0) {
DRM_ERROR("Tile binning config of %dx%d too small\n",
exec->bin_tiles_x, exec->bin_tiles_y);
return -EINVAL;
}
if (flags & (VC4_BIN_CONFIG_DB_NON_MS |
VC4_BIN_CONFIG_TILE_BUFFER_64BIT |
VC4_BIN_CONFIG_MS_MODE_4X)) {
DRM_ERROR("unsupported bining config flags 0x%02x\n", flags);
return -EINVAL;
}
/* The tile state data array is 48 bytes per tile, and we put it at
* the start of a BO containing both it and the tile alloc.
*/
tile_state_size = 48 * tile_count;
/* Since the tile alloc array will follow us, align. */
exec->tile_alloc_offset = roundup(tile_state_size, 4096);
*(uint8_t *)(validated + 14) =
((flags & ~(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK |
VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK)) |
VC4_BIN_CONFIG_AUTO_INIT_TSDA |
VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32,
VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE) |
VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128,
VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE));
/* Initial block size. */
tile_alloc_size = 32 * tile_count;
/*
* The initial allocation gets rounded to the next 256 bytes before
* the hardware starts fulfilling further allocations.
*/
tile_alloc_size = roundup(tile_alloc_size, 256);
/* Add space for the extra allocations. This is what gets used first,
* before overflow memory. It must have at least 4096 bytes, but we
* want to avoid overflow memory usage if possible.
*/
tile_alloc_size += 1024 * 1024;
exec->tile_bo = &vc4_bo_create(dev, exec->tile_alloc_offset +
tile_alloc_size)->base;
if (!exec->tile_bo)
return -ENOMEM;
list_add_tail(&to_vc4_bo(&exec->tile_bo->base)->unref_head,
&exec->unref_list);
/* tile alloc address. */
*(uint32_t *)(validated + 0) = (exec->tile_bo->paddr +
exec->tile_alloc_offset);
/* tile alloc size. */
*(uint32_t *)(validated + 4) = tile_alloc_size;
/* tile state address. */
*(uint32_t *)(validated + 8) = exec->tile_bo->paddr;
return 0;
}
static int
validate_gem_handles(VALIDATE_ARGS)
{
memcpy(exec->bo_index, untrusted, sizeof(exec->bo_index));
return 0;
}
#define VC4_DEFINE_PACKET(packet, name, func) \
[packet] = { packet ## _SIZE, name, func }
static const struct cmd_info {
uint16_t len;
const char *name;
int (*func)(struct vc4_exec_info *exec, void *validated,
void *untrusted);
} cmd_info[] = {
VC4_DEFINE_PACKET(VC4_PACKET_HALT, "halt", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_NOP, "nop", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, "flush", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, "flush all state", validate_flush_all),
VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING, "start tile binning", validate_start_tile_binning),
VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE, "increment semaphore", validate_increment_semaphore),
VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE, "Indexed Primitive List", validate_indexed_prim_list),
VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE, "Vertex Array Primitives", validate_gl_array_primitive),
/* This is only used by clipped primitives (packets 48 and 49), which
* we don't support parsing yet.
*/
VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, "primitive list format", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, "GL Shader State", validate_gl_shader_state),
VC4_DEFINE_PACKET(VC4_PACKET_NV_SHADER_STATE, "NV Shader State", validate_nv_shader_state),
VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, "configuration bits", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, "flat shade flags", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, "point size", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, "line width", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, "RHT X boundary", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, "Depth Offset", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, "Clip Window", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, "Viewport Offset", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, "Clipper XY Scaling", NULL),
/* Note: The docs say this was also 105, but it was 106 in the
* initial userland code drop.
*/
VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, "Clipper Z Scale and Offset", NULL),
VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG, "tile binning configuration", validate_tile_binning_config),
VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, "GEM handles", validate_gem_handles),
};
int
vc4_validate_bin_cl(struct drm_device *dev,
void *validated,
void *unvalidated,
struct vc4_exec_info *exec)
{
uint32_t len = exec->args->bin_cl_size;
uint32_t dst_offset = 0;
uint32_t src_offset = 0;
while (src_offset < len) {
void *dst_pkt = validated + dst_offset;
void *src_pkt = unvalidated + src_offset;
u8 cmd = *(uint8_t *)src_pkt;
const struct cmd_info *info;
if (cmd > ARRAY_SIZE(cmd_info)) {
DRM_ERROR("0x%08x: packet %d out of bounds\n",
src_offset, cmd);
return -EINVAL;
}
info = &cmd_info[cmd];
if (!info->name) {
DRM_ERROR("0x%08x: packet %d invalid\n",
src_offset, cmd);
return -EINVAL;
}
#if 0
DRM_INFO("0x%08x: packet %d (%s) size %d processing...\n",
src_offset, cmd, info->name, info->len);
#endif
if (src_offset + info->len > len) {
DRM_ERROR("0x%08x: packet %d (%s) length 0x%08x "
"exceeds bounds (0x%08x)\n",
src_offset, cmd, info->name, info->len,
src_offset + len);
return -EINVAL;
}
if (cmd != VC4_PACKET_GEM_HANDLES)
memcpy(dst_pkt, src_pkt, info->len);
if (info->func && info->func(exec,
dst_pkt + 1,
src_pkt + 1)) {
DRM_ERROR("0x%08x: packet %d (%s) failed to "
"validate\n",
src_offset, cmd, info->name);
return -EINVAL;
}
src_offset += info->len;
/* GEM handle loading doesn't produce HW packets. */
if (cmd != VC4_PACKET_GEM_HANDLES)
dst_offset += info->len;
/* When the CL hits halt, it'll stop reading anything else. */
if (cmd == VC4_PACKET_HALT)
break;
}
exec->ct0ea = exec->ct0ca + dst_offset;
if (!exec->found_start_tile_binning_packet) {
DRM_ERROR("Bin CL missing VC4_PACKET_START_TILE_BINNING\n");
return -EINVAL;
}
if (!exec->found_increment_semaphore_packet) {
DRM_ERROR("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE\n");
return -EINVAL;
}
return 0;
}
static bool
reloc_tex(struct vc4_exec_info *exec,
void *uniform_data_u,
struct vc4_texture_sample_info *sample,
uint32_t texture_handle_index)
{
struct drm_gem_cma_object *tex;
uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]);
uint32_t p1 = *(uint32_t *)(uniform_data_u + sample->p_offset[1]);
uint32_t p2 = (sample->p_offset[2] != ~0 ?
*(uint32_t *)(uniform_data_u + sample->p_offset[2]) : 0);
uint32_t p3 = (sample->p_offset[3] != ~0 ?
*(uint32_t *)(uniform_data_u + sample->p_offset[3]) : 0);
uint32_t *validated_p0 = exec->uniforms_v + sample->p_offset[0];
uint32_t offset = p0 & VC4_TEX_P0_OFFSET_MASK;
uint32_t miplevels = VC4_GET_FIELD(p0, VC4_TEX_P0_MIPLVLS);
uint32_t width = VC4_GET_FIELD(p1, VC4_TEX_P1_WIDTH);
uint32_t height = VC4_GET_FIELD(p1, VC4_TEX_P1_HEIGHT);
uint32_t cpp, tiling_format, utile_w, utile_h;
uint32_t i;
uint32_t cube_map_stride = 0;
enum vc4_texture_data_type type;
if (!vc4_use_bo(exec, texture_handle_index, VC4_MODE_RENDER, &tex))
return false;
if (sample->is_direct) {
uint32_t remaining_size = tex->base.size - p0;
if (p0 > tex->base.size - 4) {
DRM_ERROR("UBO offset greater than UBO size\n");
goto fail;
}
if (p1 > remaining_size - 4) {
DRM_ERROR("UBO clamp would allow reads outside of UBO\n");
goto fail;
}
*validated_p0 = tex->paddr + p0;
return true;
}
if (width == 0)
width = 2048;
if (height == 0)
height = 2048;
if (p0 & VC4_TEX_P0_CMMODE_MASK) {
if (VC4_GET_FIELD(p2, VC4_TEX_P2_PTYPE) ==
VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE)
cube_map_stride = p2 & VC4_TEX_P2_CMST_MASK;
if (VC4_GET_FIELD(p3, VC4_TEX_P2_PTYPE) ==
VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) {
if (cube_map_stride) {
DRM_ERROR("Cube map stride set twice\n");
goto fail;
}
cube_map_stride = p3 & VC4_TEX_P2_CMST_MASK;
}
if (!cube_map_stride) {
DRM_ERROR("Cube map stride not set\n");
goto fail;
}
}
type = (VC4_GET_FIELD(p0, VC4_TEX_P0_TYPE) |
(VC4_GET_FIELD(p1, VC4_TEX_P1_TYPE4) << 4));
switch (type) {
case VC4_TEXTURE_TYPE_RGBA8888:
case VC4_TEXTURE_TYPE_RGBX8888:
case VC4_TEXTURE_TYPE_RGBA32R:
cpp = 4;
break;
case VC4_TEXTURE_TYPE_RGBA4444:
case VC4_TEXTURE_TYPE_RGBA5551:
case VC4_TEXTURE_TYPE_RGB565:
case VC4_TEXTURE_TYPE_LUMALPHA:
case VC4_TEXTURE_TYPE_S16F:
case VC4_TEXTURE_TYPE_S16:
cpp = 2;
break;
case VC4_TEXTURE_TYPE_LUMINANCE:
case VC4_TEXTURE_TYPE_ALPHA:
case VC4_TEXTURE_TYPE_S8:
cpp = 1;
break;
case VC4_TEXTURE_TYPE_ETC1:
case VC4_TEXTURE_TYPE_BW1:
case VC4_TEXTURE_TYPE_A4:
case VC4_TEXTURE_TYPE_A1:
case VC4_TEXTURE_TYPE_RGBA64:
case VC4_TEXTURE_TYPE_YUV422R:
default:
DRM_ERROR("Texture format %d unsupported\n", type);
goto fail;
}
utile_w = utile_width(cpp);
utile_h = utile_height(cpp);
if (type == VC4_TEXTURE_TYPE_RGBA32R) {
tiling_format = VC4_TILING_FORMAT_LINEAR;
} else {
if (size_is_lt(width, height, cpp))
tiling_format = VC4_TILING_FORMAT_LT;
else
tiling_format = VC4_TILING_FORMAT_T;
}
if (!vc4_check_tex_size(exec, tex, offset + cube_map_stride * 5,
tiling_format, width, height, cpp)) {
goto fail;
}
/* The mipmap levels are stored before the base of the texture. Make
* sure there is actually space in the BO.
*/
for (i = 1; i <= miplevels; i++) {
uint32_t level_width = max(width >> i, 1u);
uint32_t level_height = max(height >> i, 1u);
uint32_t aligned_width, aligned_height;
uint32_t level_size;
/* Once the levels get small enough, they drop from T to LT. */
if (tiling_format == VC4_TILING_FORMAT_T &&
size_is_lt(level_width, level_height, cpp)) {
tiling_format = VC4_TILING_FORMAT_LT;
}
switch (tiling_format) {
case VC4_TILING_FORMAT_T:
aligned_width = round_up(level_width, utile_w * 8);
aligned_height = round_up(level_height, utile_h * 8);
break;
case VC4_TILING_FORMAT_LT:
aligned_width = round_up(level_width, utile_w);
aligned_height = round_up(level_height, utile_h);
break;
default:
aligned_width = round_up(level_width, utile_w);
aligned_height = level_height;
break;
}
level_size = aligned_width * cpp * aligned_height;
if (offset < level_size) {
DRM_ERROR("Level %d (%dx%d -> %dx%d) size %db "
"overflowed buffer bounds (offset %d)\n",
i, level_width, level_height,
aligned_width, aligned_height,
level_size, offset);
goto fail;
}
offset -= level_size;
}
*validated_p0 = tex->paddr + p0;
return true;
fail:
DRM_INFO("Texture p0 at %d: 0x%08x\n", sample->p_offset[0], p0);
DRM_INFO("Texture p1 at %d: 0x%08x\n", sample->p_offset[1], p1);
DRM_INFO("Texture p2 at %d: 0x%08x\n", sample->p_offset[2], p2);
DRM_INFO("Texture p3 at %d: 0x%08x\n", sample->p_offset[3], p3);
return false;
}
static int
validate_shader_rec(struct drm_device *dev,
struct vc4_exec_info *exec,
struct vc4_shader_state *state)
{
uint32_t *src_handles;
void *pkt_u, *pkt_v;
enum shader_rec_reloc_type {
RELOC_CODE,
RELOC_VBO,
};
struct shader_rec_reloc {
enum shader_rec_reloc_type type;
uint32_t offset;
};
static const struct shader_rec_reloc gl_relocs[] = {
{ RELOC_CODE, 4 }, /* fs */
{ RELOC_CODE, 16 }, /* vs */
{ RELOC_CODE, 28 }, /* cs */
};
static const struct shader_rec_reloc nv_relocs[] = {
{ RELOC_CODE, 4 }, /* fs */
{ RELOC_VBO, 12 }
};
const struct shader_rec_reloc *relocs;
struct drm_gem_cma_object *bo[ARRAY_SIZE(gl_relocs) + 8];
uint32_t nr_attributes = 0, nr_fixed_relocs, nr_relocs, packet_size;
int i;
struct vc4_validated_shader_info *validated_shader;
if (state->packet == VC4_PACKET_NV_SHADER_STATE) {
relocs = nv_relocs;
nr_fixed_relocs = ARRAY_SIZE(nv_relocs);
packet_size = 16;
} else {
relocs = gl_relocs;
nr_fixed_relocs = ARRAY_SIZE(gl_relocs);
nr_attributes = state->addr & 0x7;
if (nr_attributes == 0)
nr_attributes = 8;
packet_size = gl_shader_rec_size(state->addr);
}
nr_relocs = nr_fixed_relocs + nr_attributes;
if (nr_relocs * 4 > exec->shader_rec_size) {
DRM_ERROR("overflowed shader recs reading %d handles "
"from %d bytes left\n",
nr_relocs, exec->shader_rec_size);
return -EINVAL;
}
src_handles = exec->shader_rec_u;
exec->shader_rec_u += nr_relocs * 4;
exec->shader_rec_size -= nr_relocs * 4;
if (packet_size > exec->shader_rec_size) {
DRM_ERROR("overflowed shader recs copying %db packet "
"from %d bytes left\n",
packet_size, exec->shader_rec_size);
return -EINVAL;
}
pkt_u = exec->shader_rec_u;
pkt_v = exec->shader_rec_v;
memcpy(pkt_v, pkt_u, packet_size);
exec->shader_rec_u += packet_size;
/* Shader recs have to be aligned to 16 bytes (due to the attribute
* flags being in the low bytes), so round the next validated shader
* rec address up. This should be safe, since we've got so many
* relocations in a shader rec packet.
*/
BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4);
exec->shader_rec_v += roundup(packet_size, 16);
exec->shader_rec_size -= packet_size;
for (i = 0; i < nr_relocs; i++) {
enum vc4_bo_mode mode;
if (i < nr_fixed_relocs && relocs[i].type == RELOC_CODE)
mode = VC4_MODE_SHADER;
else
mode = VC4_MODE_RENDER;
if (!vc4_use_bo(exec, src_handles[i], mode, &bo[i])) {
return false;
}
}
for (i = 0; i < nr_fixed_relocs; i++) {
uint32_t o = relocs[i].offset;
uint32_t src_offset = *(uint32_t *)(pkt_u + o);
uint32_t *texture_handles_u;
void *uniform_data_u;
uint32_t tex;
*(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset;
switch (relocs[i].type) {
case RELOC_CODE:
if (src_offset != 0) {
DRM_ERROR("Shaders must be at offset 0 of "
"the BO.\n");
goto fail;
}
validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader;
if (!validated_shader)
goto fail;
if (validated_shader->uniforms_src_size >
exec->uniforms_size) {
DRM_ERROR("Uniforms src buffer overflow\n");
goto fail;
}
texture_handles_u = exec->uniforms_u;
uniform_data_u = (texture_handles_u +
validated_shader->num_texture_samples);
memcpy(exec->uniforms_v, uniform_data_u,
validated_shader->uniforms_size);
for (tex = 0;
tex < validated_shader->num_texture_samples;
tex++) {
if (!reloc_tex(exec,
uniform_data_u,
&validated_shader->texture_samples[tex],
texture_handles_u[tex])) {
goto fail;
}
}
*(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p;
exec->uniforms_u += validated_shader->uniforms_src_size;
exec->uniforms_v += validated_shader->uniforms_size;
exec->uniforms_p += validated_shader->uniforms_size;
break;
case RELOC_VBO:
break;
}
}
for (i = 0; i < nr_attributes; i++) {
struct drm_gem_cma_object *vbo = bo[nr_fixed_relocs + i];
uint32_t o = 36 + i * 8;
uint32_t offset = *(uint32_t *)(pkt_u + o + 0);
uint32_t attr_size = *(uint8_t *)(pkt_u + o + 4) + 1;
uint32_t stride = *(uint8_t *)(pkt_u + o + 5);
uint32_t max_index;
if (state->addr & 0x8)
stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff;
if (vbo->base.size < offset ||
vbo->base.size - offset < attr_size) {
DRM_ERROR("BO offset overflow (%d + %d > %d)\n",
offset, attr_size, vbo->base.size);
return -EINVAL;
}
if (stride != 0) {
max_index = ((vbo->base.size - offset - attr_size) /
stride);
if (state->max_index > max_index) {
DRM_ERROR("primitives use index %d out of supplied %d\n",
state->max_index, max_index);
return -EINVAL;
}
}
*(uint32_t *)(pkt_v + o) = vbo->paddr + offset;
}
return 0;
fail:
return -EINVAL;
}
int
vc4_validate_shader_recs(struct drm_device *dev,
struct vc4_exec_info *exec)
{
uint32_t i;
int ret = 0;
for (i = 0; i < exec->shader_state_count; i++) {
ret = validate_shader_rec(dev, exec, &exec->shader_state[i]);
if (ret)
return ret;
}
return ret;
}

View File

@@ -0,0 +1,521 @@
/*
* Copyright © 2014 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* DOC: Shader validator for VC4.
*
* The VC4 has no IOMMU between it and system memory. So, a user with access
* to execute shaders could escalate privilege by overwriting system memory
* (using the VPM write address register in the general-purpose DMA mode) or
* reading system memory it shouldn't (reading it as a texture, or uniform
* data, or vertex data).
*
* This walks over a shader starting from some offset within a BO, ensuring
* that its accesses are appropriately bounded, and recording how many texture
* accesses are made and where so that we can do relocations for them in the
* uniform stream.
*
* The kernel API has shaders stored in user-mapped BOs. The BOs will be
* forcibly unmapped from the process before validation, and any cache of
* validated state will be flushed if the mapping is faulted back in.
*
* Storing the shaders in BOs means that the validation process will be slow
* due to uncached reads, but since shaders are long-lived and shader BOs are
* never actually modified, this shouldn't be a problem.
*/
#include "vc4_drv.h"
#include "vc4_qpu_defines.h"
struct vc4_shader_validation_state {
struct vc4_texture_sample_info tmu_setup[2];
int tmu_write_count[2];
/* For registers that were last written to by a MIN instruction with
* one argument being a uniform, the address of the uniform.
* Otherwise, ~0.
*
* This is used for the validation of direct address memory reads.
*/
uint32_t live_min_clamp_offsets[32 + 32 + 4];
bool live_max_clamp_regs[32 + 32 + 4];
};
static uint32_t
waddr_to_live_reg_index(uint32_t waddr, bool is_b)
{
if (waddr < 32) {
if (is_b)
return 32 + waddr;
else
return waddr;
} else if (waddr <= QPU_W_ACC3) {
return 64 + waddr - QPU_W_ACC0;
} else {
return ~0;
}
}
static uint32_t
raddr_add_a_to_live_reg_index(uint64_t inst)
{
uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
uint32_t add_a = QPU_GET_FIELD(inst, QPU_ADD_A);
uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
if (add_a == QPU_MUX_A) {
return raddr_a;
} else if (add_a == QPU_MUX_B && sig != QPU_SIG_SMALL_IMM) {
return 32 + raddr_b;
} else if (add_a <= QPU_MUX_R3) {
return 64 + add_a;
} else {
return ~0;
}
}
static bool
is_tmu_submit(uint32_t waddr)
{
return (waddr == QPU_W_TMU0_S ||
waddr == QPU_W_TMU1_S);
}
static bool
is_tmu_write(uint32_t waddr)
{
return (waddr >= QPU_W_TMU0_S &&
waddr <= QPU_W_TMU1_B);
}
static bool
record_validated_texture_sample(struct vc4_validated_shader_info *validated_shader,
struct vc4_shader_validation_state *validation_state,
int tmu)
{
uint32_t s = validated_shader->num_texture_samples;
int i;
struct vc4_texture_sample_info *temp_samples;
temp_samples = krealloc(validated_shader->texture_samples,
(s + 1) * sizeof(*temp_samples),
GFP_KERNEL);
if (!temp_samples)
return false;
memcpy(&temp_samples[s],
&validation_state->tmu_setup[tmu],
sizeof(*temp_samples));
validated_shader->num_texture_samples = s + 1;
validated_shader->texture_samples = temp_samples;
for (i = 0; i < 4; i++)
validation_state->tmu_setup[tmu].p_offset[i] = ~0;
return true;
}
static bool
check_tmu_write(uint64_t inst,
struct vc4_validated_shader_info *validated_shader,
struct vc4_shader_validation_state *validation_state,
bool is_mul)
{
uint32_t waddr = (is_mul ?
QPU_GET_FIELD(inst, QPU_WADDR_MUL) :
QPU_GET_FIELD(inst, QPU_WADDR_ADD));
uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
int tmu = waddr > QPU_W_TMU0_B;
bool submit = is_tmu_submit(waddr);
bool is_direct = submit && validation_state->tmu_write_count[tmu] == 0;
uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
if (is_direct) {
uint32_t add_b = QPU_GET_FIELD(inst, QPU_ADD_B);
uint32_t clamp_reg, clamp_offset;
if (sig == QPU_SIG_SMALL_IMM) {
DRM_ERROR("direct TMU read used small immediate\n");
return false;
}
/* Make sure that this texture load is an add of the base
* address of the UBO to a clamped offset within the UBO.
*/
if (is_mul ||
QPU_GET_FIELD(inst, QPU_OP_ADD) != QPU_A_ADD) {
DRM_ERROR("direct TMU load wasn't an add\n");
return false;
}
/* We assert that the the clamped address is the first
* argument, and the UBO base address is the second argument.
* This is arbitrary, but simpler than supporting flipping the
* two either way.
*/
clamp_reg = raddr_add_a_to_live_reg_index(inst);
if (clamp_reg == ~0) {
DRM_ERROR("direct TMU load wasn't clamped\n");
return false;
}
clamp_offset = validation_state->live_min_clamp_offsets[clamp_reg];
if (clamp_offset == ~0) {
DRM_ERROR("direct TMU load wasn't clamped\n");
return false;
}
/* Store the clamp value's offset in p1 (see reloc_tex() in
* vc4_validate.c).
*/
validation_state->tmu_setup[tmu].p_offset[1] =
clamp_offset;
if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) &&
!(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF)) {
DRM_ERROR("direct TMU load didn't add to a uniform\n");
return false;
}
validation_state->tmu_setup[tmu].is_direct = true;
} else {
if (raddr_a == QPU_R_UNIF || (sig != QPU_SIG_SMALL_IMM &&
raddr_b == QPU_R_UNIF)) {
DRM_ERROR("uniform read in the same instruction as "
"texture setup.\n");
return false;
}
}
if (validation_state->tmu_write_count[tmu] >= 4) {
DRM_ERROR("TMU%d got too many parameters before dispatch\n",
tmu);
return false;
}
validation_state->tmu_setup[tmu].p_offset[validation_state->tmu_write_count[tmu]] =
validated_shader->uniforms_size;
validation_state->tmu_write_count[tmu]++;
/* Since direct uses a RADDR uniform reference, it will get counted in
* check_instruction_reads()
*/
if (!is_direct)
validated_shader->uniforms_size += 4;
if (submit) {
if (!record_validated_texture_sample(validated_shader,
validation_state, tmu)) {
return false;
}
validation_state->tmu_write_count[tmu] = 0;
}
return true;
}
static bool
check_register_write(uint64_t inst,
struct vc4_validated_shader_info *validated_shader,
struct vc4_shader_validation_state *validation_state,
bool is_mul)
{
uint32_t waddr = (is_mul ?
QPU_GET_FIELD(inst, QPU_WADDR_MUL) :
QPU_GET_FIELD(inst, QPU_WADDR_ADD));
switch (waddr) {
case QPU_W_UNIFORMS_ADDRESS:
/* XXX: We'll probably need to support this for reladdr, but
* it's definitely a security-related one.
*/
DRM_ERROR("uniforms address load unsupported\n");
return false;
case QPU_W_TLB_COLOR_MS:
case QPU_W_TLB_COLOR_ALL:
case QPU_W_TLB_Z:
/* These only interact with the tile buffer, not main memory,
* so they're safe.
*/
return true;
case QPU_W_TMU0_S:
case QPU_W_TMU0_T:
case QPU_W_TMU0_R:
case QPU_W_TMU0_B:
case QPU_W_TMU1_S:
case QPU_W_TMU1_T:
case QPU_W_TMU1_R:
case QPU_W_TMU1_B:
return check_tmu_write(inst, validated_shader, validation_state,
is_mul);
case QPU_W_HOST_INT:
case QPU_W_TMU_NOSWAP:
case QPU_W_TLB_ALPHA_MASK:
case QPU_W_MUTEX_RELEASE:
/* XXX: I haven't thought about these, so don't support them
* for now.
*/
DRM_ERROR("Unsupported waddr %d\n", waddr);
return false;
case QPU_W_VPM_ADDR:
DRM_ERROR("General VPM DMA unsupported\n");
return false;
case QPU_W_VPM:
case QPU_W_VPMVCD_SETUP:
/* We allow VPM setup in general, even including VPM DMA
* configuration setup, because the (unsafe) DMA can only be
* triggered by QPU_W_VPM_ADDR writes.
*/
return true;
case QPU_W_TLB_STENCIL_SETUP:
return true;
}
return true;
}
static void
track_live_clamps(uint64_t inst,
struct vc4_validated_shader_info *validated_shader,
struct vc4_shader_validation_state *validation_state)
{
uint32_t op_add = QPU_GET_FIELD(inst, QPU_OP_ADD);
uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD);
uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL);
uint32_t cond_add = QPU_GET_FIELD(inst, QPU_COND_ADD);
uint32_t add_a = QPU_GET_FIELD(inst, QPU_ADD_A);
uint32_t add_b = QPU_GET_FIELD(inst, QPU_ADD_B);
uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
bool ws = inst & QPU_WS;
uint32_t lri_add_a, lri_add, lri_mul;
bool add_a_is_min_0;
/* Check whether OP_ADD's A argumennt comes from a live MAX(x, 0),
* before we clear previous live state.
*/
lri_add_a = raddr_add_a_to_live_reg_index(inst);
add_a_is_min_0 = (lri_add_a != ~0 &&
validation_state->live_max_clamp_regs[lri_add_a]);
/* Clear live state for registers written by our instruction. */
lri_add = waddr_to_live_reg_index(waddr_add, ws);
lri_mul = waddr_to_live_reg_index(waddr_mul, !ws);
if (lri_mul != ~0) {
validation_state->live_max_clamp_regs[lri_mul] = false;
validation_state->live_min_clamp_offsets[lri_mul] = ~0;
}
if (lri_add != ~0) {
validation_state->live_max_clamp_regs[lri_add] = false;
validation_state->live_min_clamp_offsets[lri_add] = ~0;
} else {
/* Nothing further to do for live tracking, since only ADDs
* generate new live clamp registers.
*/
return;
}
/* Now, handle remaining live clamp tracking for the ADD operation. */
if (cond_add != QPU_COND_ALWAYS)
return;
if (op_add == QPU_A_MAX) {
/* Track live clamps of a value to a minimum of 0 (in either
* arg).
*/
if (sig != QPU_SIG_SMALL_IMM || raddr_b != 0 ||
(add_a != QPU_MUX_B && add_b != QPU_MUX_B)) {
return;
}
validation_state->live_max_clamp_regs[lri_add] = true;
} if (op_add == QPU_A_MIN) {
/* Track live clamps of a value clamped to a minimum of 0 and
* a maximum of some uniform's offset.
*/
if (!add_a_is_min_0)
return;
if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) &&
!(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF &&
sig != QPU_SIG_SMALL_IMM)) {
return;
}
validation_state->live_min_clamp_offsets[lri_add] =
validated_shader->uniforms_size;
}
}
static bool
check_instruction_writes(uint64_t inst,
struct vc4_validated_shader_info *validated_shader,
struct vc4_shader_validation_state *validation_state)
{
uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD);
uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL);
bool ok;
if (is_tmu_write(waddr_add) && is_tmu_write(waddr_mul)) {
DRM_ERROR("ADD and MUL both set up textures\n");
return false;
}
ok = (check_register_write(inst, validated_shader, validation_state, false) &&
check_register_write(inst, validated_shader, validation_state, true));
track_live_clamps(inst, validated_shader, validation_state);
return ok;
}
static bool
check_instruction_reads(uint64_t inst,
struct vc4_validated_shader_info *validated_shader)
{
uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
if (raddr_a == QPU_R_UNIF ||
(raddr_b == QPU_R_UNIF && sig != QPU_SIG_SMALL_IMM)) {
/* This can't overflow the uint32_t, because we're reading 8
* bytes of instruction to increment by 4 here, so we'd
* already be OOM.
*/
validated_shader->uniforms_size += 4;
}
return true;
}
struct vc4_validated_shader_info *
vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
{
bool found_shader_end = false;
int shader_end_ip = 0;
uint32_t ip, max_ip;
uint64_t *shader;
struct vc4_validated_shader_info *validated_shader;
struct vc4_shader_validation_state validation_state;
int i;
memset(&validation_state, 0, sizeof(validation_state));
for (i = 0; i < 8; i++)
validation_state.tmu_setup[i / 4].p_offset[i % 4] = ~0;
for (i = 0; i < ARRAY_SIZE(validation_state.live_min_clamp_offsets); i++)
validation_state.live_min_clamp_offsets[i] = ~0;
shader = shader_obj->vaddr;
max_ip = shader_obj->base.size / sizeof(uint64_t);
validated_shader = kcalloc(sizeof(*validated_shader), 1, GFP_KERNEL);
if (!validated_shader)
return NULL;
for (ip = 0; ip < max_ip; ip++) {
uint64_t inst = shader[ip];
uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
switch (sig) {
case QPU_SIG_NONE:
case QPU_SIG_WAIT_FOR_SCOREBOARD:
case QPU_SIG_SCOREBOARD_UNLOCK:
case QPU_SIG_COLOR_LOAD:
case QPU_SIG_LOAD_TMU0:
case QPU_SIG_LOAD_TMU1:
case QPU_SIG_PROG_END:
case QPU_SIG_SMALL_IMM:
if (!check_instruction_writes(inst, validated_shader,
&validation_state)) {
DRM_ERROR("Bad write at ip %d\n", ip);
goto fail;
}
if (!check_instruction_reads(inst, validated_shader))
goto fail;
if (sig == QPU_SIG_PROG_END) {
found_shader_end = true;
shader_end_ip = ip;
}
break;
case QPU_SIG_LOAD_IMM:
if (!check_instruction_writes(inst, validated_shader,
&validation_state)) {
DRM_ERROR("Bad LOAD_IMM write at ip %d\n", ip);
goto fail;
}
break;
default:
DRM_ERROR("Unsupported QPU signal %d at "
"instruction %d\n", sig, ip);
goto fail;
}
/* There are two delay slots after program end is signaled
* that are still executed, then we're finished.
*/
if (found_shader_end && ip == shader_end_ip + 2)
break;
}
if (ip == max_ip) {
DRM_ERROR("shader failed to terminate before "
"shader BO end at %d\n",
shader_obj->base.size);
goto fail;
}
/* Again, no chance of integer overflow here because the worst case
* scenario is 8 bytes of uniforms plus handles per 8-byte
* instruction.
*/
validated_shader->uniforms_src_size =
(validated_shader->uniforms_size +
4 * validated_shader->num_texture_samples);
return validated_shader;
fail:
if (validated_shader) {
kfree(validated_shader->texture_samples);
kfree(validated_shader);
}
return NULL;
}

229
include/uapi/drm/vc4_drm.h Normal file
View File

@@ -0,0 +1,229 @@
/*
* Copyright © 2014-2015 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef _UAPI_VC4_DRM_H_
#define _UAPI_VC4_DRM_H_
#include <drm/drm.h>
#define DRM_VC4_SUBMIT_CL 0x00
#define DRM_VC4_WAIT_SEQNO 0x01
#define DRM_VC4_WAIT_BO 0x02
#define DRM_VC4_CREATE_BO 0x03
#define DRM_VC4_MMAP_BO 0x04
#define DRM_VC4_CREATE_SHADER_BO 0x05
#define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
#define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
#define DRM_IOCTL_VC4_WAIT_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo)
#define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
#define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
#define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
struct drm_vc4_submit_rcl_surface {
uint32_t hindex; /* Handle index, or ~0 if not present. */
uint32_t offset; /* Offset to start of buffer. */
/*
* Bits for either render config (color_ms_write) or load/store packet.
*/
uint16_t bits;
uint16_t pad;
};
/**
* struct drm_vc4_submit_cl - ioctl argument for submitting commands to the 3D
* engine.
*
* Drivers typically use GPU BOs to store batchbuffers / command lists and
* their associated state. However, because the VC4 lacks an MMU, we have to
* do validation of memory accesses by the GPU commands. If we were to store
* our commands in BOs, we'd need to do uncached readback from them to do the
* validation process, which is too expensive. Instead, userspace accumulates
* commands and associated state in plain memory, then the kernel copies the
* data to its own address space, and then validates and stores it in a GPU
* BO.
*/
struct drm_vc4_submit_cl {
/* Pointer to the binner command list.
*
* This is the first set of commands executed, which runs the
* coordinate shader to determine where primitives land on the screen,
* then writes out the state updates and draw calls necessary per tile
* to the tile allocation BO.
*/
uint64_t bin_cl;
/* Pointer to the shader records.
*
* Shader records are the structures read by the hardware that contain
* pointers to uniforms, shaders, and vertex attributes. The
* reference to the shader record has enough information to determine
* how many pointers are necessary (fixed number for shaders/uniforms,
* and an attribute count), so those BO indices into bo_handles are
* just stored as uint32_ts before each shader record passed in.
*/
uint64_t shader_rec;
/* Pointer to uniform data and texture handles for the textures
* referenced by the shader.
*
* For each shader state record, there is a set of uniform data in the
* order referenced by the record (FS, VS, then CS). Each set of
* uniform data has a uint32_t index into bo_handles per texture
* sample operation, in the order the QPU_W_TMUn_S writes appear in
* the program. Following the texture BO handle indices is the actual
* uniform data.
*
* The individual uniform state blocks don't have sizes passed in,
* because the kernel has to determine the sizes anyway during shader
* code validation.
*/
uint64_t uniforms;
uint64_t bo_handles;
/* Size in bytes of the binner command list. */
uint32_t bin_cl_size;
/* Size in bytes of the set of shader records. */
uint32_t shader_rec_size;
/* Number of shader records.
*
* This could just be computed from the contents of shader_records and
* the address bits of references to them from the bin CL, but it
* keeps the kernel from having to resize some allocations it makes.
*/
uint32_t shader_rec_count;
/* Size in bytes of the uniform state. */
uint32_t uniforms_size;
/* Number of BO handles passed in (size is that times 4). */
uint32_t bo_handle_count;
/* RCL setup: */
uint16_t width;
uint16_t height;
uint8_t min_x_tile;
uint8_t min_y_tile;
uint8_t max_x_tile;
uint8_t max_y_tile;
struct drm_vc4_submit_rcl_surface color_read;
struct drm_vc4_submit_rcl_surface color_ms_write;
struct drm_vc4_submit_rcl_surface zs_read;
struct drm_vc4_submit_rcl_surface zs_write;
uint32_t clear_color[2];
uint32_t clear_z;
uint8_t clear_s;
uint32_t pad:24;
#define VC4_SUBMIT_CL_USE_CLEAR_COLOR (1 << 0)
uint32_t flags;
/* Returned value of the seqno of this render job (for the
* wait ioctl).
*/
uint64_t seqno;
};
/**
* struct drm_vc4_wait_seqno - ioctl argument for waiting for
* DRM_VC4_SUBMIT_CL completion using its returned seqno.
*
* timeout_ns is the timeout in nanoseconds, where "0" means "don't
* block, just return the status."
*/
struct drm_vc4_wait_seqno {
uint64_t seqno;
uint64_t timeout_ns;
};
/**
* struct drm_vc4_wait_bo - ioctl argument for waiting for
* completion of the last DRM_VC4_SUBMIT_CL on a BO.
*
* This is useful for cases where multiple processes might be
* rendering to a BO and you want to wait for all rendering to be
* completed.
*/
struct drm_vc4_wait_bo {
uint32_t handle;
uint32_t pad;
uint64_t timeout_ns;
};
/**
* struct drm_vc4_create_bo - ioctl argument for creating VC4 BOs.
*
* There are currently no values for the flags argument, but it may be
* used in a future extension.
*/
struct drm_vc4_create_bo {
uint32_t size;
uint32_t flags;
/** Returned GEM handle for the BO. */
uint32_t handle;
uint32_t pad;
};
/**
* struct drm_vc4_create_shader_bo - ioctl argument for creating VC4
* shader BOs.
*
* Since allowing a shader to be overwritten while it's also being
* executed from would allow privlege escalation, shaders must be
* created using this ioctl, and they can't be mmapped later.
*/
struct drm_vc4_create_shader_bo {
/* Size of the data argument. */
uint32_t size;
/* Flags, currently must be 0. */
uint32_t flags;
/* Pointer to the data. */
uint64_t data;
/** Returned GEM handle for the BO. */
uint32_t handle;
/* Pad, must be 0. */
uint32_t pad;
};
/**
* struct drm_vc4_mmap_bo - ioctl argument for mapping VC4 BOs.
*
* This doesn't actually perform an mmap. Instead, it returns the
* offset you need to use in an mmap on the DRM device node. This
* means that tools like valgrind end up knowing about the mapped
* memory.
*
* There are currently no values for the flags argument, but it may be
* used in a future extension.
*/
struct drm_vc4_mmap_bo {
/** Handle for the object being mapped. */
uint32_t handle;
uint32_t flags;
/** offset into the drm node to use for subsequent mmap call. */
uint64_t offset;
};
#endif /* _UAPI_VC4_DRM_H_ */