drm/tegra: Add support for tiled buffer objects

The gr2d and gr3d engines work more efficiently on buffers with a tiled
memory layout. Allow created buffers to be marked as tiled so that the
display controller can scan them out properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
This commit is contained in:
Thierry Reding
2013-10-04 22:34:01 +02:00
committed by Thierry Reding
parent 5f60ed0d84
commit 773af77fc4
8 changed files with 60 additions and 9 deletions

View File

@@ -19,6 +19,8 @@
#include <drm/drm.h>
#define DRM_TEGRA_GEM_CREATE_TILED (1 << 0)
struct drm_tegra_gem_create {
__u64 size;
__u32 flags;