drm_sched_entity_kill_jobs_cb() logic is omitting the last fence popped
from the dependency array that was waited upon before
drm_sched_entity_kill() was called (drm_sched_entity::dependency field),
so we're basically waiting for all dependencies except one.
In theory, this wait shouldn't be needed because resources should have
their users registered to the dma_resv object, thus guaranteeing that
future jobs wanting to access these resources wait on all the previous
users (depending on the access type, of course). But we want to keep
these explicit waits in the kill entity path just in case.
Let's make sure we keep all dependencies in the array in
drm_sched_job_dependency(), so we can iterate over the array and wait
in drm_sched_entity_kill_jobs_cb().
We also make sure we wait on drm_sched_fence::finished if we were
originally asked to wait on drm_sched_fence::scheduled. In that case,
we assume the intent was to delegate the wait to the firmware/GPU or
rely on the pipelining done at the entity/scheduler level, but when
killing jobs, we really want to wait for completion not just scheduling.
v2:
- Don't evict deps in drm_sched_job_dependency()
v3:
- Always wait for drm_sched_fence::finished fences in
drm_sched_entity_kill_jobs_cb() when we see a sched_fence
v4:
- Fix commit message
- Fix a use-after-free bug
v5:
- Flag deps on which we should only wait for the scheduled event
at insertion time
v6:
- Back to v4 implementation
- Add Christian's R-b
Cc: Frank Binns <frank.binns@imgtec.com>
Cc: Sarah Walker <sarah.walker@imgtec.com>
Cc: Donald Robson <donald.robson@imgtec.com>
Cc: Luben Tuikov <luben.tuikov@amd.com>
Cc: David Airlie <airlied@gmail.com>
Cc: Daniel Vetter <daniel@ffwll.ch>
Cc: Sumit Semwal <sumit.semwal@linaro.org>
Cc: "Christian König" <christian.koenig@amd.com>
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Suggested-by: "Christian König" <christian.koenig@amd.com>
Reviewed-by: "Christian König" <christian.koenig@amd.com>
Acked-by: Luben Tuikov <luben.tuikov@amd.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20230619071921.3465992-1-boris.brezillon@collabora.com
[Why]
drm_sched_entity_add_dependency_cb ignores the scheduled fence and return false.
If entity's dependency is a scheduler error fence and drm_sched_stop is called
due to TDR, drm_sched_entity_pop_job will wait for the dependency infinitely.
[How]
Do not wait or ignore the scheduled error fence, add drm_sched_entity_wakeup
callback for the dependency with scheduled error fence.
Signed-off-by: ZhenGuo Yin <zhenguo.yin@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Rename drm_sched_wakeup() to drm_sched_wakeup_if_canqueue() since the former
is misleading, as it wakes up the GPU scheduler _only if_ more jobs can be
queued to the underlying hardware.
This distinction is important to make, since the wake conditional in the GPU
scheduler thread wakes up when other conditions are also true, e.g. when there
are jobs to be cleaned. For instance, a user might want to wake up the
scheduler only because there are more jobs to clean, but whether we can queue
more jobs is irrelevant.
v2: Separate "canqueue" to "can_queue". (Alex D.)
Cc: Christian König <christian.koenig@amd.com>
Cc: Alex Deucher <Alexander.Deucher@amd.com>
Signed-off-by: Luben Tuikov <luben.tuikov@amd.com>
Link: https://lore.kernel.org/r/20230517233550.377847-2-luben.tuikov@amd.com
Reviewed-by: Alex Deucher <Alexander.Deucher@amd.com>
It already happend a few times that patches slipped through which
implemented access to an entity through a job that was already removed
from the entities queue. Since jobs and entities might have different
lifecycles, this can potentially cause UAF bugs.
In order to make it obvious that a jobs entity pointer shouldn't be
accessed after drm_sched_entity_pop_job() was called successfully, set
the jobs entity pointer to NULL once the job is removed from the entity
queue.
Moreover, debugging a potential NULL pointer dereference is way easier
than potentially corrupted memory through a UAF.
Signed-off-by: Danilo Krummrich <dakr@redhat.com>
Link: https://lore.kernel.org/r/20230418100453.4433-1-dakr@redhat.com
Reviewed-by: Luben Tuikov <luben.tuikov@amd.com>
Signed-off-by: Luben Tuikov <luben.tuikov@amd.com>
The drm_sched_entity_kill() is invoked twice by drm_sched_entity_destroy()
while userspace process is exiting or being killed. First time it's invoked
when sched entity is flushed and second time when entity is released. This
causes a lockup within wait_for_completion(entity_idle) due to how completion
API works.
Calling wait_for_completion() more times than complete() was invoked is a
error condition that causes lockup because completion internally uses
counter for complete/wait calls. The complete_all() must be used instead
in such cases.
This patch fixes lockup of Panfrost driver that is reproducible by killing
any application in a middle of 3d drawing operation.
Fixes: 2fdb8a8f07 ("drm/scheduler: rework entity flush, kill and fini")
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Tested-by: Guilherme G. Piccoli <gpiccoli@igalia.com> # Steam Deck
Link: https://patchwork.freedesktop.org/patch/msgid/20221123001303.533968-1-dmitry.osipenko@collabora.com
The drm_sched_entity_kill() is invoked twice by drm_sched_entity_destroy()
while userspace process is exiting or being killed. First time it's invoked
when sched entity is flushed and second time when entity is released. This
causes a lockup within wait_for_completion(entity_idle) due to how completion
API works.
Calling wait_for_completion() more times than complete() was invoked is a
error condition that causes lockup because completion internally uses
counter for complete/wait calls. The complete_all() must be used instead
in such cases.
This patch fixes lockup of Panfrost driver that is reproducible by killing
any application in a middle of 3d drawing operation.
Fixes: 2fdb8a8f07 ("drm/scheduler: rework entity flush, kill and fini")
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20221123001303.533968-1-dmitry.osipenko@collabora.com
drm-misc-next for 6.2:
UAPI Changes:
- Documentation for page-flip flags
Cross-subsystem Changes:
- dma-buf: Add unlocked variant of vmapping and attachment-mapping
functions
Core Changes:
- atomic-helpers: CRTC primary plane test fixes
- connector: TV API consistency improvements, cmdline parsing
improvements
- crtc-helpers: Introduce drm_crtc_helper_atomic_check() helper
- edid: Fixes for HFVSDB parsing,
- fourcc: Addition of the Vivante tiled modifier
- makefile: Sort and reorganize the objects files
- mode_config: Remove fb_base from drm_mode_config_funcs
- sched: Add a module parameter to change the scheduling policy,
refcounting fix for fences
- tests: Sort the Kunit tests in the Makefile, improvements to the
DP-MST tests
- ttm: Remove unnecessary drm_mm_clean() call
Driver Changes:
- New driver: ofdrm
- Move all drivers to a common dma-buf locking convention
- bridge:
- adv7533: Remove dynamic lane switching
- it6505: Runtime PM support
- ps8640: Handle AUX defer messages
- tc358775: Drop soft-reset over I2C
- ast: Atomic Gamma LUT Support, Convert to SHMEM, various
improvements
- lcdif: Support for YUV planes
- mgag200: Fix PLL Setup on some revisions
- udl: Modesetting improvements, hot-unplug support
- vc4: Fix support for PAL-M
Signed-off-by: Dave Airlie <airlied@redhat.com>
From: Maxime Ripard <maxime@cerno.tech>
Link: https://patchwork.freedesktop.org/patch/msgid/20221020072405.g3o4hxuk75gmeumw@houat
When many entities are competing for the same run queue
on the same scheduler, we observe an unusually long wait
times and some jobs get starved. This has been observed on GPUVis.
The issue is due to the Round Robin policy used by schedulers
to pick up the next entity's job queue for execution. Under stress
of many entities and long job queues within entity some
jobs could be stuck for very long time in it's entity's
queue before being popped from the queue and executed
while for other entities with smaller job queues a job
might execute earlier even though that job arrived later
then the job in the long queue.
Fix:
Add FIFO selection policy to entities in run queue, chose next entity
on run queue in such order that if job on one entity arrived
earlier then job on another entity the first job will start
executing earlier regardless of the length of the entity's job
queue.
v2:
Switch to rb tree structure for entities based on TS of
oldest job waiting in the job queue of an entity. Improves next
entity extraction to O(1). Entity TS update
O(log N) where N is the number of entities in the run-queue
Drop default option in module control parameter.
v3:
Various cosmetical fixes and minor refactoring of fifo update function. (Luben)
v4:
Switch drm_sched_rq_select_entity_fifo to in order search (Luben)
v5: Fix up drm_sched_rq_select_entity_fifo loop (Luben)
v6: Add missing drm_sched_rq_remove_fifo_locked
v7: Fix ts sampling bug and more cosmetic stuff (Luben)
v8: Fix module parameter string (Luben)
Cc: Luben Tuikov <luben.tuikov@amd.com>
Cc: Christian König <christian.koenig@amd.com>
Cc: Direct Rendering Infrastructure - Development <dri-devel@lists.freedesktop.org>
Cc: AMD Graphics <amd-gfx@lists.freedesktop.org>
Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Tested-by: Yunxiang Li (Teddy) <Yunxiang.Li@amd.com>
Signed-off-by: Luben Tuikov <luben.tuikov@amd.com>
Reviewed-by: Luben Tuikov <luben.tuikov@amd.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20220930041258.1050247-1-luben.tuikov@amd.com
Probelm:
Singlaning one sched fence from within another's sched
fence singal callback generates lockdep splat because
the both have same lockdep class of their fence->lock
Fix:
Fix bellow stack by rescheduling to irq work of
signaling and killing of jobs that left when entity is killed.
[11176.741181] dump_stack+0x10/0x12
[11176.741186] __lock_acquire.cold+0x208/0x2df
[11176.741197] lock_acquire+0xc6/0x2d0
[11176.741204] ? dma_fence_signal+0x28/0x80
[11176.741212] _raw_spin_lock_irqsave+0x4d/0x70
[11176.741219] ? dma_fence_signal+0x28/0x80
[11176.741225] dma_fence_signal+0x28/0x80
[11176.741230] drm_sched_fence_finished+0x12/0x20 [gpu_sched]
[11176.741240] drm_sched_entity_kill_jobs_cb+0x1c/0x50 [gpu_sched]
[11176.741248] dma_fence_signal_timestamp_locked+0xac/0x1a0
[11176.741254] dma_fence_signal+0x3b/0x80
[11176.741260] drm_sched_fence_finished+0x12/0x20 [gpu_sched]
[11176.741268] drm_sched_job_done.isra.0+0x7f/0x1a0 [gpu_sched]
[11176.741277] drm_sched_job_done_cb+0x12/0x20 [gpu_sched]
[11176.741284] dma_fence_signal_timestamp_locked+0xac/0x1a0
[11176.741290] dma_fence_signal+0x3b/0x80
[11176.741296] amdgpu_fence_process+0xd1/0x140 [amdgpu]
[11176.741504] sdma_v4_0_process_trap_irq+0x8c/0xb0 [amdgpu]
[11176.741731] amdgpu_irq_dispatch+0xce/0x250 [amdgpu]
[11176.741954] amdgpu_ih_process+0x81/0x100 [amdgpu]
[11176.742174] amdgpu_irq_handler+0x26/0xa0 [amdgpu]
[11176.742393] __handle_irq_event_percpu+0x4f/0x2c0
[11176.742402] handle_irq_event_percpu+0x33/0x80
[11176.742408] handle_irq_event+0x39/0x60
[11176.742414] handle_edge_irq+0x93/0x1d0
[11176.742419] __common_interrupt+0x50/0xe0
[11176.742426] common_interrupt+0x80/0x90
Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Suggested-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Suggested-by: Christian König <christian.koenig@amd.com>
Tested-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Link: https://www.spinics.net/lists/dri-devel/msg321250.html
It might be good enough on x86 with just READ_ONCE, but the write side
should then at least be WRITE_ONCE because x86 has total store order.
It's definitely not enough on arm.
Fix this proplery, which means
- explain the need for the barrier in both places
- point at the other side in each comment
Also pull out the !sched_list case as the first check, so that the
code flow is clearer.
While at it sprinkle some comments around because it was very
non-obvious to me what's actually going on here and why.
Note that we really need full barriers here, at first I thought
store-release and load-acquire on ->last_scheduled would be enough,
but we actually requiring ordering between that and the queue state.
v2: Put smp_rmp() in the right place and fix up comment (Andrey)
Reviewed-by: Christian König <christian.koenig@amd.com>
Acked-by: Melissa Wen <mwen@igalia.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Cc: "Christian König" <christian.koenig@amd.com>
Cc: Steven Price <steven.price@arm.com>
Cc: Daniel Vetter <daniel.vetter@ffwll.ch>
Cc: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Cc: Lee Jones <lee.jones@linaro.org>
Cc: Boris Brezillon <boris.brezillon@collabora.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20210805104705.862416-4-daniel.vetter@ffwll.ch
Problem: If scheduler is already stopped by the time sched_entity
is released and entity's job_queue not empty I encountred
a hang in drm_sched_entity_flush. This is because drm_sched_entity_is_idle
never becomes false.
Fix: In drm_sched_fini detach all sched_entities from the
scheduler's run queues. This will satisfy drm_sched_entity_is_idle.
Also wakeup all those processes stuck in sched_entity flushing
as the scheduler main thread which wakes them up is stopped by now.
v2:
Reverse order of drm_sched_rq_remove_entity and marking
s_entity as stopped to prevent reinserion back to rq due
to race.
v3:
Drop drm_sched_rq_remove_entity, only modify entity->stopped
and check for it in drm_sched_entity_is_idle
Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20210512142648.666476-14-andrey.grodzovsky@amd.com
Fixes the following W=1 kernel build warning(s):
drivers/gpu/drm/scheduler/sched_entity.c:316: warning: Function parameter or member 'f' not described in 'drm_sched_entity_clear_dep'
drivers/gpu/drm/scheduler/sched_entity.c:316: warning: Function parameter or member 'cb' not described in 'drm_sched_entity_clear_dep'
drivers/gpu/drm/scheduler/sched_entity.c:330: warning: Function parameter or member 'f' not described in 'drm_sched_entity_wakeup'
drivers/gpu/drm/scheduler/sched_entity.c:330: warning: Function parameter or member 'cb' not described in 'drm_sched_entity_wakeup'
Cc: David Airlie <airlied@linux.ie>
Cc: Daniel Vetter <daniel@ffwll.ch>
Cc: Sumit Semwal <sumit.semwal@linaro.org>
Cc: "Christian König" <christian.koenig@amd.com>
Cc: Alex Deucher <alexander.deucher@amd.com>
Cc: Nirmoy Das <nirmoy.aiemd@gmail.com>
Cc: dri-devel@lists.freedesktop.org
Cc: linux-media@vger.kernel.org
Cc: linaro-mm-sig@lists.linaro.org
Signed-off-by: Lee Jones <lee.jones@linaro.org>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This patch uses score to select a new drm scheduler for better
loadbalance between multiple drm schedulers instead of num_jobs.
Below are test results after running amdgpu_test for ~10 times.
Before this patch:
sched_name num of many times it got schedule
========= ==================================
sdma0 1463
sdma1 198
comp_1.0.1 280
After this patch:
sched_name num of many times it got schedule
========= ==================================
sdma0 925
sdma1 928
comp_1.0.1 177
comp_1.1.1 44
comp_1.2.1 43
comp_1.3.1 44
Signed-off-by: Nirmoy Das <nirmoy.das@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Link: https://patchwork.freedesktop.org/patch/373000/
Signed-off-by: Christian König <christian.koenig@amd.com>
Remove drm_sched_entity_get_free_sched() and use the logic of picking
the least loaded drm scheduler from a drm scheduler list to implement
drm_sched_pick_best(). This patch also exports drm_sched_pick_best() so
that it can be utilized by other drm drivers.
Signed-off-by: Nirmoy Das <nirmoy.das@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Implement drm_sched_entity_modify_sched() which modifies existing
sched_list with a different one. This is going to be helpful when
userspace changes priority of a ctx/entity then the driver can switch
to the corresponding HW scheduler list for that priority.
Signed-off-by: Nirmoy Das <nirmoy.das@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This patch uses score based logic to select a new rq for better
loadbalance between multiple rq/scheds instead of num_jobs.
Below are test results after running amdgpu_test from mesa drm
Before this patch:
sched_name num of many times it got scheduled
========= ==================================
sdma0 314
sdma1 32
comp_1.0.0 56
comp_1.0.1 0
comp_1.1.0 0
comp_1.1.1 0
comp_1.2.0 0
comp_1.2.1 0
comp_1.3.0 0
comp_1.3.1 0
After this patch:
sched_name num of many times it got scheduled
========= ==================================
sdma0 216
sdma1 185
comp_1.0.0 39
comp_1.0.1 9
comp_1.1.0 12
comp_1.1.1 0
comp_1.2.0 12
comp_1.2.1 0
comp_1.3.0 12
comp_1.3.1 0
Signed-off-by: Nirmoy Das <nirmoy.das@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Entity currently keeps a copy of run_queue list and modify it in
drm_sched_entity_set_priority(). Entities shouldn't modify run_queue
list. Use drm_gpu_scheduler list instead of drm_sched_rq list
in drm_sched_entity struct. In this way we can select a runqueue based
on entity/ctx's priority for a drm scheduler.
Signed-off-by: Nirmoy Das <nirmoy.das@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Removes thread park/unpark hack from drm_sched_entity_fini and
by this fixes reactivation of scheduler thread while the thread
is supposed to be stopped.
v2: Per sched entity completion.
Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Suggested-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
The spsc_queue_peek function is accessing queue->head which belongs to
the consumer thread and shouldn't be accessed by the producer
This is fixing a rare race condition when destroying entities.
Signed-off-by: Christian König <christian.koenig@amd.com>
Acked-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Reviewed-by: Monk.liu@amd.com
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Fixes for 5.1:
amdgpu:
- Fix missing fw declaration after dropping old CI DPM code
- Fix debugfs access to registers beyond the MMIO bar size
- Fix context priority handling
- Add missing license on some new files
- Various cleanups and bug fixes
radeon:
- Fix missing break in CS parser for evergreen
- Various cleanups and bug fixes
sched:
- Fix entities with 0 run queues
Signed-off-by: Dave Airlie <airlied@redhat.com>
From: Alex Deucher <alexdeucher@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190221214134.3308-1-alexander.deucher@amd.com
Some blocks in amdgpu can have 0 rqs.
Job creation already fails with -ENOENT when entity->rq is NULL,
so jobs cannot be pushed. Without a rq there is no scheduler to
pop jobs, and rq selection already does the right thing with a
list of length 0.
So the operations we need to fix are:
- Creation, do not set rq to rq_list[0] if the list can have length 0.
- Do not flush any jobs when there is no rq.
- On entity destruction handle the rq = NULL case.
- on set_priority, do not try to change the rq if it is NULL.
Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
The entity->dependency can go away completely once we've called
drm_sched_entity_add_dependency_cb() (if the cb is called before we
get around to tracing). The tracepoint is more useful if we trace
every dependency instead of just ones that get callbacks installed,
anyway, so just do that.
Fixes any easy-to-produce OOPS when tracing the scheduler on V3D with
"perf record -a -e gpu_scheduler:.\* glxgears" and DEBUG_SLAB enabled.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Christian König <christian.koenig@amd.com>
Cc: stable@vger.kernel.org
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This patch adds a new API to clean up the scheduler job resources. This
is primarliy needed in cases the job was created but was not queued to
the scheduler queue. Additionally with this change, the layer which
creates the scheduler job also gets to free up the job's resources and
this entails moving the dma_fence_put(finished_fence) to the drivers
ops free handler routines.
Signed-off-by: Sharat Masetty <smasetty@codeaurora.org>
Reviewed-by: Christian König <christian.koenig@amd.com>
Acked-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Problem:
A particular scheduler may become unsuable (underlying HW) after
some event (e.g. GPU reset). If it's later chosen by
the get free sched. policy a command will fail to be
submitted.
Fix:
Add a driver specific callback to report the sched status so
rq with bad sched can be avoided in favor of working one or
none in which case job init will fail.
v2: Switch from driver callback to flag in scheduler.
v3: rebase
v4: Remove ready paramter from drm_sched_init, set
uncoditionally to true once init done.
v5: fix missed change in v3d in v4 (Alex)
Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>