Pull mm updates from Andrew Morton:
"The usual shower of singleton fixes and minor series all over MM,
documented (hopefully adequately) in the respective changelogs.
Notable series include:
- Lucas Stach has provided some page-mapping cleanup/consolidation/
maintainability work in the series "mm/treewide: Remove pXd_huge()
API".
- In the series "Allow migrate on protnone reference with
MPOL_PREFERRED_MANY policy", Donet Tom has optimized mempolicy's
MPOL_PREFERRED_MANY mode, yielding almost doubled performance in
one test.
- In their series "Memory allocation profiling" Kent Overstreet and
Suren Baghdasaryan have contributed a means of determining (via
/proc/allocinfo) whereabouts in the kernel memory is being
allocated: number of calls and amount of memory.
- Matthew Wilcox has provided the series "Various significant MM
patches" which does a number of rather unrelated things, but in
largely similar code sites.
- In his series "mm: page_alloc: freelist migratetype hygiene"
Johannes Weiner has fixed the page allocator's handling of
migratetype requests, with resulting improvements in compaction
efficiency.
- In the series "make the hugetlb migration strategy consistent"
Baolin Wang has fixed a hugetlb migration issue, which should
improve hugetlb allocation reliability.
- Liu Shixin has hit an I/O meltdown caused by readahead in a
memory-tight memcg. Addressed in the series "Fix I/O high when
memory almost met memcg limit".
- In the series "mm/filemap: optimize folio adding and splitting"
Kairui Song has optimized pagecache insertion, yielding ~10%
performance improvement in one test.
- Baoquan He has cleaned up and consolidated the early zone
initialization code in the series "mm/mm_init.c: refactor
free_area_init_core()".
- Baoquan has also redone some MM initializatio code in the series
"mm/init: minor clean up and improvement".
- MM helper cleanups from Christoph Hellwig in his series "remove
follow_pfn".
- More cleanups from Matthew Wilcox in the series "Various
page->flags cleanups".
- Vlastimil Babka has contributed maintainability improvements in the
series "memcg_kmem hooks refactoring".
- More folio conversions and cleanups in Matthew Wilcox's series:
"Convert huge_zero_page to huge_zero_folio"
"khugepaged folio conversions"
"Remove page_idle and page_young wrappers"
"Use folio APIs in procfs"
"Clean up __folio_put()"
"Some cleanups for memory-failure"
"Remove page_mapping()"
"More folio compat code removal"
- David Hildenbrand chipped in with "fs/proc/task_mmu: convert
hugetlb functions to work on folis".
- Code consolidation and cleanup work related to GUP's handling of
hugetlbs in Peter Xu's series "mm/gup: Unify hugetlb, part 2".
- Rick Edgecombe has developed some fixes to stack guard gaps in the
series "Cover a guard gap corner case".
- Jinjiang Tu has fixed KSM's behaviour after a fork+exec in the
series "mm/ksm: fix ksm exec support for prctl".
- Baolin Wang has implemented NUMA balancing for multi-size THPs.
This is a simple first-cut implementation for now. The series is
"support multi-size THP numa balancing".
- Cleanups to vma handling helper functions from Matthew Wilcox in
the series "Unify vma_address and vma_pgoff_address".
- Some selftests maintenance work from Dev Jain in the series
"selftests/mm: mremap_test: Optimizations and style fixes".
- Improvements to the swapping of multi-size THPs from Ryan Roberts
in the series "Swap-out mTHP without splitting".
- Kefeng Wang has significantly optimized the handling of arm64's
permission page faults in the series
"arch/mm/fault: accelerate pagefault when badaccess"
"mm: remove arch's private VM_FAULT_BADMAP/BADACCESS"
- GUP cleanups from David Hildenbrand in "mm/gup: consistently call
it GUP-fast".
- hugetlb fault code cleanups from Vishal Moola in "Hugetlb fault
path to use struct vm_fault".
- selftests build fixes from John Hubbard in the series "Fix
selftests/mm build without requiring "make headers"".
- Memory tiering fixes/improvements from Ho-Ren (Jack) Chuang in the
series "Improved Memory Tier Creation for CPUless NUMA Nodes".
Fixes the initialization code so that migration between different
memory types works as intended.
- David Hildenbrand has improved follow_pte() and fixed an errant
driver in the series "mm: follow_pte() improvements and acrn
follow_pte() fixes".
- David also did some cleanup work on large folio mapcounts in his
series "mm: mapcount for large folios + page_mapcount() cleanups".
- Folio conversions in KSM in Alex Shi's series "transfer page to
folio in KSM".
- Barry Song has added some sysfs stats for monitoring multi-size
THP's in the series "mm: add per-order mTHP alloc and swpout
counters".
- Some zswap cleanups from Yosry Ahmed in the series "zswap
same-filled and limit checking cleanups".
- Matthew Wilcox has been looking at buffer_head code and found the
documentation to be lacking. The series is "Improve buffer head
documentation".
- Multi-size THPs get more work, this time from Lance Yang. His
series "mm/madvise: enhance lazyfreeing with mTHP in madvise_free"
optimizes the freeing of these things.
- Kemeng Shi has added more userspace-visible writeback
instrumentation in the series "Improve visibility of writeback".
- Kemeng Shi then sent some maintenance work on top in the series
"Fix and cleanups to page-writeback".
- Matthew Wilcox reduces mmap_lock traffic in the anon vma code in
the series "Improve anon_vma scalability for anon VMAs". Intel's
test bot reported an improbable 3x improvement in one test.
- SeongJae Park adds some DAMON feature work in the series
"mm/damon: add a DAMOS filter type for page granularity access recheck"
"selftests/damon: add DAMOS quota goal test"
- Also some maintenance work in the series
"mm/damon/paddr: simplify page level access re-check for pageout"
"mm/damon: misc fixes and improvements"
- David Hildenbrand has disabled some known-to-fail selftests ni the
series "selftests: mm: cow: flag vmsplice() hugetlb tests as
XFAIL".
- memcg metadata storage optimizations from Shakeel Butt in "memcg:
reduce memory consumption by memcg stats".
- DAX fixes and maintenance work from Vishal Verma in the series
"dax/bus.c: Fixups for dax-bus locking""
* tag 'mm-stable-2024-05-17-19-19' of git://git.kernel.org/pub/scm/linux/kernel/git/akpm/mm: (426 commits)
memcg, oom: cleanup unused memcg_oom_gfp_mask and memcg_oom_order
selftests/mm: hugetlb_madv_vs_map: avoid test skipping by querying hugepage size at runtime
mm/hugetlb: add missing VM_FAULT_SET_HINDEX in hugetlb_wp
mm/hugetlb: add missing VM_FAULT_SET_HINDEX in hugetlb_fault
selftests: cgroup: add tests to verify the zswap writeback path
mm: memcg: make alloc_mem_cgroup_per_node_info() return bool
mm/damon/core: fix return value from damos_wmark_metric_value
mm: do not update memcg stats for NR_{FILE/SHMEM}_PMDMAPPED
selftests: cgroup: remove redundant enabling of memory controller
Docs/mm/damon/maintainer-profile: allow posting patches based on damon/next tree
Docs/mm/damon/maintainer-profile: change the maintainer's timezone from PST to PT
Docs/mm/damon/design: use a list for supported filters
Docs/admin-guide/mm/damon/usage: fix wrong schemes effective quota update command
Docs/admin-guide/mm/damon/usage: fix wrong example of DAMOS filter matching sysfs file
selftests/damon: classify tests for functionalities and regressions
selftests/damon/_damon_sysfs: use 'is' instead of '==' for 'None'
selftests/damon/_damon_sysfs: find sysfs mount point from /proc/mounts
selftests/damon/_damon_sysfs: check errors from nr_schemes file reads
mm/damon/core: initialize ->esz_bp from damos_quota_init_priv()
selftests/damon: add a test for DAMOS quota goal
...
In V3D, the conclusion of a job is indicated by a IRQ. When a job
finishes, then we update the local and the global GPU stats of that
queue. But, while the GPU stats are being updated, a user might be
reading the stats from sysfs or fdinfo.
For example, on `gpu_stats_show()`, we could think about a scenario where
`v3d->queue[queue].start_ns != 0`, then an interrupt happens, we update
the value of `v3d->queue[queue].start_ns` to 0, we come back to
`gpu_stats_show()` to calculate `active_runtime` and now,
`active_runtime = timestamp`.
In this simple example, the user would see a spike in the queue usage,
that didn't match reality.
In order to address this issue properly, use a seqcount to protect read
and write sections of the code.
Fixes: 09a93cc4f7 ("drm/v3d: Implement show_fdinfo() callback for GPU usage stats")
Reported-by: Tvrtko Ursulin <tursulin@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240420213632.339941-7-mcanal@igalia.com
This will make it easier to instantiate the GPU stats variables and it
will create a structure where we can store all the variables that refer
to GPU stats.
Note that, when we created the struct `v3d_stats`, we renamed
`jobs_sent` to `jobs_completed`. This better express the semantics of
the variable, as we are only accounting jobs that have been completed.
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240420213632.339941-4-mcanal@igalia.com
Currently, we manually perform all operations to update the GPU stats
variables. Apart from the code repetition, this is very prone to errors,
as we can see on commit 35f4f8c9fc ("drm/v3d: Don't increment
`enabled_ns` twice").
Therefore, create two functions to manage updating all GPU stats
variables. Now, the jobs only need to call for `v3d_job_update_stats()`
when the job is done and `v3d_job_start_stats()` when starting the job.
Co-developed-by: Tvrtko Ursulin <tursulin@igalia.com>
Signed-off-by: Tvrtko Ursulin <tursulin@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240420213632.339941-3-mcanal@igalia.com
The commit 509433d814 ("drm/v3d: Expose the total GPU usage stats on sysfs")
introduced the calculation of global GPU stats. For the regards, it used
the already existing infrastructure provided by commit 09a93cc4f7 ("drm/v3d:
Implement show_fdinfo() callback for GPU usage stats"). While adding
global GPU stats calculation ability, the author forgot to delete the
existing one.
Currently, the value of `enabled_ns` is incremented twice by the end of
the job, when it should be added just once. Therefore, delete the
leftovers from commit 509433d814 ("drm/v3d: Expose the total GPU usage
stats on sysfs").
Fixes: 509433d814 ("drm/v3d: Expose the total GPU usage stats on sysfs")
Reported-by: Tvrtko Ursulin <tursulin@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240403203517.731876-2-mcanal@igalia.com
Currently, the V3D driver uses PAGE_SHIFT over the assumption that
PAGE_SHIFT = 12, as the PAGE_SIZE = 4KB. But, the RPi 5 is using
PAGE_SIZE = 16KB, so the MMU PAGE_SHIFT is different than the system's
PAGE_SHIFT.
Enable V3D to be used in system's with any PAGE_SIZE by making sure that
everything MMU-related uses the MMU page shift.
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240214193503.164462-1-mcanal@igalia.com
A CPU job is a type of job that performs operations that requires CPU
intervention. A copy performance query job is a job that copy the complete
or partial result of a query to a buffer. In order to copy the result of
a performance query to a buffer, we need to get the values from the
performance monitors.
So, create a user extension for the CPU job that enables the creation
of a copy performance query job. This user extension will allow the creation
of a CPU job that copy the results of a performance query to a BO with the
possibility to indicate the availability with a availability bit.
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-19-mcanal@igalia.com
A CPU job is a type of job that performs operations that requires CPU
intervention. A reset performance query job is a job that resets the
performance queries by resetting the values of the perfmons. Moreover,
we also reset the syncobjs related to the availability of the query.
So, create a user extension for the CPU job that enables the creation
of a reset performance job. This user extension will allow the creation of
a CPU job that resets the perfmons values and resets the availability syncobj.
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-18-mcanal@igalia.com
A CPU job is a type of job that performs operations that requires CPU
intervention. A copy timestamp query job is a job that copy the complete
or partial result of a query to a buffer. As V3D doesn't provide any
mechanism to obtain a timestamp from the GPU, it is a job that needs
CPU intervention.
So, create a user extension for the CPU job that enables the creation
of a copy timestamp query job. This user extension will allow the creation
of a CPU job that copy the results of a timestamp query to a BO with the
possibility to indicate the timestamp availability with a availability bit.
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-17-mcanal@igalia.com
A CPU job is a type of job that performs operations that requires CPU
intervention. A reset timestamp job is a job that resets the timestamp
queries based on the value offset of the first query. As V3D doesn't
provide any mechanism to obtain a timestamp from the GPU, it is a job
that needs CPU intervention.
So, create a user extension for the CPU job that enables the creation
of a reset timestamp job. This user extension will allow the creation of
a CPU job that resets the timestamp value in the timestamp BO and resets
the availability syncobj.
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-16-mcanal@igalia.com
A CPU job is a type of job that performs operations that requires CPU
intervention. A timestamp query job is a job that calculates the
query timestamp and updates the query availability by signaling a
syncobj. As V3D doesn't provide any mechanism to obtain a timestamp
from the GPU, it is a job that needs CPU intervention.
So, create a user extension for the CPU job that enables the creation
of a timestamp query job. This user extension will allow the creation of
a CPU job that performs the timestamp query calculation and updates the
timestamp BO with the proper value.
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-15-mcanal@igalia.com
A CPU job is a type of job that performs operations that requires CPU
intervention. An indirect CSD job is a job that, when executed in the
queue, will map the indirect buffer, read the dispatch parameters, and
submit a regular dispatch. Therefore, it is a job that needs CPU
intervention.
So, create a user extension for the CPU job that enables the creation
of an indirect CSD. This user extension will allow the creation of a CSD
job linked to a CPU job. The CPU job will wait for the indirect CSD job
dependencies and, once they are signaled, it will update the CSD job
parameters.
Co-developed-by: Melissa Wen <mwen@igalia.com>
Signed-off-by: Melissa Wen <mwen@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-14-mcanal@igalia.com
Currently, v3d_get_extensions() only parses multisync data and assigns
it to the `struct v3d_submit_ext`. But, to implement the CPU job with
user extensions, we want v3d_get_extensions() to be able to parse CPU
job data and assign it to the `struct v3d_cpu_job`.
Therefore, allow the function v3d_get_extensions() to use `struct v3d_cpu_job *`
as a parameter. If the `struct v3d_cpu_job *` is assigned to NULL, it means
that the job is a GPU job and CPU job extensions should be rejected.
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-10-mcanal@igalia.com
Create a new type of job, a CPU job. A CPU job is a type of job that
performs operations that requires CPU intervention. The overall idea is
to use user extensions to enable different types of CPU job, allowing the
CPU job to perform different operations according to the type of user
extension. The user extension ID identify the type of CPU job that must
be dealt.
Having a CPU job is interesting for synchronization purposes as a CPU
job has a queue like any other V3D job and can be synchoronized by the
multisync extension.
Signed-off-by: Melissa Wen <mwen@igalia.com>
Co-developed-by: Maíra Canal <mcanal@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-9-mcanal@igalia.com
We want to allow the IOCTLs to allocate the job without initiating it.
This will be useful for the CPU job submission IOCTL, as the CPU job has
the need to use information from the user extensions. Currently, the
user extensions are parsed before the job allocation, making it
impossible to fill the CPU job when parsing the user extensions.
Therefore, decouple the job allocation from the job initiation.
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-8-mcanal@igalia.com
Currently, job flow control is implemented simply by limiting the number
of jobs in flight. Therefore, a scheduler is initialized with a credit
limit that corresponds to the number of jobs which can be sent to the
hardware.
This implies that for each job, drivers need to account for the maximum
job size possible in order to not overflow the ring buffer.
However, there are drivers, such as Nouveau, where the job size has a
rather large range. For such drivers it can easily happen that job
submissions not even filling the ring by 1% can block subsequent
submissions, which, in the worst case, can lead to the ring run dry.
In order to overcome this issue, allow for tracking the actual job size
instead of the number of jobs. Therefore, add a field to track a job's
credit count, which represents the number of credits a job contributes
to the scheduler's credit limit.
Signed-off-by: Danilo Krummrich <dakr@redhat.com>
Reviewed-by: Luben Tuikov <ltuikov89@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20231110001638.71750-1-dakr@redhat.com
The previous patch exposed the accumulated amount of active time per
client for each V3D queue. But this doesn't provide a global notion of
the GPU usage.
Therefore, provide the accumulated amount of active time for each V3D
queue (BIN, RENDER, CSD, TFU and CACHE_CLEAN), considering all the jobs
submitted to the queue, independent of the client.
This data is exposed through the sysfs interface, so that if the
interface is queried at two different points of time the usage percentage
of each of the queues can be calculated.
Co-developed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Acked-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Melissa Wen <mwen@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20230905213416.1290219-3-mcanal@igalia.com
This patch exposes the accumulated amount of active time per client
through the fdinfo infrastructure. The amount of active time is exposed
for each V3D queue: BIN, RENDER, CSD, TFU and CACHE_CLEAN.
In order to calculate the amount of active time per client, a CPU clock
is used through the function local_clock(). The point where the jobs has
started is marked and is finally compared with the time that the job had
finished.
Moreover, the number of jobs submitted to each queue is also exposed on
fdinfo through the identifier "v3d-jobs-<queue>".
Co-developed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Acked-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Melissa Wen <mwen@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20230905213416.1290219-3-mcanal@igalia.com
In Xe, the new Intel GPU driver, a choice has made to have a 1 to 1
mapping between a drm_gpu_scheduler and drm_sched_entity. At first this
seems a bit odd but let us explain the reasoning below.
1. In Xe the submission order from multiple drm_sched_entity is not
guaranteed to be the same completion even if targeting the same hardware
engine. This is because in Xe we have a firmware scheduler, the GuC,
which allowed to reorder, timeslice, and preempt submissions. If a using
shared drm_gpu_scheduler across multiple drm_sched_entity, the TDR falls
apart as the TDR expects submission order == completion order. Using a
dedicated drm_gpu_scheduler per drm_sched_entity solve this problem.
2. In Xe submissions are done via programming a ring buffer (circular
buffer), a drm_gpu_scheduler provides a limit on number of jobs, if the
limit of number jobs is set to RING_SIZE / MAX_SIZE_PER_JOB we get flow
control on the ring for free.
A problem with this design is currently a drm_gpu_scheduler uses a
kthread for submission / job cleanup. This doesn't scale if a large
number of drm_gpu_scheduler are used. To work around the scaling issue,
use a worker rather than kthread for submission / job cleanup.
v2:
- (Rob Clark) Fix msm build
- Pass in run work queue
v3:
- (Boris) don't have loop in worker
v4:
- (Tvrtko) break out submit ready, stop, start helpers into own patch
v5:
- (Boris) default to ordered work queue
v6:
- (Luben / checkpatch) fix alignment in msm_ringbuffer.c
- (Luben) s/drm_sched_submit_queue/drm_sched_wqueue_enqueue
- (Luben) Update comment for drm_sched_wqueue_enqueue
- (Luben) Positive check for submit_wq in drm_sched_init
- (Luben) s/alloc_submit_wq/own_submit_wq
v7:
- (Luben) s/drm_sched_wqueue_enqueue/drm_sched_run_job_queue
v8:
- (Luben) Adjust var names / comments
Signed-off-by: Matthew Brost <matthew.brost@intel.com>
Reviewed-by: Luben Tuikov <luben.tuikov@amd.com>
Link: https://lore.kernel.org/r/20231031032439.1558703-3-matthew.brost@intel.com
Signed-off-by: Luben Tuikov <ltuikov89@gmail.com>
A proposed update to clang's -Wconstant-logical-operand to warn when the
left hand side is a constant shows the following instance in
nsecs_to_jiffies_timeout() when NSEC_PER_SEC is not a multiple of HZ,
such as CONFIG_HZ=300:
In file included from drivers/gpu/drm/v3d/v3d_debugfs.c:12:
drivers/gpu/drm/v3d/v3d_drv.h:343:24: warning: use of logical '&&' with constant operand [-Wconstant-logical-operand]
343 | if (NSEC_PER_SEC % HZ &&
| ~~~~~~~~~~~~~~~~~ ^
drivers/gpu/drm/v3d/v3d_drv.h:343:24: note: use '&' for a bitwise operation
343 | if (NSEC_PER_SEC % HZ &&
| ^~
| &
drivers/gpu/drm/v3d/v3d_drv.h:343:24: note: remove constant to silence this warning
1 warning generated.
Turn this into an explicit comparison against zero to make the
expression a boolean to make it clear this should be a logical check,
not a bitwise one.
Link: https://reviews.llvm.org/D142609
Signed-off-by: Nathan Chancellor <nathan@kernel.org>
Reviewed-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Nick Desaulniers <ndesaulniers@google.com>
Signed-off-by: Maíra Canal <mairacanal@riseup.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20230718-nsecs_to_jiffies_timeout-constant-logical-operand-v1-1-36ed8fc8faea@kernel.org
The .remove() callback for a platform driver returns an int which makes
many driver authors wrongly assume it's possible to do error handling by
returning an error code. However the value returned is (mostly) ignored
and this typically results in resource leaks. To improve here there is a
quest to make the remove callback return void. In the first step of this
quest all drivers are converted to .remove_new() which already returns
void.
Trivially convert this driver from always returning zero in the remove
callback to the void returning variant.
Signed-off-by: Uwe Kleine-König <u.kleine-koenig@pengutronix.de>
Signed-off-by: Douglas Anderson <dianders@chromium.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20230507162616.1368908-52-u.kleine-koenig@pengutronix.de
When v3d_lookup_bos fails to `allocate validated BO pointers`,
job->bo_count was already set to args->bo_count, but job->bo points to
NULL. In this scenario, we must verify that job->bo is not NULL before
iterating on it to proper clean up a job. Also, drm_gem_object_put
already checks that the object passed is not NULL, doing the job->bo[i]
checker redundant.
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Maíra Canal <mcanal@igalia.com>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20221205135538.3545051-2-mwen@igalia.com
v3d_perfmon_open_file() instantiates a mutex for a particular file
instance, but it never destroys it by calling mutex_destroy() in
v3d_perfmon_close_file().
Similarly, v3d_perfmon_create_ioctl() instantiates a mutex for a
particular perfmon, but it never destroys it by calling mutex_destroy()
in v3d_perfmon_destroy_ioctl().
So, add the missing mutex_destroy on both cases.
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20221108175425.39819-3-mcanal@igalia.com