In addition to the standard reset controller, V3D 7.x requires configuring
the V3D_SMS registers for proper power on/off and reset. Add the new
registers to `v3d_regs.h` and ensure they are properly configured during
device probing, removal, and reset.
This change fixes GPU reset issues on the Raspberry Pi 5 (BCM2712).
Without exposing these registers, a GPU reset causes the GPU to hang,
stopping any further job execution and freezing the desktop GUI. The same
issue occurs when unloading and loading the v3d driver.
Link: https://github.com/raspberrypi/linux/issues/6660
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20250317-v3d-gpu-reset-fixes-v6-5-f3ee7717ed17@igalia.com
The V3D driver currently determines the GPU tech version (33, 41...)
by reading a register. This approach has worked so far since this
information wasn’t needed before powering on the GPU.
V3D 7.1 introduces new registers that must be written to power on the
GPU, requiring us to know the V3D version beforehand. To address this,
associate each supported SoC with the corresponding VideoCore GPU version
as part of the device data.
To prevent possible mistakes, add an assertion to verify that the version
specified in the device data matches the one reported by the hardware.
If there is a mismatch, the kernel will trigger a warning.
With the goal of maintaining consistency around the driver, use `enum
v3d_gen` to assign values to `v3d->ver` and for comparisons with other
V3D generations. Note that all mentions of unsupported or non-existing V3D
generations (such as V3D 4.0) were removed by this commit and replaced
with supported generations without functional changes.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Stefan Wahren <wahrenst@gmx.net>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20250317-v3d-gpu-reset-fixes-v6-1-f3ee7717ed17@igalia.com
In V3D, the conclusion of a job is indicated by a IRQ. When a job
finishes, then we update the local and the global GPU stats of that
queue. But, while the GPU stats are being updated, a user might be
reading the stats from sysfs or fdinfo.
For example, on `gpu_stats_show()`, we could think about a scenario where
`v3d->queue[queue].start_ns != 0`, then an interrupt happens, we update
the value of `v3d->queue[queue].start_ns` to 0, we come back to
`gpu_stats_show()` to calculate `active_runtime` and now,
`active_runtime = timestamp`.
In this simple example, the user would see a spike in the queue usage,
that didn't match reality.
In order to address this issue properly, use a seqcount to protect read
and write sections of the code.
Fixes: 09a93cc4f7 ("drm/v3d: Implement show_fdinfo() callback for GPU usage stats")
Reported-by: Tvrtko Ursulin <tursulin@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240420213632.339941-7-mcanal@igalia.com
This will make it easier to instantiate the GPU stats variables and it
will create a structure where we can store all the variables that refer
to GPU stats.
Note that, when we created the struct `v3d_stats`, we renamed
`jobs_sent` to `jobs_completed`. This better express the semantics of
the variable, as we are only accounting jobs that have been completed.
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240420213632.339941-4-mcanal@igalia.com
Currently, job flow control is implemented simply by limiting the number
of jobs in flight. Therefore, a scheduler is initialized with a credit
limit that corresponds to the number of jobs which can be sent to the
hardware.
This implies that for each job, drivers need to account for the maximum
job size possible in order to not overflow the ring buffer.
However, there are drivers, such as Nouveau, where the job size has a
rather large range. For such drivers it can easily happen that job
submissions not even filling the ring by 1% can block subsequent
submissions, which, in the worst case, can lead to the ring run dry.
In order to overcome this issue, allow for tracking the actual job size
instead of the number of jobs. Therefore, add a field to track a job's
credit count, which represents the number of credits a job contributes
to the scheduler's credit limit.
Signed-off-by: Danilo Krummrich <dakr@redhat.com>
Reviewed-by: Luben Tuikov <ltuikov89@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20231110001638.71750-1-dakr@redhat.com
The previous patch exposed the accumulated amount of active time per
client for each V3D queue. But this doesn't provide a global notion of
the GPU usage.
Therefore, provide the accumulated amount of active time for each V3D
queue (BIN, RENDER, CSD, TFU and CACHE_CLEAN), considering all the jobs
submitted to the queue, independent of the client.
This data is exposed through the sysfs interface, so that if the
interface is queried at two different points of time the usage percentage
of each of the queues can be calculated.
Co-developed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Acked-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Melissa Wen <mwen@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20230905213416.1290219-3-mcanal@igalia.com
This patch exposes the accumulated amount of active time per client
through the fdinfo infrastructure. The amount of active time is exposed
for each V3D queue: BIN, RENDER, CSD, TFU and CACHE_CLEAN.
In order to calculate the amount of active time per client, a CPU clock
is used through the function local_clock(). The point where the jobs has
started is marked and is finally compared with the time that the job had
finished.
Moreover, the number of jobs submitted to each queue is also exposed on
fdinfo through the identifier "v3d-jobs-<queue>".
Co-developed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Acked-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Melissa Wen <mwen@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20230905213416.1290219-3-mcanal@igalia.com
When v3d_lookup_bos fails to `allocate validated BO pointers`,
job->bo_count was already set to args->bo_count, but job->bo points to
NULL. In this scenario, we must verify that job->bo is not NULL before
iterating on it to proper clean up a job. Also, drm_gem_object_put
already checks that the object passed is not NULL, doing the job->bo[i]
checker redundant.
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Maíra Canal <mcanal@igalia.com>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20221205135538.3545051-2-mwen@igalia.com
Rename "GEM CMA" helpers to "GEM DMA" helpers - considering the
hierarchy of APIs (mm/cma -> dma -> gem dma) calling them "GEM
DMA" seems to be more applicable.
Besides that, commit e57924d4ae ("drm/doc: Task to rename CMA helpers")
requests to rename the CMA helpers and implies that people seem to be
confused about the naming.
In order to do this renaming the following script was used:
```
#!/bin/bash
DIRS="drivers/gpu include/drm Documentation/gpu"
REGEX_SYM_UPPER="[0-9A-Z_\-]"
REGEX_SYM_LOWER="[0-9a-z_\-]"
REGEX_GREP_UPPER="(${REGEX_SYM_UPPER}*)(GEM)_CMA_(${REGEX_SYM_UPPER}*)"
REGEX_GREP_LOWER="(${REGEX_SYM_LOWER}*)(gem)_cma_(${REGEX_SYM_LOWER}*)"
REGEX_SED_UPPER="s/${REGEX_GREP_UPPER}/\1\2_DMA_\3/g"
REGEX_SED_LOWER="s/${REGEX_GREP_LOWER}/\1\2_dma_\3/g"
# Find all upper case 'CMA' symbols and replace them with 'DMA'.
for ff in $(grep -REHl "${REGEX_GREP_UPPER}" $DIRS)
do
sed -i -E "$REGEX_SED_UPPER" $ff
done
# Find all lower case 'cma' symbols and replace them with 'dma'.
for ff in $(grep -REHl "${REGEX_GREP_LOWER}" $DIRS)
do
sed -i -E "$REGEX_SED_LOWER" $ff
done
# Replace all occurrences of 'CMA' / 'cma' in comments and
# documentation files with 'DMA' / 'dma'.
for ff in $(grep -RiHl " cma " $DIRS)
do
sed -i -E "s/ cma / dma /g" $ff
sed -i -E "s/ CMA / DMA /g" $ff
done
# Rename all 'cma_obj's to 'dma_obj'.
for ff in $(grep -RiHl "cma_obj" $DIRS)
do
sed -i -E "s/cma_obj/dma_obj/g" $ff
done
```
Only a few more manual modifications were needed, e.g. reverting the
following modifications in some DRM Kconfig files
- select CMA if HAVE_DMA_CONTIGUOUS
+ select DMA if HAVE_DMA_CONTIGUOUS
as well as manually picking the occurrences of 'CMA'/'cma' in comments and
documentation which relate to "GEM CMA", but not "FB CMA".
Also drivers/gpu/drm/Makefile was fixed up manually after renaming
drm_gem_cma_helper.c to drm_gem_dma_helper.c.
This patch is compile-time tested building a x86_64 kernel with
`make allyesconfig && make drivers/gpu/drm`.
Acked-by: Sam Ravnborg <sam@ravnborg.org>
Acked-by: Thomas Zimmermann <tzimmermann@suse.de>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Danilo Krummrich <dakr@redhat.com>
Reviewed-by: Liviu Dudau <liviu.dudau@arm.com> #drivers/gpu/drm/arm
Signed-off-by: Sam Ravnborg <sam@ravnborg.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20220802000405.949236-4-dakr@redhat.com
Instead of distingting between shared and exclusive fences specify
the fence usage while adding fences.
Rework all drivers to use this interface instead and deprecate the old one.
v2: some kerneldoc comments suggested by Daniel
v3: fix a missing case in radeon
v4: rebase on nouveau changes, fix lockdep and temporary disable warning
v5: more documentation updates
v6: separate internal dma_resv changes from this patch, avoids to
disable warning temporary, rebase on upstream changes
v7: fix missed case in lima driver, minimize changes to i915_gem_busy_ioctl
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: https://patchwork.freedesktop.org/patch/msgid/20220407085946.744568-3-christian.koenig@amd.com
Using the generic extension from the previous patch, a specific multisync
extension enables more than one in/out binary syncobj per job submission.
Arrays of syncobjs are set in struct drm_v3d_multisync, that also cares
of determining the stage for sync (wait deps) according to the job
queue.
v2:
- subclass the generic extension struct (Daniel)
- simplify adding dependency conditions to make understandable (Iago)
v3:
- fix conditions to consider single or multiples in/out_syncs (Iago)
- remove irrelevant comment (Iago)
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/ffd8b2e3dd2e0c686db441a0c0a4a0181ff85328.1633016479.git.mwen@igalia.com
Add support to attach generic extensions on job submission. This patch
is third prep work to enable multiple syncobjs on job submission. With
this work, when the job submission interface needs to be extended to
accommodate a new feature, we will use a generic extension struct where
an id determines the data type to be pointed. The first application is
to enable multiples in/out syncobj (next patch), but the base is
already done for future features. Therefore, to attach a new feature,
a specific extension struct should subclass drm_v3d_extension and
update the list of extensions in a job submission.
v2:
- remove redundant elements to subclass struct (Daniel)
v3:
- add comment for v3d_get_extensions
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/ed53b1cd7e3125b76f18fe3fb995a04393639bc6.1633016479.git.mwen@igalia.com
Move job memory allocation to v3d_job_init function. This aim to facilitate
error handling in job initialization, since cleanup steps are similar for
all (struct v3d_job)-based types of job involved in a command submission.
To generalize v3d_job_init(), this change takes into account that all job
structs have the first element a struct v3d_job (bin, render, tfu, csd) or
it is a v3d_job itself (clean_job) for pointer casting.
v3:
- explicitly init job as NULL (Iago)
- fix pm failure handling on v3_job_init (Iago)
Suggested-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/4d12e07bd334d2cddb51cabd359e99edde595619.1633016479.git.mwen@igalia.com
In a cl submission, when bin job initialization fails, sched job resources
were already allocated for the render job. At this point,
drm_sched_job_init(render) was done in v3d_job_init but the render job is
aborted before drm_sched_job_arm (in v3d_job_push) happens; therefore, not
only v3d_job_put but also drm_sched_job_cleanup should be called (by
v3d_job_cleanup). A similar issue is addressed for csd and tfu submissions.
The issue was noticed from a review by Iago Toral in a patch that touches
the same part of the code.
Fixes: 916044fac8 ("drm/v3d: Move drm_sched_job_init to v3d_job_init")
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20210916212726.2u2psq2egwy2mdva@mail.igalia.com
The hardware sets the TMUWCF bit back to 0 when the TMU write
combiner flush completes so we should be checking for that instead
of the L2TFLS bit.
v2 (Melissa Wen):
- Add Signed-off-by and Fixes tags.
- Change the error message for the timeout to be more clear.
Fixes spurious Vulkan CTS failures in:
dEQP-VK.binding_model.descriptorset_random.*
Fixes: d223f98f02 ("drm/v3d: Add support for compute shader dispatch.")
Signed-off-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Melissa Wen <mwen@igalia.com>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20210915100507.3945-1-itoral@igalia.com
The V3D engine has several hardware performance counters that can of
interest for userspace performance analysis tools.
This exposes new ioctls to create and destroy performance monitor
objects, as well as to query the counter values.
Each created performance monitor object has an ID that can be attached
to CL/CSD submissions, so the driver enables the requested counters when
the job is submitted, and updates the performance monitor values when
the job is done.
It is up to the user to ensure all the jobs have been finished before
getting the performance monitor values. It is also up to the user to
properly synchronize BCL jobs when submitting jobs with different
performance monitors attached.
Cc: Daniel Vetter <daniel@ffwll.ch>
Cc: David Airlie <airlied@linux.ie>
Cc: Emma Anholt <emma@anholt.net>
To: dri-devel@lists.freedesktop.org
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Acked-by: Melissa Wen <mwen@igalia.com>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20210608111541.461991-1-jasuarez@igalia.com
We have the i915 security fixes to backmerge, but first
let's clear the decks for other drivers to avoid a bigger
mess.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Extends the user space ioctl for CL submissions so it can include a request
to flush the cache once the CL execution has completed. Fixes memory
write violation messages reported by the kernel in workloads involving
shader memory writes (SSBOs, shader images, scratch, etc) which sometimes
also lead to GPU resets during Piglit and CTS workloads.
v2: if v3d_job_init() fails we need to kfree() the job instead of
v3d_job_put() it (Eric Anholt).
v3 (Eric Anholt):
- Drop _FLAG suffix from the new flag name.
- Add a new param so userspace can tell whether cache flushing is
implemented in the kernel.
Signed-off-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190919071016.4578-1-itoral@igalia.com
It is the expectation of existing userspace (X11 + Mesa, in
particular) that jobs submitted to the kernel against a shared BO will
get implicitly synchronized by their submission order. If we want to
allow clever userspace to disable implicit synchronization, we should
do that under its own submit flag (as amdgpu and lima do).
Note that we currently only implicitly sync for the rendering pass,
not binning -- if you texture-from-pixmap in the binning vertex shader
(vertex coordinate generation), you'll miss out on synchronization.
Fixes flickering when multiple clients are running in parallel,
particularly GL apps and compositors.
v2: Fix a missing refcount on the CSD done fence for L2 cleaning.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190416225856.20264-6-eric@anholt.net
Acked-by: Rob Clark <robdclark@gmail.com>