Move code from ad-hoc fbdev callbacks into DRM client functions
and remove the old callbacks. The functions instruct the client
to poll for changed output or restore the display. The DRM core
calls both, the old callbacks and the new client helpers, from
the same places. The new functions perform the same operation as
before, so there's no change in functionality.
Replace all code that initializes or releases fbdev emulation
throughout the driver. Instead initialize the fbdev client by a
single call to msm_fbdev_setup() after msm has registered its
DRM device. As in most drivers, msm's fbdev emulation now acts
like a regular DRM client.
The fbdev client setup consists of the initial preparation and the
hot-plugging of the display. The latter creates the fbdev device
and sets up the fbdev framebuffer. The setup performs display
hot-plugging once. If no display can be detected, DRM probe helpers
re-run the detection on each hotplug event.
A call to drm_dev_unregister() releases the client automatically.
No further action is required within msm. If the fbdev framebuffer
has been fully set up, struct fb_ops.fb_destroy implements the
release. For partially initialized emulation, the fbdev client
reverts the initial setup.
v2:
* handle fbdev module parameter correctly (kernel test robot)
Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Reviewed-by: Dmitry Baryshkov <dmitry.baryshkov@linaro.org>
Tested-by: Dmitry Baryshkov <dmitry.baryshkov@linaro.org> # RB5
Patchwork: https://patchwork.freedesktop.org/patch/530560/
Link: https://lore.kernel.org/r/20230403124538.8497-9-tzimmermann@suse.de
Signed-off-by: Dmitry Baryshkov <dmitry.baryshkov@linaro.org>
In particular, we need to ensure all the necessary blocks are switched
to 64b mode (a5xx+) otherwise the high bits of the address of the BO to
snapshot state into will be ignored, resulting in:
*** gpu fault: ttbr0=0000000000000000 iova=0000000000012000 dir=READ type=TRANSLATION source=CP (0,0,0,0)
platform 506a000.gmu: [drm:a6xx_gmu_set_oob] *ERROR* Timeout waiting for GMU OOB set BOOT_SLUMBER: 0x0
Fixes: 4f776f4511 ("drm/msm/gpu: Convert the GPU show function to use the GPU state")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Link: https://lore.kernel.org/r/20211108180122.487859-1-robdclark@gmail.com
Signed-off-by: Rob Clark <robdclark@chromium.org>
In normal cases the gem obj lock is acquired first before mm_lock. The
exception is iterating the various object lists. In the shrinker path,
deadlock is avoided by using msm_gem_trylock() and skipping over objects
that cannot be locked. But for debugfs the straightforward thing is to
split things out into a separate list of all objects protected by it's
own lock.
Fixes: d984457b31 ("drm/msm: Add priv->mm_lock to protect active/inactive lists")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Tested-by: Douglas Anderson <dianders@chromium.org>
Reviewed-by: Douglas Anderson <dianders@chromium.org>
Link: https://lore.kernel.org/r/20210401012722.527712-4-robdclark@gmail.com
Signed-off-by: Rob Clark <robdclark@chromium.org>
In situations where the GPU is mostly idle, all or nearly all buffer
objects will be in the inactive list. But if the system is under memory
pressure (from something other than GPU), we could still get a lot of
shrinker calls. Which results in traversing a list of thousands of objs
and in the end finding nothing to shrink. Which isn't so efficient.
Instead split the inactive_list into two lists, one inactive objs which
are shrinkable, and a second one for those that are not. This way we
can avoid traversing objs which we know are not shrinker candidates.
v2: Fix inverted logic think-o
Signed-off-by: Rob Clark <robdclark@chromium.org>
Based on 1 normalized pattern(s):
this program is free software you can redistribute it and or modify
it under the terms of the gnu general public license version 2 as
published by the free software foundation this program is
distributed in the hope that it will be useful but without any
warranty without even the implied warranty of merchantability or
fitness for a particular purpose see the gnu general public license
for more details you should have received a copy of the gnu general
public license along with this program if not see http www gnu org
licenses
extracted by the scancode license scanner the SPDX license identifier
GPL-2.0-only
has been chosen to replace the boilerplate/reference in 503 file(s).
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Reviewed-by: Alexios Zavras <alexios.zavras@intel.com>
Reviewed-by: Allison Randal <allison@lohutok.net>
Reviewed-by: Enrico Weigelt <info@metux.net>
Cc: linux-spdx@vger.kernel.org
Link: https://lkml.kernel.org/r/20190602204653.811534538@linutronix.de
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Add CONFIG_DRM_MSM_GPU_STATE to conditionally compile Adreno GPU state
code depending on the availability of the dependencies.
Reported-by: Hulk Robot <hulkci@huawei.com>
Reported-by: YueHaibing <yuehaibing@huawei.com>
Fixes: 1707add815 ("drm/msm/a6xx: Add a6xx gpu state")
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@chromium.org>
This patch allows using drm/msm without qcom display hardware. It adds a
amd,imageon compatible, which is used instead of qcom,adreno, but does
not require a top level msm node.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Use DRM_DEV_INFO/ERROR/WARN instead of dev_info/err/debug to generate
drm-formatted specific log messages so that it will be easy to
differentiate in case of multiple instances of driver.
Signed-off-by: Mamta Shukla <mamtashukla555@gmail.com>
Signed-off-by: Rob Clark <robdclark@gmail.com>
The msm_gpu_open() function should free "show_priv" on error or it
causes static checker warnings.
Fixes: 4f776f4511 ("drm/msm/gpu: Convert the GPU show function to use the GPU state")
Signed-off-by: Dan Carpenter <dan.carpenter@oracle.com>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Sean Paul <seanpaul@chromium.org>
Capture the GPU state on a GPU hang and store it for later playback
via the devcoredump facility. Only one crash state is stored at a
time on the assumption that the first hang is usually the most
interesting. The existing crash state can be cleared after capturing
it and then a new one will be captured on the next hang.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Convert the existing GPU show function to use the GPU state to
dump the information rather than reading it directly from the hardware.
This will require an additional step to capture the state before
dumping it for the existing nodes but it will greatly facilitate reusing
the same code for dumping a previously captured state from a GPU hang.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Add some debugfs to dump out PFP and ME microcontroller state, as well
as some of the queues (MEQ and ROQ). Also add a debugfs file to trigger
a GPU reset (and reloading the firmware on next submit).
Signed-off-by: Rob Clark <robdclark@gmail.com>
Each of the per-generation callbacks was doing this. Lets just simplify
and move it into toplevel show() fxn.
Signed-off-by: Rob Clark <robdclark@gmail.com>
We get 2 warnings when building kernel with W=1:
drivers/gpu/drm/msm/msm_debugfs.c:141:5: warning: no previous prototype for 'msm_debugfs_init' [-Wmissing-prototypes]
drivers/gpu/drm/msm/msm_debugfs.c:158:6: warning: no previous prototype for 'msm_debugfs_cleanup' [-Wmissing-prototypes]
In fact, these functions are declared in
drivers/gpu/drm/msm/msm_debugfs.h.
So this patch adds missing header dependencies.
Signed-off-by: Baoyou Xie <baoyou.xie@linaro.org>
Reviewed-by: Arnd Bergmann <arnd@arndb.de>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/1477127865-9381-2-git-send-email-baoyou.xie@linaro.org