[Why & How]
When always scale flag is set at the API level, the number of taps
should not be overridden to zero in the identity scaling ratio case,
and luma scale should not be set to bypass regardless of luma scale
ratio
Reviewed-by: Samson Tam <samson.tam@amd.com>
Signed-off-by: Jesse Agate <jesse.agate@amd.com>
Signed-off-by: Ray Wu <ray.wu@amd.com>
Tested-by: Daniel Wheeler <daniel.wheeler@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
[Why]
In order to avoid component conflicts, spl namespace is needed.
[How]
Adding SPL namespace to the public API os that each user of SPL can have
their own namespace.
Signed-off-by: Navid Assadian <Navid.Assadian@amd.com>
Reviewed-by: Samson Tam <Samson.Tam@amd.com>
Tested-by: Daniel Wheeler <daniel.wheeler@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
[Why]
Some of unit tests use large scaling ratio such that when we
calculate optimal number of taps, max_taps is negative.
Then in recent change, we changed max_taps to uint instead
of int so now max_taps wraps and is positive. This change
changed the behaviour from returning back false to return
true and breaks unit test check
[How]
Add check to prevent max_taps from wrapping and set to 0
instead
Signed-off-by: Samson Tam <Samson.Tam@amd.com>
Reviewed-by: Alvin Lee <alvin.lee2@amd.com>
Tested-by: Daniel Wheeler <daniel.wheeler@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
[Why]
IDENTITY_RATIO check uses 2 bits for integer, which only allows
checking downscale ratios up to 3. But we support up to 6x
downscale
[How]
Update IDENTITY_RATIO to check 3 bits for integer
Add ASSERT to catch if we downscale more than 6x
Signed-off-by: Samson Tam <Samson.Tam@amd.com>
Reviewed-by: Jun Lei <jun.lei@amd.com>
Tested-by: Daniel Wheeler <daniel.wheeler@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
The mismatch type comparison/assignment may cause data loss. Since the
values are always non-negative, it is safe to use unsigned variables to
resolve the mismatch.
Signed-off-by: Navid Assadian <navid.assadian@amd.com>
Reviewed-by: Joshua Aberback <joshua.aberback@amd.com>
Tested-by: Daniel Wheeler <daniel.wheeler@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
[Why]
For subsampled YUV output formats, more pixels can get fetched and be
used for scaling.
[How]
Add the adjustment to the calculated recout, so the viewport covers the
corresponding pixels on the source plane.
Signed-off-by: Navid Assadian <Navid.Assadian@amd.com>
Reviewed-by: Samson Tam <Samson.Tam@amd.com>
Tested-by: Daniel Wheeler <daniel.wheeler@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>