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Create virtio_gpu_object_params, use that to pass object parameters to virtio_gpu_object_create. This is just the first step, followup patches will add more parameters to the struct. The plan is to use the struct for all object parameters. Drop unused "kernel" parameter for virtio_gpu_alloc_object(), it is unused and always false. Also drop "pinned" parameter. virtio-gpu doesn't shuffle around objects, so effecively they all are pinned anyway. Hardcode TTM_PL_FLAG_NO_EVICT so ttm knows. Doesn't change much for the moment as virtio-gpu supports TTM_PL_FLAG_TT only so there is no opportunity to move around objects. That'll probably change in the future though. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Acked-by: Noralf Trønnes <noralf@tronnes.org> Link: http://patchwork.freedesktop.org/patch/msgid/20190318113332.10900-3-kraxel@redhat.com
181 lines
4.7 KiB
C
181 lines
4.7 KiB
C
/*
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* Copyright (C) 2015 Red Hat, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial
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* portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <drm/drmP.h>
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#include "virtgpu_drv.h"
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void virtio_gpu_gem_free_object(struct drm_gem_object *gem_obj)
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{
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struct virtio_gpu_object *obj = gem_to_virtio_gpu_obj(gem_obj);
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if (obj)
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virtio_gpu_object_unref(&obj);
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}
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struct virtio_gpu_object*
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virtio_gpu_alloc_object(struct drm_device *dev,
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struct virtio_gpu_object_params *params)
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{
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struct virtio_gpu_device *vgdev = dev->dev_private;
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struct virtio_gpu_object *obj;
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int ret;
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ret = virtio_gpu_object_create(vgdev, params, &obj);
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if (ret)
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return ERR_PTR(ret);
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return obj;
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}
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int virtio_gpu_gem_create(struct drm_file *file,
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struct drm_device *dev,
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struct virtio_gpu_object_params *params,
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struct drm_gem_object **obj_p,
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uint32_t *handle_p)
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{
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struct virtio_gpu_object *obj;
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int ret;
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u32 handle;
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obj = virtio_gpu_alloc_object(dev, params);
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if (IS_ERR(obj))
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return PTR_ERR(obj);
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ret = drm_gem_handle_create(file, &obj->gem_base, &handle);
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if (ret) {
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drm_gem_object_release(&obj->gem_base);
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return ret;
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}
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*obj_p = &obj->gem_base;
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/* drop reference from allocate - handle holds it now */
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drm_gem_object_put_unlocked(&obj->gem_base);
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*handle_p = handle;
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return 0;
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}
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int virtio_gpu_mode_dumb_create(struct drm_file *file_priv,
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struct drm_device *dev,
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struct drm_mode_create_dumb *args)
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{
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struct virtio_gpu_device *vgdev = dev->dev_private;
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struct drm_gem_object *gobj;
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struct virtio_gpu_object *obj;
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struct virtio_gpu_object_params params = { 0 };
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int ret;
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uint32_t pitch;
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uint32_t format;
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if (args->bpp != 32)
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return -EINVAL;
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pitch = args->width * 4;
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args->size = pitch * args->height;
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args->size = ALIGN(args->size, PAGE_SIZE);
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params.size = args->size;
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ret = virtio_gpu_gem_create(file_priv, dev, ¶ms, &gobj,
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&args->handle);
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if (ret)
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goto fail;
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format = virtio_gpu_translate_format(DRM_FORMAT_HOST_XRGB8888);
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obj = gem_to_virtio_gpu_obj(gobj);
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virtio_gpu_cmd_create_resource(vgdev, obj, format,
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args->width, args->height);
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/* attach the object to the resource */
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ret = virtio_gpu_object_attach(vgdev, obj, NULL);
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if (ret)
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goto fail;
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obj->dumb = true;
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args->pitch = pitch;
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return ret;
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fail:
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return ret;
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}
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int virtio_gpu_mode_dumb_mmap(struct drm_file *file_priv,
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struct drm_device *dev,
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uint32_t handle, uint64_t *offset_p)
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{
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struct drm_gem_object *gobj;
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struct virtio_gpu_object *obj;
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BUG_ON(!offset_p);
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gobj = drm_gem_object_lookup(file_priv, handle);
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if (gobj == NULL)
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return -ENOENT;
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obj = gem_to_virtio_gpu_obj(gobj);
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*offset_p = virtio_gpu_object_mmap_offset(obj);
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drm_gem_object_put_unlocked(gobj);
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return 0;
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}
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int virtio_gpu_gem_object_open(struct drm_gem_object *obj,
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struct drm_file *file)
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{
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struct virtio_gpu_device *vgdev = obj->dev->dev_private;
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struct virtio_gpu_fpriv *vfpriv = file->driver_priv;
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struct virtio_gpu_object *qobj = gem_to_virtio_gpu_obj(obj);
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int r;
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if (!vgdev->has_virgl_3d)
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return 0;
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r = virtio_gpu_object_reserve(qobj, false);
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if (r)
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return r;
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virtio_gpu_cmd_context_attach_resource(vgdev, vfpriv->ctx_id,
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qobj->hw_res_handle);
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virtio_gpu_object_unreserve(qobj);
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return 0;
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}
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void virtio_gpu_gem_object_close(struct drm_gem_object *obj,
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struct drm_file *file)
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{
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struct virtio_gpu_device *vgdev = obj->dev->dev_private;
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struct virtio_gpu_fpriv *vfpriv = file->driver_priv;
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struct virtio_gpu_object *qobj = gem_to_virtio_gpu_obj(obj);
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int r;
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if (!vgdev->has_virgl_3d)
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return;
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r = virtio_gpu_object_reserve(qobj, false);
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if (r)
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return;
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virtio_gpu_cmd_context_detach_resource(vgdev, vfpriv->ctx_id,
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qobj->hw_res_handle);
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virtio_gpu_object_unreserve(qobj);
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}
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