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The generic storage implementation provides the same features as the custom one. However it can be shared between architectures, making maintenance easier. Co-developed-by: Nam Cao <namcao@linutronix.de> Signed-off-by: Nam Cao <namcao@linutronix.de> Signed-off-by: Thomas Weißschuh <thomas.weissschuh@linutronix.de> Signed-off-by: Thomas Gleixner <tglx@linutronix.de> Acked-by: Heiko Carstens <hca@linux.ibm.com> Link: https://lore.kernel.org/all/20250204-vdso-store-rng-v3-12-13a4669dfc8c@linutronix.de
29 lines
785 B
C
29 lines
785 B
C
/* SPDX-License-Identifier: GPL-2.0 */
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#ifndef __ASM_VDSO_GETRANDOM_H
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#define __ASM_VDSO_GETRANDOM_H
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#ifndef __ASSEMBLY__
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#include <vdso/datapage.h>
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#include <asm/vdso/vsyscall.h>
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#include <asm/syscall.h>
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#include <asm/unistd.h>
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#include <asm/page.h>
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/**
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* getrandom_syscall - Invoke the getrandom() syscall.
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* @buffer: Destination buffer to fill with random bytes.
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* @len: Size of @buffer in bytes.
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* @flags: Zero or more GRND_* flags.
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* Returns: The number of random bytes written to @buffer, or a negative value indicating an error.
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*/
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static __always_inline ssize_t getrandom_syscall(void *buffer, size_t len, unsigned int flags)
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{
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return syscall3(__NR_getrandom, (long)buffer, (long)len, (long)flags);
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}
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#endif /* !__ASSEMBLY__ */
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#endif /* __ASM_VDSO_GETRANDOM_H */
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