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* 'drm-fixes' of git://git.kernel.org/pub/scm/linux/kernel/git/airlied/drm-2.6: vmwgfx: Fix fb VRAM pinning failure due to fragmentation vmwgfx: Remove initialisation of dev::devname vmwgfx: Enable use of the vblank system vmwgfx: vt-switch (master drop) fixes drm/vmwgfx: Fix breakage introduced by commit "drm: block userspace under allocating buffer and having drivers overwrite it (v2)" drm: Hold the mutex when dropping the last GEM reference (v2) drm/gem: handlecount isn't really a kref so don't make it one. drm: i810/i830: fix locked ioctl variant drm/radeon/kms: add quirk for MSI K9A2GM motherboard drm/radeon/kms: fix potential segfault in r600_ioctl_wait_idle drm: Prune GEM vma entries drm/radeon/kms: fix up encoder info messages for DFP6 drm/radeon: fix PCI ID 5657 to be an RV410
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* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
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The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html