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Update RaspiStill framework to provide access to the new EGL image targets that provide a fastpath for mapping the individual YUV planes to one byte per pixel GL_LUMINANCE buffers. These are still accessed as OES textures so this is effectively a greyscale image created from a single plane of a MMAL buffer. Also added some example code (yuv, sobel) that demonstrates how to use the new EGL image targets. Also, add -gc to the command line to capture the GL frame-buffer as a TGA file. Thanks to Tim Gover